/* * Mesa 3-D graphics library * Version: 3.4.2 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This is an emulation of the GLX API which allows Mesa/GLX-based programs * to run on X servers which do not have the real GLX extension. * * Thanks to the contributors: * * Initial version: Philip Brown (phil@bolthole.com) * Better glXGetConfig() support: Armin Liebchen (liebchen@asylum.cs.utah.edu) * Further visual-handling refinements: Wolfram Gloger * (wmglo@Dent.MED.Uni-Muenchen.DE). * * Notes: * Don't be fooled, stereo isn't supported yet. */ #include "glxheader.h" #include "glxapi.h" #include "GL/xmesa.h" #include "context.h" #include "config.h" #include "macros.h" #include "mmath.h" #include "types.h" #include "xfonts.h" #include "xmesaP.h" /* This indicates the client-side GLX API and GLX encoder version. */ #define CLIENT_MAJOR_VERSION 1 #define CLIENT_MINOR_VERSION 2 /* This indicates the server-side GLX decoder version. * GLX 1.3 indicates OpenGL 1.2 support */ #define SERVER_MAJOR_VERSION 1 #define SERVER_MINOR_VERSION 3 /* This is appended onto the glXGetClient/ServerString version strings. */ #define MESA_GLX_VERSION "Mesa 3.4.2" /* Who implemented this GLX? */ #define VENDOR "Brian Paul" /* Silence compiler warnings */ extern void Fake_glXDummyFunc( void ); void Fake_glXDummyFunc( void ) { (void) kernel8; (void) DitherValues; (void) HPCR_DRGB; (void) kernel1; } #define DONT_CARE -1 #define MAX_VISUALS 100 static XMesaVisual VisualTable[MAX_VISUALS]; static int NumVisuals = 0; /* * This struct and some code fragments borrowed * from Mark Kilgard's GLUT library. */ typedef struct _OverlayInfo { /* Avoid 64-bit portability problems by being careful to use longs due to the way XGetWindowProperty is specified. Note that these parameters are passed as CARD32s over X protocol. */ unsigned long overlay_visual; long transparent_type; long value; long layer; } OverlayInfo; /* Macro to handle c_class vs class field name in XVisualInfo struct */ #if defined(__cplusplus) || defined(c_plusplus) #define CLASS c_class #else #define CLASS class #endif /* * Test if the given XVisualInfo is usable for Mesa rendering. */ static GLboolean is_usable_visual( XVisualInfo *vinfo ) { switch (vinfo->CLASS) { case StaticGray: case GrayScale: /* Any StaticGray/GrayScale visual works in RGB or CI mode */ return GL_TRUE; case StaticColor: case PseudoColor: /* Any StaticColor/PseudoColor visual of at least 4 bits */ if (vinfo->depth>=4) { return GL_TRUE; } else { return GL_FALSE; } case TrueColor: case DirectColor: /* Any depth of TrueColor or DirectColor works in RGB mode */ return GL_TRUE; default: /* This should never happen */ return GL_FALSE; } } /* * Return the level (overlay, normal, underlay) of a given XVisualInfo. * Input: dpy - the X display * vinfo - the XVisualInfo to test * Return: level of the visual: * 0 = normal planes * >0 = overlay planes * <0 = underlay planes */ static int level_of_visual( Display *dpy, XVisualInfo *vinfo ) { Atom overlayVisualsAtom; OverlayInfo *overlay_info = NULL; int numOverlaysPerScreen; Status status; Atom actualType; int actualFormat; unsigned long sizeData, bytesLeft; int i; /* * The SERVER_OVERLAY_VISUALS property on the root window contains * a list of overlay visuals. Get that list now. */ overlayVisualsAtom = XInternAtom(dpy,"SERVER_OVERLAY_VISUALS", True); if (overlayVisualsAtom == None) { return 0; } status = XGetWindowProperty(dpy, RootWindow( dpy, vinfo->screen ), overlayVisualsAtom, 0L, (long) 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &sizeData, &bytesLeft, (unsigned char **) &overlay_info ); if (status != Success || actualType != overlayVisualsAtom || actualFormat != 32 || sizeData < 4) { /* something went wrong */ XFree((void *) overlay_info); return 0; } /* search the overlay visual list for the visual ID of interest */ numOverlaysPerScreen = (int) (sizeData / 4); for (i=0;ioverlay_visual==vinfo->visualid) { /* found the visual */ if (/*ov->transparent_type==1 &&*/ ov->layer!=0) { int level = ov->layer; XFree((void *) overlay_info); return level; } else { XFree((void *) overlay_info); return 0; } } } /* The visual ID was not found in the overlay list. */ XFree((void *) overlay_info); return 0; } /* * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the * configuration in our list of GLX visuals. */ static XMesaVisual save_glx_visual( Display *dpy, XVisualInfo *vinfo, GLboolean rgbFlag, GLboolean alphaFlag, GLboolean dbFlag, GLboolean stereoFlag, GLint depth_size, GLint stencil_size, GLint accumRedSize, GLint accumGreenSize, GLint accumBlueSize, GLint accumAlphaSize, GLint level ) { GLboolean ximageFlag = GL_TRUE; XMesaVisual xmvis; GLint i; GLboolean comparePointers; if (dbFlag) { /* Check if the MESA_BACK_BUFFER env var is set */ char *backbuffer = getenv("MESA_BACK_BUFFER"); if (backbuffer) { if (backbuffer[0]=='p' || backbuffer[0]=='P') { ximageFlag = GL_FALSE; } else if (backbuffer[0]=='x' || backbuffer[0]=='X') { ximageFlag = GL_TRUE; } else { fprintf(stderr, "Mesa: invalid value for MESA_BACK_BUFFER "); fprintf(stderr, "environment variable, using an XImage.