/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ static GLuint TAG(gl_cull_triangles)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity, CONST GLfloat (*proj)[4]) { const GLcontext *ctx = VB->ctx; const GLubyte face_bit = ctx->Polygon.FrontBit; const GLubyte cull_faces = ctx->Polygon.CullBits; GLubyte *cullmask = VB->CullMask; GLint i, cullcount = 0; GLint last = count - 3; (void) parity; for (i=start; i <= last ; i+=3 ) { CULL_TRI(DO_CLIP, DO_AREA, i, i+1, i+2, face_bit, 3); } if (i != (GLint) count) cullcount += count - i; return cullcount; } static GLuint TAG(gl_cull_triangle_fan)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity, CONST GLfloat (*proj)[4]) { const GLcontext *ctx = VB->ctx; const GLubyte face_bit = ctx->Polygon.FrontBit; const GLubyte cull_faces = ctx->Polygon.CullBits; GLubyte *cullmask = VB->CullMask; GLint cullcount = 0; GLint i; GLint last = count - 3; GLint nr = 3; (void) parity; for (i=start; i <= last ; i++, nr = 1) { CULL_TRI(DO_CLIP, DO_AREA, start, i+1, i+2, face_bit, nr); } if (i != (GLint) (last + 1)) cullcount += count - i; return cullcount; } static GLuint TAG(gl_cull_triangle_strip)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity, CONST GLfloat (*proj)[4]) { const GLcontext *ctx = VB->ctx; const GLubyte face_bit = ctx->Polygon.FrontBit; const GLubyte cull_faces = ctx->Polygon.CullBits; GLubyte *cullmask = VB->CullMask; GLint i; GLint cullcount = 0; GLint last = count - 3; GLint nr = 2; parity ^= face_bit; for (i = start; i <= last ; i++, parity ^= 1, nr = 1 ) { CULL_TRI(DO_CLIP, DO_AREA, i, i+1, i+2, parity, nr); } if (i != last + 1) cullcount += count - i; return cullcount; } static GLuint TAG(gl_cull_quads)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity, CONST GLfloat (*proj)[4]) { const GLcontext *ctx = VB->ctx; const GLubyte face_bit = ctx->Polygon.FrontBit; const GLubyte cull_faces = ctx->Polygon.CullBits; GLubyte *cullmask = VB->CullMask; GLint i,cullcount = 0; GLint last = count - 4; (void) parity; for (i = start; i <= last ; i += 4) { CULL_QUAD(DO_CLIP, DO_AREA, i, i+1, i+2, i+3, 4); } if (i != (GLint) count) cullcount += count - i; return cullcount; } static GLuint TAG(gl_cull_quad_strip)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity, CONST GLfloat (*proj)[4]) { const GLcontext *ctx = VB->ctx; const GLubyte face_bit = ctx->Polygon.FrontBit; const GLubyte cull_faces = ctx->Polygon.CullBits; GLubyte *cullmask = VB->CullMask; GLint i,cullcount = 0; GLint last = count - 4; GLint nr = 4; (void) parity; for (i = start ; i <= last ; i += 2, nr = 2) { CULL_QUAD(DO_CLIP, DO_AREA, i, i+1, i+3, i+2, nr); } if (i != ((GLint) last + 2)) cullcount += count - i; return cullcount; } #undef DO_CLIP #undef DO_AREA #undef TAG