/* * Mesa 3-D graphics library * Version: 3.4 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Intel x86 assembly code by Josh Vanderhoof */ #include "glheader.h" #include "context.h" #include "types.h" #include "vertices.h" #include "xform.h" #include "x86.h" #ifdef DEBUG #include "debug_xform.h" #endif #define XFORM_ARGS GLvector4f *to_vec, \ const GLfloat m[16], \ const GLvector4f *from_vec, \ const GLubyte *mask, \ const GLubyte flag #define DECLARE_XFORM_GROUP( pfx, sz, masked ) \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \ extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS ); #define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \ gl_transform_tab[cma][sz][MATRIX_GENERAL] = \ gl_##pfx##_transform_points##sz##_general_##masked; \ gl_transform_tab[cma][sz][MATRIX_IDENTITY] = \ gl_##pfx##_transform_points##sz##_identity_##masked; \ gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \ gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \ gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \ gl_##pfx##_transform_points##sz##_perspective_##masked; \ gl_transform_tab[cma][sz][MATRIX_2D] = \ gl_##pfx##_transform_points##sz##_2d_##masked; \ gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \ gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \ gl_transform_tab[cma][sz][MATRIX_3D] = \ gl_##pfx##_transform_points##sz##_3d_##masked; #ifdef USE_X86_ASM DECLARE_XFORM_GROUP( x86, 2, raw ) DECLARE_XFORM_GROUP( x86, 3, raw ) DECLARE_XFORM_GROUP( x86, 4, raw ) DECLARE_XFORM_GROUP( x86, 2, masked ) DECLARE_XFORM_GROUP( x86, 3, masked ) DECLARE_XFORM_GROUP( x86, 4, masked ) extern GLvector4f * _ASMAPI gl_x86_cliptest_points4( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, GLubyte *andMask ); extern void _ASMAPI gl_v16_x86_cliptest_points4( GLfloat *first_vert, GLfloat *last_vert, GLubyte *or_mask, GLubyte *and_mask, GLubyte *clip_mask ); extern void _ASMAPI gl_v16_x86_general_xform( GLfloat *dest, const GLfloat *m, const GLfloat *src, GLuint src_stride, GLuint count ); #endif void gl_init_x86_transform_asm( void ) { #ifdef USE_X86_ASM ASSIGN_XFORM_GROUP( x86, 0, 2, raw ); ASSIGN_XFORM_GROUP( x86, 0, 3, raw ); ASSIGN_XFORM_GROUP( x86, 0, 4, raw ); ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 2, masked ); ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 3, masked ); ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked ); /* XXX this function has been found to cause FP overflow exceptions */ gl_clip_tab[4] = gl_x86_cliptest_points4; #ifdef DEBUG gl_test_all_transform_functions( "x86" ); #endif #endif } void gl_init_x86_vertex_asm( void ) { #ifdef USE_X86_ASM gl_xform_points3_v16_general = gl_v16_x86_general_xform; gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4; #if 0 gl_test_all_vertex_functions( "x86" ); #endif #endif }