/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Tunable configuration parameters. */ #ifndef CONFIG_H #define CONFIG_H #ifdef HAVE_CONFIG_H #include "conf.h" #endif /* * OpenGL implementation limits */ /* Maximum modelview matrix stack depth: */ #define MAX_MODELVIEW_STACK_DEPTH 32 /* Maximum projection matrix stack depth: */ #define MAX_PROJECTION_STACK_DEPTH 32 /* Maximum texture matrix stack depth: */ #define MAX_TEXTURE_STACK_DEPTH 10 /* Maximum color matrix stack depth: */ #define MAX_COLOR_STACK_DEPTH 4 /* Maximum attribute stack depth: */ #define MAX_ATTRIB_STACK_DEPTH 16 /* Maximum client attribute stack depth: */ #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 /* Maximum recursion depth of display list calls: */ #define MAX_LIST_NESTING 64 /* Maximum number of lights: */ #define MAX_LIGHTS 8 /* Maximum user-defined clipping planes: */ #define MAX_CLIP_PLANES 6 /* Maximum pixel map lookup table size: */ #define MAX_PIXEL_MAP_TABLE 256 /* Number of auxillary color buffers: */ #define NUM_AUX_BUFFERS 0 /* Maximum order (degree) of curves: */ #ifdef AMIGA # define MAX_EVAL_ORDER 12 #else # define MAX_EVAL_ORDER 30 #endif /* Maximum Name stack depth */ #define MAX_NAME_STACK_DEPTH 64 /* Min and Max point sizes and granularity */ #define MIN_POINT_SIZE 1.0 #define MAX_POINT_SIZE 10.0 #define POINT_SIZE_GRANULARITY 0.1 /* Min and Max line widths and granularity */ #define MIN_LINE_WIDTH 1.0 #define MAX_LINE_WIDTH 10.0 #define LINE_WIDTH_GRANULARITY 0.1 /* Max texture palette / color table size */ #define MAX_COLOR_TABLE_SIZE 256 /* Number of texture levels */ #define MAX_TEXTURE_LEVELS 12 /* Number of texture units - GL_ARB_multitexture */ #define MAX_TEXTURE_UNITS 2 /* Maximum viewport/image size: */ #define MAX_WIDTH 2048 #define MAX_HEIGHT 2048 /* Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 /* Subpixel precision for antialiasing, window coordinate snapping */ #define SUB_PIXEL_BITS 4 /* Size of histogram tables */ #define HISTOGRAM_TABLE_SIZE 256 /* Max convolution filter sizes */ #define MAX_CONVOLUTION_WIDTH 5 #define MAX_CONVOLUTION_HEIGHT 5 /* GL_ARB_texture_compression */ #define MAX_COMPRESSED_TEXTURE_FORMATS 25 /* * Mesa-specific parameters */ /* * Bits per accumulation buffer color component: 8 or 16 */ #define ACCUM_BITS 16 /* * Bits per depth buffer value: 16 or 32 (GLushort or GLuint) * gl_create_visual() can select any depth in [0, 32]. */ #define DEFAULT_SOFTWARE_DEPTH_BITS 16 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort /* * Bits per stencil value: 8 */ #define STENCIL_BITS 8 /* * Bits per color channel (must be 8 at this time!) */ #define CHAN_BITS 8 #define CHAN_MAX ((1 << CHAN_BITS) - 1) #define CHAN_MAXF ((GLfloat) CHAN_MAX) /* * Color channel component order * (changes will almost certainly cause problems at this time) */ #define RCOMP 0 #define GCOMP 1 #define BCOMP 2 #define ACOMP 3 /* Vertex buffer size. KW: no restrictions on the divisibility of * this number, though things may go better for you if you choose a * value of 12n + 3. */ #define VB_START 3 #define VB_MAX (216 + VB_START) /* * Actual vertex buffer size. * * Arrays must also accomodate new vertices from clipping, and * potential overflow from primitives which don't fit into neatly into * VB_MAX vertices. (This only happens when mixed primitives are * sharing the vb). */ #define VB_MAX_CLIPPED_VERTS ((2 * (6 + MAX_CLIP_PLANES))+1) #define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) typedef struct gl_context GLcontext; extern void gl_read_config_file( struct gl_context *ctx ); extern void gl_register_config_var(const char *name, void (*notify)( const char *, int )); #endif