/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ #undef COPY_FUNC #define COPY_FUNC( BITS ) \ static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \ const GLubyte mask[] ) \ { \ GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \ GLfloat *from = f->start; \ GLuint stride = f->stride; \ GLuint count = f->count; \ GLuint i; \ (void) mask; \ \ if (BITS) \ STRIDE_LOOP { \ CULL_CHECK { \ if (BITS&1) t[i][0] = from[0]; \ if (BITS&2) t[i][1] = from[1]; \ if (BITS&4) t[i][2] = from[2]; \ if (BITS&8) t[i][3] = from[3]; \ } \ } \ } /* static void TAG2(clean, BITS)(GLvector4f *to ) */ /* { */ /* GLfloat (*t)[4] = to->data; */ /* GLuint i; */ /* if (BITS) */ /* for (i = 0 ; i < VB_SIZE ; i++) { */ /* if (BITS&1) t[i][0] = 0; */ /* if (BITS&2) t[i][1] = 0; */ /* if (BITS&4) t[i][2] = 0; */ /* if (BITS&8) t[i][3] = 1; */ /* } */ /* to->flags &= ~BITS; */ /* } */ /* We got them all here: */ COPY_FUNC( 0x0 ) /* noop */ COPY_FUNC( 0x1 ) COPY_FUNC( 0x2 ) COPY_FUNC( 0x3 ) COPY_FUNC( 0x4 ) COPY_FUNC( 0x5 ) COPY_FUNC( 0x6 ) COPY_FUNC( 0x7 ) COPY_FUNC( 0x8 ) COPY_FUNC( 0x9 ) COPY_FUNC( 0xa ) COPY_FUNC( 0xb ) COPY_FUNC( 0xc ) COPY_FUNC( 0xd ) COPY_FUNC( 0xe ) COPY_FUNC( 0xf ) static void TAG2(init_copy, 0 ) ( void ) { gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0); gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1); gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2); gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3); gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4); gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5); gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6); gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7); gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8); gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9); gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa); gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb); gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc); gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd); gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe); gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf); /* gl_clean_tab[IDX][0x0] = TAG2(clean, 0x0); */ /* gl_clean_tab[IDX][0x1] = TAG2(clean, 0x1); */ /* gl_clean_tab[IDX][0x2] = TAG2(clean, 0x2); */ /* gl_clean_tab[IDX][0x3] = TAG2(clean, 0x3); */ /* gl_clean_tab[IDX][0x4] = TAG2(clean, 0x4); */ /* gl_clean_tab[IDX][0x5] = TAG2(clean, 0x5); */ /* gl_clean_tab[IDX][0x6] = TAG2(clean, 0x6); */ /* gl_clean_tab[IDX][0x7] = TAG2(clean, 0x7); */ /* gl_clean_tab[IDX][0x8] = TAG2(clean, 0x8); */ /* gl_clean_tab[IDX][0x9] = TAG2(clean, 0x9); */ /* gl_clean_tab[IDX][0xa] = TAG2(clean, 0xa); */ /* gl_clean_tab[IDX][0xb] = TAG2(clean, 0xb); */ /* gl_clean_tab[IDX][0xc] = TAG2(clean, 0xc); */ /* gl_clean_tab[IDX][0xd] = TAG2(clean, 0xd); */ /* gl_clean_tab[IDX][0xe] = TAG2(clean, 0xe); */ /* gl_clean_tab[IDX][0xf] = TAG2(clean, 0xf); */ }