\n"); } } } /* Comparing IDs uses less memory but sometimes fails. */ /* XXX revisit this after 3.0 is finished. */ if (getenv("MESA_GLX_VISUAL_HACK")) comparePointers = GL_TRUE; else comparePointers = GL_FALSE; /* First check if a matching visual is already in the list */ for (i=0; idisplay == dpy && v->level == level && v->ximage_flag == ximageFlag && v->gl_visual->RGBAflag == rgbFlag && v->gl_visual->DBflag == dbFlag && v->gl_visual->StereoFlag == stereoFlag && (v->gl_visual->AlphaBits > 0) == alphaFlag && (v->gl_visual->DepthBits >= depth_size || depth_size == 0) && (v->gl_visual->StencilBits >= stencil_size || stencil_size == 0) && (v->gl_visual->AccumRedBits >= accumRedSize || accumRedSize == 0) && (v->gl_visual->AccumGreenBits >= accumGreenSize || accumGreenSize == 0) && (v->gl_visual->AccumBlueBits >= accumBlueSize || accumBlueSize == 0) && (v->gl_visual->AccumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) { /* now either compare XVisualInfo pointers or visual IDs */ if ((!comparePointers && v->visinfo->visualid == vinfo->visualid) || (comparePointers && v->vishandle == vinfo)) { return v; } } } /* Create a new visual and add it to the list. */ if (NumVisuals>=MAX_VISUALS) { fprintf( stderr, "GLX Error: maximum number of visuals exceeded\n"); return NULL; } xmvis = XMesaCreateVisual( dpy, vinfo, rgbFlag, alphaFlag, dbFlag, stereoFlag, ximageFlag, depth_size, stencil_size, accumRedSize, accumBlueSize, accumBlueSize, accumAlphaSize, 0, level, GLX_NONE_EXT ); if (xmvis) { VisualTable[NumVisuals] = xmvis; NumVisuals++; } return xmvis; } /* * Create a GLX visual from a regular XVisualInfo. * This is called when Fake GLX is given an XVisualInfo which wasn't * returned by glXChooseVisual. Since this is the first time we're * considering this visual we'll take a guess at reasonable values * for depth buffer size, stencil size, accum size, etc. * This is the best we can do with a client-side emulation of GLX. */ static XMesaVisual create_glx_visual( Display *dpy, XVisualInfo *visinfo ) { int vislevel; vislevel = level_of_visual( dpy, visinfo ); if (vislevel) { /* Configure this visual as a CI, single-buffered overlay */ return save_glx_visual( dpy, visinfo, GL_FALSE, /* rgb */ GL_FALSE, /* alpha */ GL_FALSE, /* double */ GL_FALSE, /* stereo */ 0, /* depth bits */ 0, /* stencil bits */ 0,0,0,0, /* accum bits */ vislevel /* level */ ); } else if (is_usable_visual( visinfo )) { if (getenv("MESA_GLX_FORCE_CI")) { /* Configure this visual as a COLOR INDEX visual. */ return save_glx_visual( dpy, visinfo, GL_FALSE, /* rgb */ GL_FALSE, /* alpha */ GL_TRUE, /* double */ GL_FALSE, /* stereo */ DEFAULT_SOFTWARE_DEPTH_BITS, 8 * sizeof(GLstencil), 0 * sizeof(GLaccum), /* r */ 0 * sizeof(GLaccum), /* g */ 0 * sizeof(GLaccum), /* b */ 0 * sizeof(GLaccum), /* a */ 0 /* level */ ); } else { /* Configure this visual as RGB, double-buffered, depth-buffered. */ /* This is surely wrong for some people's needs but what else */ /* can be done? They should use glXChooseVisual(). */ return save_glx_visual( dpy, visinfo, GL_TRUE, /* rgb */ GL_FALSE, /* alpha */ GL_TRUE, /* double */ GL_FALSE, /* stereo */ DEFAULT_SOFTWARE_DEPTH_BITS, 8 * sizeof(GLstencil), 8 * sizeof(GLaccum), /* r */ 8 * sizeof(GLaccum), /* g */ 8 * sizeof(GLaccum), /* b */ 8 * sizeof(GLaccum), /* a */ 0 /* level */ ); } } else { fprintf(stderr,"Mesa: error in glXCreateContext: bad visual\n"); return NULL; } } /* * Find the GLX visual associated with an XVisualInfo. */ static XMesaVisual find_glx_visual( Display *dpy, XVisualInfo *vinfo ) { int i; /* First try to match pointers */ for (i=0;idisplay==dpy && VisualTable[i]->vishandle==vinfo) { return VisualTable[i]; } } /* try to match visual id */ for (i=0;idisplay==dpy && VisualTable[i]->visinfo->visualid == vinfo->visualid) { return VisualTable[i]; } } return NULL; } /* * Return the transparent pixel value for a GLX visual. * Input: glxvis - the glx_visual * Return: a pixel value or -1 if no transparent pixel */ static int transparent_pixel( XMesaVisual glxvis ) { Display *dpy = glxvis->display; XVisualInfo *vinfo = glxvis->visinfo; Atom overlayVisualsAtom; OverlayInfo *overlay_info = NULL; int numOverlaysPerScreen; Status status; Atom actualType; int actualFormat; unsigned long sizeData, bytesLeft; int i; /* * The SERVER_OVERLAY_VISUALS property on the root window contains * a list of overlay visuals. Get that list now. */ overlayVisualsAtom = XInternAtom(dpy,"SERVER_OVERLAY_VISUALS", True); if (overlayVisualsAtom == None) { return -1; } status = XGetWindowProperty(dpy, RootWindow( dpy, vinfo->screen ), overlayVisualsAtom, 0L, (long) 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &sizeData, &bytesLeft, (unsigned char **) &overlay_info ); if (status != Success || actualType != overlayVisualsAtom || actualFormat != 32 || sizeData < 4) { /* something went wrong */ XFree((void *) overlay_info); return -1; } /* search the overlay visual list for the visual ID of interest */ numOverlaysPerScreen = (int) (sizeData / 4); for (i=0;ioverlay_visual==vinfo->visualid) { /* found it! */ if (ov->transparent_type==0) { /* type 0 indicates no transparency */ XFree((void *) overlay_info); return -1; } else { /* ov->value is the transparent pixel */ XFree((void *) overlay_info); return ov->value; } } } /* The visual ID was not found in the overlay list. */ XFree((void *) overlay_info); return -1; } /* * Try to get an X visual which matches