/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ /* KW: a clever asm implementation would nestle integer versions * of the outcode calculation underneath the division. Gcc won't * do this, strangely enough, so I only do the divide in * the case where the cliptest passes. This isn't essential, * and an asm implementation needn't replicate that behaviour. */ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, GLubyte *andMask ) { const GLuint stride = clip_vec->stride; const GLfloat *from = (GLfloat *)clip_vec->start; const GLuint count = clip_vec->count; GLuint c = 0; GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; GLubyte tmpAndMask = *andMask; GLubyte tmpOrMask = *orMask; GLuint i; STRIDE_LOOP { const GLfloat cx = from[0]; const GLfloat cy = from[1]; const GLfloat cz = from[2]; const GLfloat cw = from[3]; #if defined(macintosh) /* on powerpc cliptest is 17% faster in this way. */ GLuint mask; mask = (((cw < cx) << CLIP_RIGHT_SHIFT)); mask |= (((cw < -cx) << CLIP_LEFT_SHIFT)); mask |= (((cw < cy) << CLIP_TOP_SHIFT)); mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT)); mask |= (((cw < cz) << CLIP_FAR_SHIFT)); mask |= (((cw < -cz) << CLIP_NEAR_SHIFT)); #else /* !defined(macintosh)) */ GLubyte mask = 0; if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; if (-cy + cw < 0) mask |= CLIP_TOP_BIT; if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; if (-cz + cw < 0) mask |= CLIP_FAR_BIT; if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; #endif /* defined(macintosh) */ clipMask[i] = mask; if (mask) { c++; tmpAndMask &= mask; tmpOrMask |= mask; vProj[i][0] = 0; /* no longer required? */ vProj[i][1] = 0; vProj[i][2] = 0; vProj[i][3] = 1; } else { GLfloat oow = 1.0F / cw; vProj[i][3] = oow; vProj[i][0] = cx * oow; vProj[i][1] = cy * oow; vProj[i][2] = cz * oow; } } *orMask = tmpOrMask; *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); proj_vec->flags |= VEC_SIZE_4; proj_vec->size = 3; proj_vec->count = clip_vec->count; return proj_vec; } static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, GLubyte *andMask ) { const GLuint stride = clip_vec->stride; const GLuint count = clip_vec->count; const GLfloat *from = (GLfloat *)clip_vec->start; GLubyte tmpOrMask = *orMask; GLubyte tmpAndMask = *andMask; GLuint i; STRIDE_LOOP { const GLfloat cx = from[0], cy = from[1], cz = from[2]; GLubyte mask = 0; if (cx > 1.0) mask |= CLIP_RIGHT_BIT; else if (cx < -1.0) mask |= CLIP_LEFT_BIT; if (cy > 1.0) mask |= CLIP_TOP_BIT; else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; if (cz > 1.0) mask |= CLIP_FAR_BIT; else if (cz < -1.0) mask |= CLIP_NEAR_BIT; clipMask[i] = mask; tmpOrMask |= mask; tmpAndMask &= mask; } gl_vector4f_clean_elem(proj_vec, count, 3); *orMask = tmpOrMask; *andMask = tmpAndMask; return clip_vec; } static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, GLubyte *andMask ) { const GLuint stride = clip_vec->stride; const GLuint count = clip_vec->count; const GLfloat *from = (GLfloat *)clip_vec->start; GLubyte tmpOrMask = *orMask; GLubyte tmpAndMask = *andMask; GLuint i; STRIDE_LOOP { const GLfloat cx = from[0], cy = from[1]; GLubyte mask = 0; if (cx > 1.0) mask |= CLIP_RIGHT_BIT; else if (cx < -1.0) mask |= CLIP_LEFT_BIT; if (cy > 1.0) mask |= CLIP_TOP_BIT; else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; clipMask[i] = mask; tmpOrMask |= mask; tmpAndMask &= mask; } gl_vector4f_clean_elem(proj_vec, count, 3); *orMask = tmpOrMask; *andMask = tmpAndMask; return clip_vec; } static void TAG(init_c_cliptest)( void ) { gl_clip_tab[4] = TAG(cliptest_points4); gl_clip_tab[3] = TAG(cliptest_points3); gl_clip_tab[2] = TAG(cliptest_points2); }