/* * Mesa 3-D graphics library * Version: 3.4 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "accum.h" #include "alphabuf.h" #include "buffers.h" #include "context.h" #include "depth.h" #include "enums.h" #include "macros.h" #include "masking.h" #include "mem.h" #include "stencil.h" #include "state.h" #include "types.h" #endif void _mesa_ClearIndex( GLfloat c ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex"); ctx->Color.ClearIndex = (GLuint) c; if (!ctx->Visual->RGBAflag) { /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); } } void _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor"); ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F ); ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F ); ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F ); ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F ); if (ctx->Visual->RGBAflag) { GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); (*ctx->Driver.ClearColor)( ctx, r, g, b, a ); } } /* * Clear the color buffer when glColorMask or glIndexMask is in effect. */ static void clear_color_buffer_with_masking( GLcontext *ctx ) { const GLint x = ctx->DrawBuffer->Xmin; const GLint y = ctx->DrawBuffer->Ymin; const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; if (ctx->Visual->RGBAflag) { /* RGBA mode */ const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); GLint i; for (i = 0; i < height; i++) { GLubyte rgba[MAX_WIDTH][4]; GLint j; for (j=0; jDriver.WriteRGBASpan)( ctx, width, x, y + i, (CONST GLubyte (*)[4])rgba, NULL ); } } else { /* Color index mode */ GLuint span[MAX_WIDTH]; GLubyte mask[MAX_WIDTH]; GLint i, j; MEMSET( mask, 1, width ); for (i=0;iColor.ClearIndex; } _mesa_mask_index_span( ctx, width, x, y + i, span ); (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); } } } /* * Clear a color buffer without index/channel masking. */ static void clear_color_buffer(GLcontext *ctx) { const GLint x = ctx->DrawBuffer->Xmin; const GLint y = ctx->DrawBuffer->Ymin; const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; if (ctx->Visual->RGBAflag) { /* RGBA mode */ const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); GLubyte span[MAX_WIDTH][4]; GLint i; ASSERT(!ctx->Color.SWmasking); for (i = 0; i < width; i++) { span[i][RCOMP] = r; span[i][GCOMP] = g; span[i][BCOMP] = b; span[i][ACOMP] = a; } for (i = 0; i < height; i++) { (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, (CONST GLubyte (*)[4]) span, NULL ); } } else { /* Color index mode */ ASSERT(ctx->Color.IndexMask == ((1 << ctx->Visual->IndexBits) - 1)); if (ctx->Visual->IndexBits == 8) { /* 8-bit clear */ GLubyte span[MAX_WIDTH]; GLint i; MEMSET(span, ctx->Color.ClearIndex, width); for (i = 0; i < height; i++) { (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); } } else { /* non 8-bit clear */ GLuint span[MAX_WIDTH]; GLint i; for (i = 0; i < width; i++) { span[i] = ctx->Color.ClearIndex; } for (i = 0; i < height; i++) { (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); } } } } /* * Clear the front/back/left/right color buffers. * This function is usually only called if we need to clear the * buffers with masking. */ static void clear_color_buffers(GLcontext *ctx) { GLuint bufferBit; /* loop over four possible dest color buffers */ for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { if (bufferBit & ctx->Color.DrawDestMask) { if (bufferBit == FRONT_LEFT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT); } else if (bufferBit == FRONT_RIGHT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT); } else if (bufferBit == BACK_LEFT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT); } else { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT); } if (ctx->Color.SWmasking) { clear_color_buffer_with_masking(ctx); } else { clear_color_buffer(ctx); } } } /* restore default read/draw buffers */ (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer ); (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); } void _mesa_Clear( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); #ifdef PROFILE GLdouble t0 = gl_time(); #endif ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glClear 0x%x\n", mask); if (ctx->NewState) { gl_update_state( ctx ); } if (ctx->RenderMode==GL_RENDER) { const GLint x = ctx->DrawBuffer->Xmin; const GLint y = ctx->DrawBuffer->Ymin; const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; GLbitfield ddMask; GLbitfield newMask; /* don't clear depth buffer if depth writing disabled */ if (!ctx->Depth.Mask) CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT); /* Build bitmask to send to driver Clear function */ ddMask = mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT); if (mask & GL_COLOR_BUFFER_BIT) { ddMask |= ctx->Color.DrawDestMask; } ASSERT(ctx->Driver.Clear); newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled, x, y, width, height ); #ifdef DEBUG { GLbitfield legalBits = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT | DD_ACCUM_BIT; assert((newMask & (~legalBits)) == 0); } #endif RENDER_START(ctx); /* do software clearing here */ if (newMask) { if (newMask & ctx->Color.DrawDestMask) clear_color_buffers(ctx); if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx); if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx); if (newMask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx); } /* clear software-based alpha buffer(s) */ if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) { _mesa_clear_alpha_buffers( ctx ); } RENDER_FINISH(ctx); #ifdef PROFILE ctx->ClearTime += gl_time() - t0; ctx->ClearCount++; #endif } } void _mesa_DrawBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode)); switch (mode) { case GL_AUX0: case GL_AUX1: case GL_AUX2: case GL_AUX3: /* AUX buffers not implemented in Mesa at this time */ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; case GL_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (ctx->Visual->DBflag) ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; else ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; break; case GL_FRONT_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; break; case GL_BACK_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } ctx->Color.DrawDestMask = BACK_RIGHT_BIT; break; case GL_BACK_LEFT: if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } ctx->Color.DrawDestMask = BACK_LEFT_BIT; break; case GL_FRONT_AND_BACK: if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (ctx->Visual->StereoFlag) ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; else ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; break; case GL_BACK: if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (ctx->Visual->StereoFlag) ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; else ctx->Color.DrawDestMask = BACK_LEFT_BIT; break; case GL_LEFT: /* never an error */ if (ctx->Visual->DBflag) ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; else ctx->Color.DrawDestMask = FRONT_LEFT_BIT; break; case GL_FRONT_LEFT: /* never an error */ ctx->Color.DrawDestMask = FRONT_LEFT_BIT; break; case GL_FRONT: /* never an error */ if (ctx->Visual->StereoFlag) ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; else ctx->Color.DrawDestMask = FRONT_LEFT_BIT; break; case GL_NONE: /* never an error */ ctx->Color.DrawDestMask = 0; break; default: gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" ); return; } /* * Make the dest buffer mode more precise if possible */ if (mode == GL_LEFT && !ctx->Visual->DBflag) ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; else if (mode == GL_RIGHT && !ctx->Visual->DBflag) ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT; else if (mode == GL_FRONT && !ctx->Visual->StereoFlag) ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; else if (mode == GL_BACK && !ctx->Visual->StereoFlag) ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; else ctx->Color.DriverDrawBuffer = mode; /* * Set current alpha buffer pointer */ if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) { if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT) ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha; else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT) ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha; else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT) ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha; else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT) ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha; } /* * If we get here there can't have been an error. * Now see if device driver can implement the drawing to the target * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode * for example. We'll take care of that in the core code by looping * over the individual buffers. */ ASSERT(ctx->Driver.SetDrawBuffer); if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) { /* All OK, the driver will do all buffer writes */ ctx->Color.MultiDrawBuffer = GL_FALSE; } else { /* We'll have to loop over the multiple draw buffer targets */ ctx->Color.MultiDrawBuffer = GL_TRUE; /* Set drawing buffer to front for now */ (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT); } ctx->Color.DrawBuffer = mode; ctx->NewState |= NEW_RASTER_OPS; } void _mesa_ReadBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode)); switch (mode) { case GL_AUX0: case GL_AUX1: case GL_AUX2: case GL_AUX3: /* AUX buffers not implemented in Mesa at this time */ gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; case GL_LEFT: case GL_FRONT: case GL_FRONT_LEFT: /* Front-Left buffer, always exists */ ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT; break; case GL_BACK: case GL_BACK_LEFT: /* Back-Left buffer, requires double buffering */ if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT; break; case GL_FRONT_RIGHT: case GL_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT; break; case GL_BACK_RIGHT: if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT; break; default: gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" ); return; } ctx->Pixel.ReadBuffer = mode; ctx->NewState |= NEW_RASTER_OPS; } /* * GL_MESA_resize_buffers extension */ void _mesa_ResizeBuffersMESA( void ) { GLcontext *ctx = gl_get_current_context(); GLuint buf_width, buf_height; if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glResizeBuffersMESA\n"); /* ask device driver for size of output buffer */ (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height ); /* see if size of device driver's color buffer (window) has changed */ if (ctx->DrawBuffer->Width == (GLint) buf_width && ctx->DrawBuffer->Height == (GLint) buf_height) return; ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */ /* save buffer size */ ctx->DrawBuffer->Width = buf_width; ctx->DrawBuffer->Height = buf_height; /* Reallocate other buffers if needed. */ if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { _mesa_alloc_depth_buffer( ctx ); } if (ctx->DrawBuffer->UseSoftwareStencilBuffer) { _mesa_alloc_stencil_buffer( ctx ); } if (ctx->DrawBuffer->UseSoftwareAccumBuffer) { _mesa_alloc_accum_buffer( ctx ); } if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) { _mesa_alloc_alpha_buffers( ctx ); } }