the given arguments. */ static XVisualInfo *get_visual( Display *dpy, int scr, unsigned int depth, int xclass ) { XVisualInfo temp, *vis; long mask; int n; unsigned int default_depth; int default_class; mask = VisualScreenMask | VisualDepthMask | VisualClassMask; temp.screen = scr; temp.depth = depth; temp.CLASS = xclass; default_depth = DefaultDepth(dpy,scr); default_class = DefaultVisual(dpy,scr)->CLASS; if (depth==default_depth && xclass==default_class) { /* try to get root window's visual */ temp.visualid = DefaultVisual(dpy,scr)->visualid; mask |= VisualIDMask; } vis = XGetVisualInfo( dpy, mask, &temp, &n ); /* In case bits/pixel > 24, make sure color channels are still <=8 bits. * An SGI Infinite Reality system, for example, can have 30bpp pixels: * 10 bits per color channel. Mesa's limited to a max of 8 bits/channel. */ if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) { if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 && _mesa_bitcount((GLuint) vis->green_mask) <= 8 && _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) { return vis; } else { XFree((void *) vis); return NULL; } } return vis; } /* * Retrieve the value of the given environment variable and find * the X visual which matches it. * Input: dpy - the display * screen - the screen number * varname - the name of the environment variable * Return: an XVisualInfo pointer to NULL if error. */ static XVisualInfo *get_env_visual(Display *dpy, int scr, const char *varname) { char value[100], type[100]; int depth, xclass = -1; XVisualInfo *vis; if (!getenv( varname )) { return NULL; } strncpy( value, getenv(varname), 100 ); value[99] = 0; sscanf( value, "%s %d", type, &depth ); if (strcmp(type,"TrueColor")==0) xclass = TrueColor; else if (strcmp(type,"DirectColor")==0) xclass = DirectColor; else if (strcmp(type,"PseudoColor")==0) xclass = PseudoColor; else if (strcmp(type,"StaticColor")==0) xclass = StaticColor; else if (strcmp(type,"GrayScale")==0) xclass = GrayScale; else if (strcmp(type,"StaticGray")==0) xclass = StaticGray; if (xclass>-1 && depth>0) { vis = get_visual( dpy, scr, depth, xclass ); if (vis) { return vis; } } fprintf( stderr, "Mesa: GLX unable to find visual class=%s, depth=%d.\n", type, depth ); return NULL; } /* * Select an X visual which satisfies the RGBA/CI flag and minimum depth. * Input: dpy, screen - X display and screen number * rgba - GL_TRUE = RGBA mode, GL_FALSE = CI mode * min_depth - minimum visual depth * preferred_class - preferred GLX visual class or DONT_CARE * Return: pointer to an XVisualInfo or NULL. */ static XVisualInfo *choose_x_visual( Display *dpy, int screen, GLboolean rgba, int min_depth, int preferred_class ) { XVisualInfo *vis; int xclass, visclass = 0; int depth; if (rgba) { Atom hp_cr_maps = XInternAtom(dpy, "_HP_RGB_SMOOTH_MAP_LIST", True); /* First see if the MESA_RGB_VISUAL env var is defined */ vis = get_env_visual( dpy, screen, "MESA_RGB_VISUAL" ); if (vis) { return vis; } /* Otherwise, search for a suitable visual */ if (preferred_class==DONT_CARE) { for (xclass=0;xclass<6;xclass++) { switch (xclass) { case 0: visclass = TrueColor; break; case 1: visclass = DirectColor; break; case 2: visclass = PseudoColor; break; case 3: visclass = StaticColor; break; case 4: visclass = GrayScale; break; case 5: visclass = StaticGray; break; } if (min_depth==0) { /* start with shallowest */ for (depth=0;depth<=32;depth++) { if (visclass==TrueColor && depth==8 && !hp_cr_maps) { /* Special case: try to get 8-bit PseudoColor before */ /* 8-bit TrueColor */ vis = get_visual( dpy, screen, 8, PseudoColor ); if (vis) { return vis; } } vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } else { /* start with deepest */ for (depth=32;depth>=min_depth;depth--) { if (visclass==TrueColor && depth==8 && !hp_cr_maps) { /* Special case: try to get 8-bit PseudoColor before */ /* 8-bit TrueColor */ vis = get_visual( dpy, screen, 8, PseudoColor ); if (vis) { return vis; } } vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } } else { /* search for a specific visual class */ switch (preferred_class) { case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break; case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break; case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break; case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break; case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break; case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break; default: return NULL; } if (min_depth==0) { /* start with shallowest */ for (depth=0;depth<=32;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } else { /* start with deepest */ for (depth=32;depth>=min_depth;depth--) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } } else { /* First see if the MESA_CI_VISUAL env var is defined */ vis = get_env_visual( dpy, screen, "MESA_CI_VISUAL" ); if (vis) { return vis; } /* Otherwise, search for a suitable visual, starting with shallowest */ if (preferred_class==DONT_CARE) { for (xclass=0;xclass<4;xclass++) { switch (xclass) { case 0: visclass = PseudoColor; break; case 1: visclass = StaticColor; break; case 2: visclass = GrayScale; break; case 3: visclass = StaticGray; break; } /* try 8-bit up through 16-bit */ for (depth=8;depth<=16;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } /* try min_depth up to 8-bit */ for (depth=min_depth;depth<8;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } else { /* search for a specific visual class */ switch (preferred_class) { case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break; case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break; case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break; case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break; case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break; case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break; default: return NULL; } /* try 8-bit up through 16-bit */ for (depth=8;depth<=16;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } /* try min_depth up to 8-bit */ for (depth=min_depth;depth<8;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } /* didn't find a visual */ return NULL; } /* * Find the deepest X over/underlay visual of at least min_depth. * Input: dpy, screen - X display and screen number * level - the over/underlay level * trans_type - transparent pixel type: GLX_NONE_EXT, * GLX_TRANSPARENT_RGB_EXT, GLX_TRANSPARENT_INDEX_EXT, * or DONT_CARE * trans_value - transparent pixel value or DONT_CARE * min_depth - minimum visual depth * preferred_class - preferred GLX visual class or DONT_CARE * Return: pointer to an XVisualInfo or NULL. */ static XVisualInfo *choose_x_overlay_visual( Display *dpy, int scr, GLboolean rgbFlag, int level, int trans_type, int trans_value, int min_depth, int preferred_class ) { Atom overlayVisualsAtom; OverlayInfo *overlay_info; int numOverlaysPerScreen; Status status; Atom actualType; int actualFormat; unsigned long sizeData, bytesLeft; int i; XVisualInfo *deepvis; int deepest; /*DEBUG int tt, tv; */ switch (preferred_class) { case GLX_TRUE_COLOR_EXT: preferred_class = TrueColor; break; case GLX_DIRECT_COLOR_EXT: preferred_class = DirectColor; break; case GLX_PSEUDO_COLOR_EXT: preferred_class = PseudoColor; break; case GLX_STATIC_COLOR_EXT: preferred_class = StaticColor; break; case GLX_GRAY_SCALE_EXT: preferred_class = GrayScale; break; case GLX_STATIC_GRAY_EXT: preferred_class = StaticGray; break; default: preferred_class = DONT_CARE; } /* * The SERVER_OVERLAY_VISUALS property on the root window contains * a list of overlay visuals. Get that list now. */ overlayVisualsAtom = XInternAtom(dpy,"SERVER_OVERLAY_VISUALS", True); if (overlayVisualsAtom == (Atom) None) { return NULL; } status = XGetWindowProperty(dpy, RootWindow( dpy, scr ), overlayVisualsAtom, 0L, (long) 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &sizeData, &bytesLeft, (unsigned char **) &overlay_info ); if (status != Success || actualType != overlayVisualsAtom || actualFormat != 32 || sizeData < 4) { /* something went wrong */ return NULL; } /* Search for the deepest overlay which satisifies all criteria. */ deepest = min_depth; deepvis = NULL; numOverlaysPerScreen = (int) (sizeData / 4); for (i=0;ilayer!=level) { /* failed overlay level criteria */ continue; } if (!(trans_type==DONT_CARE || (trans_type==GLX_TRANSPARENT_INDEX_EXT && ov->transparent_type>0) || (trans_type==GLX_NONE_EXT && ov->transparent_type==0))) { /* failed transparent pixel type criteria */ continue; } if (trans_value!=DONT_CARE && trans_value!=ov->value) { /* failed transparent pixel value criteria */ continue; } /* get XVisualInfo and check the depth */ vistemplate.visualid = ov->overlay_visual; vistemplate.screen = scr; vislist = XGetVisualInfo( dpy, VisualIDMask | VisualScreenMask, &vistemplate, &count ); if (count!=1) { /* something went wrong */ continue; } if (preferred_class!=DONT_CARE && preferred_class!=vislist->CLASS) { /* wrong visual class */ continue; } /* if RGB was requested, make sure we have True/DirectColor */ if (rgbFlag && vislist->CLASS != TrueColor && vislist->CLASS != DirectColor) continue; /* if CI was requested, make sure we have a color indexed visual */ if (!rgbFlag && (vislist->CLASS == TrueColor || vislist->CLASS == DirectColor)) continue; if (deepvis==NULL || vislist->depth > deepest) { /* YES! found a satisfactory visual */ if (deepvis) { XFree( deepvis ); } deepest = vislist->depth; deepvis = vislist; /* DEBUG tt = ov->transparent_type;*/ /* DEBUG tv = ov->value; */ } } /*DEBUG if (deepvis) { printf("chose 0x%x: layer=%d depth=%d trans_type=%d trans_value=%d\n", deepvis->visualid, level, deepvis->depth, tt, tv ); } */ return deepvis; } static XVisualInfo * Fake_glXChooseVisual( Display *dpy, int screen, int *list ) { int *parselist; XVisualInfo *vis; int min_ci = 0; int min_red=0, min_green=0, min_blue=0, min_alpha=0; GLboolean rgb_flag = GL_FALSE; GLboolean alpha_flag = GL_FALSE; GLboolean double_flag = GL_FALSE; GLboolean stereo_flag = GL_FALSE; GLint depth_size = 0; GLint stencil_size = 0; GLint accumRedSize = 0; GLint accumGreenSize = 0; GLint accumBlueSize = 0; GLint accumAlphaSize = 0; int level = 0; int visual_type = DONT_CARE; int trans_type = DONT_CARE; int trans_value = DONT_CARE; GLint caveat = DONT_CARE; parselist = list; while (*parselist) { switch (*parselist) { case GLX_USE_GL: /* ignore */ parselist++; break; case GLX_BUFFER_SIZE: parselist++; min_ci = *parselist++; break; case GLX_LEVEL: parselist++; level = *parselist++; break; case