/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef CLIP_H #define CLIP_H #include "types.h" #ifdef DEBUG # define GL_VIEWCLIP_POINT( V ) gl_viewclip_point( V ) #else # define GL_VIEWCLIP_POINT( V ) \ ( (V)[0] <= (V)[3] && (V)[0] >= -(V)[3] \ && (V)[1] <= (V)[3] && (V)[1] >= -(V)[3] \ && (V)[2] <= (V)[3] && (V)[2] >= -(V)[3] ) #endif #define CLIP_TAB_EDGEFLAG 1 extern void gl_init_clip(void); extern GLuint gl_viewclip_point( const GLfloat v[] ); extern GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] ); extern void gl_user_cliptest( struct vertex_buffer *VB ); extern void _mesa_ClipPlane( GLenum plane, const GLdouble *equation ); extern void _mesa_GetClipPlane( GLenum plane, GLdouble *equation ); /* * Clipping interpolation functions */ extern void gl_clip_interp_all( struct vertex_buffer *VB, GLuint dst, GLfloat t, GLuint in, GLuint out ); extern void gl_clip_interp_color_tex( struct vertex_buffer *VB, GLuint dst, GLfloat t, GLuint in, GLuint out ); extern void gl_clip_interp_tex( struct vertex_buffer *VB, GLuint dst, GLfloat t, GLuint in, GLuint out ); extern void gl_clip_interp_color( struct vertex_buffer *VB, GLuint dst, GLfloat t, GLuint in, GLuint out ); extern void gl_clip_interp_none( struct vertex_buffer *VB, GLuint dst, GLfloat t, GLuint in, GLuint out ); extern void gl_update_userclip( GLcontext *ctx ); extern void gl_update_clipmask( GLcontext *ctx ); #endif