// testw32.h : main header file for the TESTW32 application // #if !defined(AFX_TESTW32_H__70F52CA9_06A4_11D2_9AC4_0060978849F3__INCLUDED_) #define AFX_TESTW32_H__70F52CA9_06A4_11D2_9AC4_0060978849F3__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CTestw32App: // See testw32.cpp for the implementation of this class // class CTestw32App : public CWinApp { public: CTestw32App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTestw32App) public: virtual BOOL InitInstance(); virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CTestw32App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TESTW32_H__70F52CA9_06A4_11D2_9AC4_0060978849F3__INCLUDED_)