/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Implement the effect of glColorMask and glIndexMask in software. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "alphabuf.h" #include "context.h" #include "enums.h" #include "macros.h" #include "masking.h" #include "pb.h" #include "span.h" #include "types.h" #endif void _mesa_IndexMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glIndexMask"); ctx->Color.IndexMask = mask; ctx->NewState |= NEW_RASTER_OPS; } void _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorMask"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glColorMask %d %d %d %d\n", red, green, blue, alpha); ctx->Color.ColorMask[RCOMP] = red ? 0xff : 0x0; ctx->Color.ColorMask[GCOMP] = green ? 0xff : 0x0; ctx->Color.ColorMask[BCOMP] = blue ? 0xff : 0x0; ctx->Color.ColorMask[ACOMP] = alpha ? 0xff : 0x0; if (ctx->Driver.ColorMask) ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); ctx->NewState |= NEW_RASTER_OPS; } /* * Apply glColorMask to a span of RGBA pixels. */ void _mesa_mask_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) { GLubyte dest[MAX_WIDTH][4]; GLuint srcMask = *((GLuint*)ctx->Color.ColorMask); GLuint dstMask = ~srcMask; GLuint *rgba32 = (GLuint *) rgba; GLuint *dest32 = (GLuint *) dest; GLuint i; gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); for (i=0; iColor.ColorMask); GLuint dstMask = ~srcMask; GLuint *rgba32 = (GLuint *) rgba; GLuint *dest32 = (GLuint *) dest; GLuint i; (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); if (ctx->RasterMask & ALPHABUF_BIT) { _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); } for (i=0; iDrawBuffer, n, x, y, fbindexes ); msrc = ctx->Color.IndexMask; mdest = ~msrc; for (i=0;iDriver.ReadCI32Pixels)( ctx, n, x, y, fbindexes, mask ); msrc = ctx->Color.IndexMask; mdest = ~msrc; for (i=0;i