GLX_RGBA: rgb_flag = GL_TRUE; parselist++; break; case GLX_DOUBLEBUFFER: double_flag = GL_TRUE; parselist++; break; case GLX_STEREO: stereo_flag = GL_TRUE; return NULL; case GLX_AUX_BUFFERS: /* ignore */ parselist++; parselist++; break; case GLX_RED_SIZE: parselist++; min_red = *parselist++; break; case GLX_GREEN_SIZE: parselist++; min_green = *parselist++; break; case GLX_BLUE_SIZE: parselist++; min_blue = *parselist++; break; case GLX_ALPHA_SIZE: parselist++; min_alpha = *parselist++; alpha_flag = (min_alpha > 0); break; case GLX_DEPTH_SIZE: parselist++; depth_size = *parselist++; break; case GLX_STENCIL_SIZE: parselist++; stencil_size = *parselist++; break; case GLX_ACCUM_RED_SIZE: parselist++; { GLint size = *parselist++; accumRedSize = MAX2( accumRedSize, size ); } break; case GLX_ACCUM_GREEN_SIZE: parselist++; { GLint size = *parselist++; accumGreenSize = MAX2( accumGreenSize, size ); } break; case GLX_ACCUM_BLUE_SIZE: parselist++; { GLint size = *parselist++; accumBlueSize = MAX2( accumBlueSize, size ); } break; case GLX_ACCUM_ALPHA_SIZE: parselist++; { GLint size = *parselist++; accumAlphaSize = MAX2( accumAlphaSize, size ); } break; /* * GLX_EXT_visual_info extension */ case GLX_X_VISUAL_TYPE_EXT: parselist++; visual_type = *parselist++; break; case GLX_TRANSPARENT_TYPE_EXT: parselist++; trans_type = *parselist++; break; case GLX_TRANSPARENT_INDEX_VALUE_EXT: parselist++; trans_value = *parselist++; break; case GLX_TRANSPARENT_RED_VALUE_EXT: case GLX_TRANSPARENT_GREEN_VALUE_EXT: case GLX_TRANSPARENT_BLUE_VALUE_EXT: case GLX_TRANSPARENT_ALPHA_VALUE_EXT: /* ignore */ parselist++; parselist++; break; /* * GLX_EXT_visual_info extension */ case GLX_VISUAL_CAVEAT_EXT: parselist++; caveat = *parselist++; /* ignored for now */ break; case None: break; default: /* undefined attribute */ return NULL; } } /* DEBUG printf("glXChooseVisual:\n"); printf(" GLX_RED_SIZE = %d\n", min_red); printf(" GLX_GREEN_SIZE = %d\n", min_green); printf(" GLX_BLUE_SIZE = %d\n", min_blue); printf(" GLX_ALPHA_SIZE = %d\n", min_alpha); printf(" GLX_DEPTH_SIZE = %d\n", depth_size); printf(" GLX_STENCIL_SIZE = %d\n", stencil_size); */ /* * Since we're only simulating the GLX extension this function will never * find any real GL visuals. Instead, all we can do is try to find an RGB * or CI visual of appropriate depth. Other requested attributes such as * double buffering, depth buffer, etc. will be associated with the X * visual and stored in the VisualTable[]. */ if (level==0) { /* normal color planes */ if (rgb_flag) { /* Get an RGB visual */ int min_rgb = min_red + min_green + min_blue; if (min_rgb>1 && min_rgb<8) { /* a special case to be sure we can get a monochrome visual */ min_rgb = 1; } vis = choose_x_visual( dpy, screen, rgb_flag, min_rgb, visual_type ); } else { /* Get a color index visual */ vis = choose_x_visual( dpy, screen, rgb_flag, min_ci, visual_type ); accumRedSize = accumGreenSize = accumBlueSize = accumAlphaSize = 0; } } else { /* over/underlay planes */ if (rgb_flag) { /* rgba overlay */ int min_rgb = min_red + min_green + min_blue; if (min_rgb>1 && min_rgb<8) { /* a special case to be sure we can get a monochrome visual */ min_rgb = 1; } vis = choose_x_overlay_visual( dpy, screen, rgb_flag, level, trans_type, trans_value, min_rgb, visual_type ); } else { /* color index overlay */ vis = choose_x_overlay_visual( dpy, screen, rgb_flag, level, trans_type, trans_value, min_ci, visual_type ); } } if (vis) { /* Note: we're not exactly obeying the glXChooseVisual rules here. * When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the * largest depth buffer size, which is 32bits/value. Instead, we * return 16 to maintain performance with earlier versions of Mesa. */ if (depth_size > 24) depth_size = 31; /* 32 causes int overflow problems */ else if (depth_size > 16) depth_size = 24; else if (depth_size > 0) depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; /*16*/ /* If using Glide, make sure we don't try to setup an impossible * visual. This fixes the Q3 bug in which 24-bit Z was being reported. */ { const char *fx = getenv("MESA_GLX_FX"); if (fx && fx[0] != 'd') if (depth_size > 16 || stencil_size > 0 || (min_red > 1 && min_red > 5) || (min_green > 1 && min_green > 6) || (min_blue > 1 && min_blue > 5) || alpha_flag) return NULL; } /* we only support one size of stencil and accum buffers. */ if (stencil_size > 0) stencil_size = STENCIL_BITS; if (accumRedSize > 0) accumRedSize = ACCUM_BITS; if (accumGreenSize > 0) accumGreenSize = ACCUM_BITS; if (accumBlueSize > 0) accumBlueSize = ACCUM_BITS; if (accumAlphaSize > 0) accumAlphaSize = ACCUM_BITS; if (!save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag, stereo_flag, depth_size, stencil_size, accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize, level )) return NULL; } return vis; } static GLXContext Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo, GLXContext share_list, Bool direct ) { XMesaVisual glxvis; XMesaContext xmctx; /* deallocate unused windows/buffers */ XMesaGarbageCollect(); glxvis = find_glx_visual( dpy, visinfo ); if (!glxvis) { /* This visual wasn't found with glXChooseVisual() */ glxvis = create_glx_visual( dpy, visinfo ); if (!glxvis) { /* unusable visual */ return NULL; } } xmctx = XMesaCreateContext( glxvis, (XMesaContext) share_list ); if (xmctx) { /* set the direct/indirect flag */ xmctx->direct = direct; } return (GLXContext) xmctx; } static GLXContext MakeCurrent_PrevContext = 0; static GLXDrawable MakeCurrent_PrevDrawable = 0; static GLXDrawable MakeCurrent_PrevReadable = 0; static XMesaBuffer MakeCurrent_PrevDrawBuffer = 0; static XMesaBuffer MakeCurrent_PrevReadBuffer = 0; /* GLX 1.3 and later */ static Bool Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx ) { if (ctx && draw && read) { XMesaBuffer drawBuffer, readBuffer; XMesaContext xmctx = (XMesaContext) ctx; /* Find the XMesaBuffer which corresponds to the GLXDrawable 'draw' */ if (ctx == MakeCurrent_PrevContext && draw == MakeCurrent_PrevDrawable) { drawBuffer = MakeCurrent_PrevDrawBuffer; } else { drawBuffer = XMesaFindBuffer( dpy, draw ); } if (!drawBuffer) { /* drawable must be a new window! */ drawBuffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, draw, (XMesaContext) ctx ); if (!drawBuffer) { /* Out of memory, or context/drawable depth mismatch */ return False; } } /* Find the XMesaBuffer which corresponds to the GLXDrawable 'read' */ if (ctx == MakeCurrent_PrevContext && read == MakeCurrent_PrevReadable) { readBuffer = MakeCurrent_PrevReadBuffer; } else { readBuffer = XMesaFindBuffer( dpy, read ); } if (!readBuffer) { /* drawable must be a new window! */ readBuffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, read, (XMesaContext) ctx ); if (!readBuffer) { /* Out of memory, or context/drawable depth mismatch */ return False; } } MakeCurrent_PrevContext = ctx; MakeCurrent_PrevDrawable = draw; MakeCurrent_PrevReadable = read; MakeCurrent_PrevDrawBuffer = drawBuffer; MakeCurrent_PrevReadBuffer = readBuffer; /* Now make current! */ return (Bool) XMesaMakeCurrent2((XMesaContext) ctx, drawBuffer, readBuffer); } else if (!ctx && !draw && !read) { /* release current context w/out assigning new one. */ XMesaMakeCurrent( NULL, NULL ); MakeCurrent_PrevContext = 0; MakeCurrent_PrevDrawable = 0; MakeCurrent_PrevReadable = 0; MakeCurrent_PrevDrawBuffer = 0; MakeCurrent_PrevReadBuffer = 0; return True; } else { /* The args must either all be non-zero or all zero. * This is an error. */ return False; } } static Bool Fake_glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx ) { return Fake_glXMakeContextCurrent( dpy, drawable, drawable, ctx ); } static GLXPixmap Fake_glXCreateGLXPixmap( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap ) { XMesaVisual v; XMesaBuffer b; v = find_glx_visual( dpy, visinfo ); if (!v) { v = create_glx_visual( dpy, visinfo ); if (!v) { /* unusable visual */ return 0; } } b = XMesaCreatePixmapBuffer( v, pixmap, 0 ); if (!b) { return 0; } return b->frontbuffer; } #ifdef GLX_MESA_pixmap_colormap static GLXPixmap Fake_glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap ) { XMesaVisual v; XMesaBuffer b; v = find_glx_visual( dpy, visinfo ); if (!v) { v = create_glx_visual( dpy, visinfo ); if (!v) { /* unusable visual */ return 0; } } b = XMesaCreatePixmapBuffer( v, pixmap, cmap ); if (!b) { return 0; } return b->frontbuffer; } #endif static void Fake_glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap ) { XMesaBuffer b = XMesaFindBuffer(dpy, pixmap); if (b) { XMesaDestroyBuffer(b); } else if (getenv("MESA_DEBUG")) { fprintf( stderr, "Mesa: glXDestroyGLXPixmap: invalid pixmap\n"); } } static void Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst, unsigned long mask ) { XMesaContext xm_src = (XMesaContext) src; XMesaContext xm_dst = (XMesaContext) dst; (void) dpy; gl_copy_context( xm_src->gl_ctx, xm_dst->gl_ctx, (GLuint) mask ); } static Bool Fake_glXQueryExtension( Display *dpy, int *errorb, int *event ) { /* Mesa's GLX isn't really an X extension but we try to act like one. */ (void) dpy; (void) errorb; (void) event; return True; } extern void _kw_ungrab_all( Display *dpy ); void _kw_ungrab_all( Display *dpy ) { XUngrabPointer( dpy, CurrentTime ); XUngrabKeyboard( dpy, CurrentTime ); } static void Fake_glXDestroyContext( Display *dpy, GLXContext ctx ) { (void) dpy; MakeCurrent_PrevContext = 0; MakeCurrent_PrevDrawable = 0; MakeCurrent_PrevReadable = 0; MakeCurrent_PrevDrawBuffer = 0; MakeCurrent_PrevReadBuffer = 0; XMesaDestroyContext( (XMesaContext) ctx ); XMesaGarbageCollect(); } static Bool Fake_glXIsDirect( Display *dpy, GLXContext ctx ) { (void) dpy; return ((XMesaContext) ctx)->direct; } static void Fake_glXSwapBuffers( Display *dpy, GLXDrawable drawable ) { XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable ); if (buffer) { XMesaSwapBuffers(buffer); } else if (getenv("MESA_DEBUG")) { fprintf(stderr, "Mesa Warning: glXSwapBuffers: invalid drawable\n"); } } #ifdef GLX_MESA_copy_sub_buffer static void Fake_glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, int x, int y, int width, int height ) { XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable ); if (buffer) { XMesaCopySubBuffer(buffer, x, y, width, height); } else if (getenv("MESA_DEBUG")) { fprintf(stderr, "Mesa Warning: glXCopySubBufferMESA: invalid drawable\n"); } } #endif static Bool Fake_glXQueryVersion( Display *dpy, int *maj, int *min ) { (void) dpy; /* Return GLX version, not Mesa version */ assert(CLIENT_MAJOR_VERSION == SERVER_MAJOR_VERSION); *maj = CLIENT_MAJOR_VERSION; *min = MIN2( CLIENT_MINOR_VERSION, SERVER_MINOR_VERSION ); return True; } /* * Query the GLX attributes of the given XVisualInfo. */ static int Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo, int attrib, int *value ) { XMesaVisual glxvis; glxvis = find_glx_visual( dpy, visinfo ); if (!glxvis) { /* this visual wasn't obtained with glXChooseVisual */ glxvis = create_glx_visual( dpy, visinfo ); if (!glxvis) { /* this visual can't be used for GL rendering */ if (attrib==GLX_USE_GL) { *value = (int) False; return 0; } else { /*fprintf( stderr, "Mesa: Error in glXGetConfig: bad visual\n");*/ return GLX_BAD_VISUAL; } } } switch(attrib) { case GLX_USE_GL: *value = (int) True; return 0; case GLX_BUFFER_SIZE: *value = visinfo->depth; return 0; case GLX_LEVEL: *value = glxvis->level; return 0; case GLX_RGBA: if (glxvis->gl_visual->RGBAflag) { *value = True; } else { *value = False; } return 0; case GLX_DOUBLEBUFFER: *value = (int) glxvis->gl_visual->DBflag; return 0; case GLX_STEREO: *value = (int) glxvis->gl_visual->StereoFlag; return 0; case GLX_AUX_BUFFERS: *value = (int) False; return 0; case GLX_RED_SIZE: *value = glxvis->gl_visual->RedBits; return 0; case GLX_GREEN_SIZE: *value = glxvis->gl_visual->GreenBits; return 0; case GLX_BLUE_SIZE: *value = glxvis->gl_visual->BlueBits; return 0; case GLX_ALPHA_SIZE: *value = glxvis->gl_visual->AlphaBits; return 0; case GLX_DEPTH_SIZE: *value = glxvis->gl_visual->DepthBits; return 0; case GLX_STENCIL_SIZE: *value = glxvis->gl_visual->StencilBits; return 0; case GLX_ACCUM_RED_SIZE: *value = glxvis->gl_visual->AccumRedBits; return 0; case GLX_ACCUM_GREEN_SIZE: *value = glxvis->gl_visual->AccumGreenBits; return 0; case GLX_ACCUM_BLUE_SIZE: *value = glxvis->gl_visual->AccumBlueBits; return 0; case GLX_ACCUM_ALPHA_SIZE: *value = glxvis->gl_visual->AccumAlphaBits; return 0; /* * GLX_EXT_visual_info extension */ case GLX_X_VISUAL_TYPE_EXT: switch (glxvis->visinfo->CLASS) { case StaticGray: *value = GLX_STATIC_GRAY_EXT; return 0; case GrayScale: *value = GLX_GRAY_SCALE_EXT; return 0; case StaticColor: *value = GLX_STATIC_GRAY_EXT; return 0; case PseudoColor: *value = GLX_PSEUDO_COLOR_EXT; return 0; case TrueColor: *value = GLX_TRUE_COLOR_EXT; return 0; case DirectColor: *value = GLX_DIRECT_COLOR_EXT; return 0; } return 0; case GLX_TRANSPARENT_TYPE_EXT: if (glxvis->level==0) { /* normal planes */ *value = GLX_NONE_EXT; } else if (glxvis->level>0) { /* overlay */ if (glxvis->gl_visual->RGBAflag) { *value = GLX_TRANSPARENT_RGB_EXT; } else { *value = GLX_TRANSPARENT_INDEX_EXT; } } else if (glxvis->level<0) { /* underlay */ *value = GLX_NONE_EXT; } return 0; case GLX_TRANSPARENT_INDEX_VALUE_EXT: { int pixel = transparent_pixel( glxvis ); if (pixel>=0) { *value = pixel; } /* else undefined */ } return 0; case GLX_TRANSPARENT_RED_VALUE_EXT: /* undefined */ return 0; case GLX_TRANSPARENT_GREEN_VALUE_EXT: /* undefined */ return 0; case GLX_TRANSPARENT_BLUE_VALUE_EXT: /* undefined */ return 0; case GLX_TRANSPARENT_ALPHA_VALUE_EXT: /* undefined */ return 0; /* * GLX_EXT_visual_info extension */ case GLX_VISUAL_CAVEAT_EXT: /* test for zero, just in case */ if (glxvis->VisualCaveat > 0) *value = glxvis->VisualCaveat; else *value = GLX_NONE_EXT; return 0; /* * Extensions */ default: return GLX_BAD_ATTRIBUTE; } } static void Fake_glXWaitGL( void ) { XMesaContext xmesa = XMesaGetCurrentContext(); XMesaFlush( xmesa ); } static void Fake_glXWaitX( void ) { XMesaContext xmesa = XMesaGetCurrentContext(); XMesaFlush( xmesa ); } /* * Return the extensions string, which is 3Dfx-dependant. */ static const char *get_extensions( void ) { #ifdef FX const char *fx = getenv("MESA_GLX_FX"); if (fx && fx[0] != 'd') { return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_MESA_set_3dfx_mode GLX_ARB_get_proc_address"; } #endif return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_ARB_get_proc_address"; } /* GLX 1.1 and later */ static const char * Fake_glXQueryExtensionsString( Display *dpy, int screen ) { (void) dpy; (void) screen; return get_extensions(); } /* GLX 1.1 and later */ static const char * Fake_glXQueryServerString( Display *dpy, int screen, int name ) { static char version[1000]; sprintf(version, "%d.%d %s", SERVER_MAJOR_VERSION, SERVER_MINOR_VERSION, MESA_GLX_VERSION); (void) dpy; (void) screen; switch (name) { case GLX_EXTENSIONS: return get_extensions(); case GLX_VENDOR: return VENDOR; case GLX_VERSION: return version; default: return NULL; } } /* GLX 1.1 and later */ static const char * Fake_glXGetClientString( Display *dpy, int name ) { static char version[1000]; sprintf(version, "%d.