/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * The purpose of this file is to collect all the header files that Mesa * uses into a single header so that we can get new compilers that support * pre-compiled headers to compile much faster. * All we do is list all the internal headers used by Mesa in this one * main header file, and most compilers will pre-compile all these headers * and use them over and over again for each source module. This makes a * big difference for Win32 support, because the headers take * a *long* time to compile. */ #ifndef SRC_ALL_H #define SRC_ALL_H #ifndef PC_HEADER This is an error. all.h should be included only if PC_HEADER is defined. #endif #include "glheader.h" #include "aatriangle.h" #include "accum.h" #include "alpha.h" #include "alphabuf.h" #include "attrib.h" #include "bbox.h" #include "bitmap.h" #include "blend.h" #include "buffers.h" #include "clip.h" #include "colortab.h" #include "config.h" #include "context.h" #include "copypix.h" #include "cva.h" #include "dd.h" #include "debug_xform.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" #include "enable.h" #include "enums.h" #include "eval.h" #include "extensions.h" #include "feedback.h" #include "fixed.h" #include "fog.h" #include "get.h" #include "glapi.h" #include "glapinoop.h" #include "glthread.h" #include "hash.h" #include "hint.h" #include "image.h" #include "imaging.h" #include "light.h" #include "lines.h" #include "logic.h" #include "macros.h" #include "masking.h" #include "matrix.h" #include "mem.h" #include "mmath.h" #include "pb.h" #include "pixel.h" #include "pipeline.h" #include "points.h" #include "polygon.h" #include "quads.h" #include "rastpos.h" #include "readpix.h" #include "rect.h" #include "scissor.h" #include "shade.h" #include "span.h" #include "stages.h" #include "state.h" #include "stencil.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" #include "texture.h" #include "translate.h" #include "triangle.h" #include "types.h" #include "varray.h" #include "vb.h" #include "vbcull.h" #include "vbfill.h" #include "vbindirect.h" #include "vbrender.h" #include "vbxform.h" #include "vector.h" #include "vertices.h" #include "winpos.h" #include "xform.h" #include "zoom.h" #endif /*SRC_ALL_H*/