/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FEEDBACK_H #define FEEDBACK_H #include "types.h" #define FEEDBACK_TOKEN( CTX, T ) \ if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \ } \ CTX->Feedback.Count++; extern void gl_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], GLuint index, const GLfloat texcoord[4] ); extern void gl_update_hitflag( GLcontext *ctx, GLfloat z ); extern void _mesa_PassThrough( GLfloat token ); extern void _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); extern void _mesa_SelectBuffer( GLsizei size, GLuint *buffer ); extern void _mesa_InitNames( void ); extern void _mesa_LoadName( GLuint name ); extern void _mesa_PushName( GLuint name ); extern void _mesa_PopName( void ); extern GLint _mesa_RenderMode( GLenum mode ); extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last ); extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ); extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last ); extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ); #endif