/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "alpha.h" #include "context.h" #include "types.h" #include "macros.h" #include "mmath.h" #endif void _mesa_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAlphaFunc"); switch (func) { case GL_NEVER: case GL_LESS: case GL_EQUAL: case GL_LEQUAL: case GL_GREATER: case GL_NOTEQUAL: case GL_GEQUAL: case GL_ALWAYS: ctx->Color.AlphaFunc = func; if (ref <= 0.0) ctx->Color.AlphaRef = (GLubyte) 0; else if (ref >= 1.0) ctx->Color.AlphaRef = (GLubyte) 255; else CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Color.AlphaRef, ref); if (ctx->Driver.AlphaFunc) { (*ctx->Driver.AlphaFunc)(ctx, func, ctx->Color.AlphaRef); } break; default: gl_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); break; } } /* * Apply the alpha test to a span of pixels. * In: rgba - array of pixels * In/Out: mask - current pixel mask. Pixels which fail the alpha test * will set the corresponding mask flag to 0. * Return: 0 = all pixels in the span failed the alpha test. * 1 = one or more pixels passed the alpha test. */ GLint _mesa_alpha_test( const GLcontext *ctx, GLuint n, CONST GLubyte rgba[][4], GLubyte mask[] ) { GLuint i; GLubyte ref = ctx->Color.AlphaRef; /* switch cases ordered from most frequent to less frequent */ switch (ctx->Color.AlphaFunc) { case GL_LESS: for (i=0;i= ref); } return 1; case GL_GREATER: for (i=0;i ref); } return 1; case GL_NOTEQUAL: for (i=0;i