%d %s", CLIENT_MAJOR_VERSION, CLIENT_MINOR_VERSION, MESA_GLX_VERSION); (void) dpy; switch (name) { case GLX_EXTENSIONS: return get_extensions(); case GLX_VENDOR: return VENDOR; case GLX_VERSION: return version; default: return NULL; } } /* * GLX 1.3 and later */ static GLXFBConfig * Fake_glXChooseFBConfig( Display *dpy, int screen, const int *attribList, int *nitems ) { (void) dpy; (void) screen; (void) attribList; (void) nitems; return 0; } static int Fake_glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config, int attribute, int *value ) { (void) dpy; (void) config; (void) attribute; (void) value; return 0; } static GLXFBConfig * Fake_glXGetFBConfigs( Display *dpy, int screen, int *nelements ) { (void) dpy; (void) screen; (void) nelements; return 0; } static XVisualInfo * Fake_glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config ) { (void) dpy; (void) config; return 0; } static GLXWindow Fake_glXCreateWindow( Display *dpy, GLXFBConfig config, Window win, const int *attribList ) { (void) dpy; (void) config; (void) win; (void) attribList; return 0; } static void Fake_glXDestroyWindow( Display *dpy, GLXWindow window ) { (void) dpy; (void) window; return; } static GLXPixmap Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList ) { (void) dpy; (void) config; (void) pixmap; (void) attribList; return 0; } static void Fake_glXDestroyPixmap( Display *dpy, GLXPixmap pixmap ) { (void) dpy; (void) pixmap; return; } static GLXPbuffer Fake_glXCreatePbuffer( Display *dpy, GLXFBConfig config, const int *attribList ) { (void) dpy; (void) config; (void) attribList; return 0; } static void Fake_glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf ) { (void) dpy; (void) pbuf; } static void Fake_glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute, unsigned int *value ) { (void) dpy; (void) draw; (void) attribute; (void) value; } static GLXContext Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct ) { (void) dpy; (void) config; (void) renderType; (void) shareList; (void) direct; return 0; } static int Fake_glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value ) { (void) dpy; (void) ctx; (void) attribute; (void) value; return 0; } static void Fake_glXSelectEvent( Display *dpy, GLXDrawable drawable, unsigned long mask ) { (void) dpy; (void) drawable; (void) mask; } static void Fake_glXGetSelectedEvent( Display *dpy, GLXDrawable drawable, unsigned long *mask ) { (void) dpy; (void) drawable; (void) mask; } #ifdef GLX_MESA_release_buffers /* * Release the depth, stencil, accum buffers attached to a GLXDrawable * (a window or pixmap) prior to destroying the GLXDrawable. */ static Bool Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ) { XMesaBuffer b = XMesaFindBuffer(dpy, d); if (b) { XMesaDestroyBuffer(b); return True; } return False; } #endif #ifdef GLX_MESA_set_3dfx_mode static GLboolean Fake_glXSet3DfxModeMESA( GLint mode ) { return XMesaSetFXmode( mode ); } #endif /* * GLX_SGI_video_sync */ #ifdef GLX_SGI_video_sync static int Fake_glXGetVideoSyncSGI(unsigned int *count) { return 0; } static int Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count) { return 0; } #endif extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void); struct _glxapi_table *_mesa_GetGLXDispatchTable(void) { static struct _glxapi_table glx; /* be sure our dispatch table size <= libGL's table */ { int size = sizeof(struct _glxapi_table) / sizeof(void *); (void) size; assert((GLint) _glxapi_get_dispatch_table_size() >= size); } /* initialize the whole table to no-ops */ _glxapi_set_no_op_table(&glx); /* now initialize the table with the functions I implement */ glx.ChooseVisual = Fake_glXChooseVisual; glx.CopyContext = Fake_glXCopyContext; glx.CreateContext = Fake_glXCreateContext; glx.CreateGLXPixmap = Fake_glXCreateGLXPixmap; glx.DestroyContext = Fake_glXDestroyContext; glx.DestroyGLXPixmap = Fake_glXDestroyGLXPixmap; glx.GetConfig = Fake_glXGetConfig; /*glx.GetCurrentContext = Fake_glXGetCurrentContext;*/ /*glx.GetCurrentDrawable = Fake_glXGetCurrentDrawable;*/ glx.IsDirect = Fake_glXIsDirect; glx.MakeCurrent = Fake_glXMakeCurrent; glx.QueryExtension = Fake_glXQueryExtension; glx.QueryVersion = Fake_glXQueryVersion; glx.SwapBuffers = Fake_glXSwapBuffers; glx.UseXFont = Fake_glXUseXFont; glx.WaitGL = Fake_glXWaitGL; glx.WaitX = Fake_glXWaitX; #ifdef GLX_VERSION_1_1 glx.GetClientString = Fake_glXGetClientString; glx.QueryExtensionsString = Fake_glXQueryExtensionsString; glx.QueryServerString = Fake_glXQueryServerString; #endif #ifdef GLX_VERSION_1_2 /*glx.GetCurrentDisplay = Fake_glXGetCurrentDisplay;*/ #endif #ifdef GLX_VERSION_1_3 glx.ChooseFBConfig = Fake_glXChooseFBConfig; glx.CreateNewContext = Fake_glXCreateNewContext; glx.CreatePbuffer = Fake_glXCreatePbuffer; glx.CreatePixmap = Fake_glXCreatePixmap; glx.CreateWindow = Fake_glXCreateWindow; glx.DestroyPbuffer = Fake_glXDestroyPbuffer; glx.DestroyPixmap = Fake_glXDestroyPixmap; glx.DestroyWindow = Fake_glXDestroyWindow; /*glx.GetCurrentReadDrawable = Fake_glXGetCurrentReadDrawable;*/ glx.GetFBConfigAttrib = Fake_glXGetFBConfigAttrib; glx.GetFBConfigs = Fake_glXGetFBConfigs; glx.GetSelectedEvent = Fake_glXGetSelectedEvent; glx.GetVisualFromFBConfig = Fake_glXGetVisualFromFBConfig; glx.MakeContextCurrent = Fake_glXMakeContextCurrent; glx.QueryContext = Fake_glXQueryContext; glx.QueryDrawable = Fake_glXQueryDrawable; glx.SelectEvent = Fake_glXSelectEvent; #endif #ifdef GLX_SGI_video_sync glx.GetVideoSyncSGI = Fake_glXGetVideoSyncSGI; glx.WaitVideoSyncSGI = Fake_glXWaitVideoSyncSGI; #endif #ifdef GLX_MESA_copy_sub_buffer glx.CopySubBufferMESA = Fake_glXCopySubBufferMESA; #endif #ifdef GLX_MESA_release_buffers glx.ReleaseBuffersMESA = Fake_glXReleaseBuffersMESA; #endif #ifdef GLX_MESA_pixmap_colormap glx.CreateGLXPixmapMESA = Fake_glXCreateGLXPixmapMESA; #endif #ifdef GLX_MESA_set_3dfx_mode glx.Set3DfxModeMESA = Fake_glXSet3DfxModeMESA; #endif return &glx; }