/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ static GLuint TAG(userclip_line)( struct vertex_buffer *VB, GLuint *i, GLuint *j ); static GLuint TAG(userclip_polygon)( struct vertex_buffer *VB, GLuint n, GLuint vlist[] ); /* This now calls the user clip functions if required. */ static GLuint TAG(viewclip_line)( struct vertex_buffer *VB, GLuint *i, GLuint *j, GLubyte mask ) { GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint ii = *i, jj = *j; GLuint vlist[2]; GLuint n; clip_interp_func interp = VB->ctx->ClipInterpFunc; GLuint vb_free = VB->FirstFree; /* * We use 6 instances of this code to clip agains the 6 planes. */ #define GENERAL_CLIP \ if (mask & PLANE) { \ GLfloat dpI = CLIP_DOTPROD( ii ); \ GLfloat dpJ = CLIP_DOTPROD( jj ); \ \ if (DIFFERENT_SIGNS(dpI, dpJ)) { \ GLfloat t = dpI / (dpI - dpJ); \ INTERP_SZ( t, VB->ClipPtr->data, vb_free, ii, jj, SIZE ); \ interp( VB, vb_free, t, ii, jj); \ \ if (NEGATIVE(dpJ)) { \ VB->ClipMask[jj] |= PLANE; \ jj = vb_free; \ VB->ClipMask[vb_free++] = 0; \ } else { \ VB->ClipMask[ii] |= PLANE; \ ii = vb_free; \ VB->ClipMask[vb_free++] = 0; \ } \ } \ else if (NEGATIVE(dpI)) \ return 0; \ } #include "general_clip.h" VB->Free = vb_free; if (mask & CLIP_USER_BIT) { if ( TAG(userclip_line)( VB, &ii, &jj ) == 0 ) return 0; } vlist[0] = ii; vlist[1] = jj; n = 2; /* Should always be at least one new vertex. */ { const GLfloat *m = VB->ctx->Viewport.WindowMap.m; GLfloat sx = m[MAT_SX]; GLfloat tx = m[MAT_TX]; GLfloat sy = m[MAT_SY]; GLfloat ty = m[MAT_TY]; GLfloat sz = m[MAT_SZ]; GLfloat tz = m[MAT_TZ]; GLuint i, j; GLfloat (*win)[4] = VB->Win.data; GLuint start = VB->FirstFree; for (i = 0; i < n; i++) { j = vlist[i]; if (j >= start) { if (W(j) != 0.0F) { GLfloat wInv = 1.0F / W(j); win[j][0] = X(j) * wInv * sx + tx; win[j][1] = Y(j) * wInv * sy + ty; win[j][2] = Z(j) * wInv * sz + tz; win[j][3] = wInv; } else { win[j][0] = win[j][1] = win[j][2] = 0.0F; win[j][3] = 1.0F; } } } } if (VB->ctx->Driver.RasterSetup) VB->ctx->Driver.RasterSetup(VB, VB->FirstFree, VB->Free); *i = ii; *j = jj; return 1; } /* We now clip polygon triangles individually. This is necessary to * avoid artifacts dependent on where the boundary of the VB falls * within the polygon. As a result, there is an upper bound on the * number of vertices which may be created, and the test against VB_SIZE * is redundant. */ static GLuint TAG(viewclip_polygon)( struct vertex_buffer *VB, GLuint n, GLuint vlist[], GLubyte mask ) { GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint vlist2[VB_SIZE-VB_MAX]; GLuint *inlist = vlist, *outlist = vlist2; GLuint i; GLuint vb_free = VB->FirstFree; GLubyte *clipmask = VB->ClipMask; clip_interp_func interp = VB->ctx->ClipInterpFunc; if (mask & CLIP_ALL_BITS) { #define GENERAL_CLIP \ if (mask & PLANE) { \ GLuint idxPrev = inlist[0]; \ GLfloat dpPrev = CLIP_DOTPROD(idxPrev); \ GLuint outcount = 0; \ GLuint i; \ \ inlist[n] = inlist[0]; \ \ for (i = 1; i < n+1; i++) { \ GLuint idx = inlist[i]; \ GLfloat dp = CLIP_DOTPROD(idx); \ \ clipmask[idxPrev] |= (PLANE&CLIP_ALL_BITS); \ \ if (!NEGATIVE(dpPrev)) { \ if (IND&CLIP_TAB_EDGEFLAG) { \ if (outcount) \ VB->EdgeFlagPtr->data[outlist[outcount-1]] &= ~2; \ } \ outlist[outcount++] = idxPrev; \ clipmask[idxPrev] &= ~(PLANE&CLIP_ALL_BITS); \ } \ \ if (DIFFERENT_SIGNS(dp, dpPrev)) { \ if (NEGATIVE(dp)) { \ /* Going out of bounds. Avoid division by zero as we \ * know dp != dpPrev from DIFFERENT_SIGNS, above. \ */ \ GLfloat t = dp / (dp - dpPrev); \ INTERP_SZ( t, VB->ClipPtr->data, vb_free, \ idx, idxPrev, SIZE ); \ interp( VB, vb_free, t, idx, idxPrev ); \ \ if (IND&CLIP_TAB_EDGEFLAG) \ VB->EdgeFlagPtr->data[vb_free] = 3; \ } else { \ /* Coming back in. \ */ \ GLfloat t = dpPrev / (dpPrev - dp); \ INTERP_SZ( t, VB->ClipPtr->data, vb_free, \ idxPrev, idx, SIZE ); \ interp( VB, vb_free, t, idxPrev, idx ); \ \ if (IND&CLIP_TAB_EDGEFLAG) { \ VB->EdgeFlagPtr->data[vb_free] = \ VB->EdgeFlagPtr->data[idxPrev]; \ } \ } \ \ /* Demote trailing edge to internal edge. \ */ \ if (IND&CLIP_TAB_EDGEFLAG) { \ if (outcount) \ VB->EdgeFlagPtr->data[outlist[outcount-1]] &= ~2; \ } \ \ outlist[outcount++] = vb_free; \ clipmask[vb_free++] = 0; \ } \ \ idxPrev = idx; \ dpPrev = dp; \ } \ \ if (outcount < 3) \ return 0; \ \ \ { \ GLuint *tmp = inlist; \ inlist = outlist; \ outlist = tmp; \ n = outcount; \ } \ } #include "general_clip.h" if (inlist != vlist) for (i = 0 ; i < n ; i++) vlist[i] = inlist[i]; } VB->Free = vb_free; /* Clip against user clipping planes in clip space. */ if (mask & CLIP_USER_BIT) { n = TAG(userclip_polygon)( VB, n, vlist ); if (n < 3) return 0; } { const GLfloat *m = VB->ctx->Viewport.WindowMap.m; GLfloat sx = m[MAT_SX]; GLfloat tx = m[MAT_TX]; GLfloat sy = m[MAT_SY]; GLfloat ty = m[MAT_TY]; GLfloat sz = m[MAT_SZ]; GLfloat tz = m[MAT_TZ]; GLuint i; GLfloat (*win)[4] = VB->Win.data; GLuint first = VB->FirstFree; for (i = 0; i < n; i++) { GLuint j = vlist[i]; if (j >= first) { if (W(j) != 0.0F) { GLfloat wInv = 1.0F / W(j); win[j][0] = X(j) * wInv * sx + tx; win[j][1] = Y(j) * wInv * sy + ty; win[j][2] = Z(j) * wInv * sz + tz; win[j][3] = wInv; } else { win[j][0] = win[j][1] = win[j][2] = 0.0; win[j][3] = 1.0F; } } } } if (VB->ctx->Driver.RasterSetup) VB->ctx->Driver.RasterSetup(VB, VB->FirstFree, VB->Free); return n; } #define INSIDE( J ) !NEGATIVE(J) #define OUTSIDE( J ) NEGATIVE(J) static GLuint TAG(userclip_line)( struct vertex_buffer *VB, GLuint *i, GLuint *j ) { GLcontext *ctx = VB->ctx; GLfloat (*coord)[4] = VB->ClipPtr->data; clip_interp_func interp = ctx->ClipInterpFunc; GLuint ii = *i; GLuint jj = *j; GLuint p; GLuint vb_free = VB->Free; for (p=0;pTransform.ClipEnabled[p]) { GLfloat a = ctx->Transform.ClipUserPlane[p][0]; GLfloat b = ctx->Transform.ClipUserPlane[p][1]; GLfloat c = ctx->Transform.ClipUserPlane[p][2]; GLfloat d = ctx->Transform.ClipUserPlane[p][3]; GLfloat dpI = d*W(ii) + c*Z(ii) + b*Y(ii) + a*X(ii); GLfloat dpJ = d*W(jj) + c*Z(jj) + b*Y(jj) + a*X(jj); GLuint flagI = OUTSIDE( dpI ); GLuint flagJ = OUTSIDE( dpJ ); if (flagI & flagJ) return 0; if (flagI ^ flagJ) { GLfloat t = -dpI/(dpJ-dpI); INTERP_SZ( t, coord, vb_free, ii, jj, SIZE ); interp( VB, vb_free, t, ii, jj ); if (flagI) { VB->ClipMask[ii] |= CLIP_USER_BIT; ii = vb_free; } else { VB->ClipMask[jj] |= CLIP_USER_BIT; jj = vb_free; } VB->ClipMask[vb_free++] = 0; } } } VB->Free = vb_free; *i = ii; *j = jj; return 1; } static GLuint TAG(userclip_polygon)( struct vertex_buffer *VB, GLuint n, GLuint vlist[] ) { GLcontext *ctx = VB->ctx; GLfloat (*coord)[4] = VB->ClipPtr->data; clip_interp_func interp = ctx->ClipInterpFunc; GLuint vlist2[VB_SIZE]; GLuint *inlist = vlist, *outlist = vlist2; GLuint vb_free = VB->Free; GLuint p; for (p=0;pTransform.ClipEnabled[p]) { register float a = ctx->Transform.ClipUserPlane[p][0]; register float b = ctx->Transform.ClipUserPlane[p][1]; register float c = ctx->Transform.ClipUserPlane[p][2]; register float d = ctx->Transform.ClipUserPlane[p][3]; /* initialize prev to be last in the input list */ GLuint prevj = inlist[0]; GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj); GLuint flagJ = INSIDE(dpJ); GLuint outcount = 0; GLuint curri; inlist[n] = inlist[0]; for (curri=1;curriEdgeFlagPtr->data[outlist[outcount-1]] &= ~2; outlist[outcount++] = prevj; } else { VB->ClipMask[prevj] |= CLIP_USER_BIT; } if (flagI ^ flagJ) { GLfloat t; GLuint in; GLuint out; if (flagI) { out = prevj; in = currj; t = dpI/(dpI-dpJ); if (IND&CLIP_TAB_EDGEFLAG) VB->EdgeFlagPtr->data[vb_free] = VB->EdgeFlagPtr->data[prevj]; } else { in = prevj; out = currj; t = dpJ/(dpJ-dpI); if (IND&CLIP_TAB_EDGEFLAG) VB->EdgeFlagPtr->data[vb_free] = 3; } /* Demote trailing edge to internal edge. */ if (IND&CLIP_TAB_EDGEFLAG) { if (outcount) VB->EdgeFlagPtr->data[outlist[outcount-1]] &= ~2; } INTERP_SZ( t, coord, vb_free, in, out, SIZE ); interp( VB, vb_free, t, in, out); outlist[outcount++] = vb_free; VB->ClipMask[vb_free++] = 0; } prevj = currj; flagJ = flagI; dpJ = dpI; } if (outcount < 3) return 0; else { GLuint *tmp; tmp = inlist; inlist = outlist; outlist = tmp; n = outcount; } } /* if */ } /* for p */ if (inlist!=vlist) { GLuint i; for (i = 0 ; i < n ; i++) vlist[i] = inlist[i]; } VB->Free = vb_free; return n; } static void TAG(init_clip_funcs)(void) { gl_poly_clip_tab[IND][SIZE] = TAG(viewclip_polygon); gl_line_clip_tab[IND][SIZE] = TAG(viewclip_line); } #undef W #undef Z #undef Y #undef X #undef SIZE #undef TAG #undef INSIDE #undef OUTSIDE #undef IND