/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "context.h" #include "macros.h" #include "scissor.h" #include "types.h" #endif void _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glScissor"); if (width < 0 || height < 0) { gl_error( ctx, GL_INVALID_VALUE, "glScissor" ); return; } if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glScissor %d %d %d %d\n", x, y, width, height); if (x != ctx->Scissor.X || y != ctx->Scissor.Y || width != ctx->Scissor.Width || height != ctx->Scissor.Height) { ctx->Scissor.X = x; ctx->Scissor.Y = y; ctx->Scissor.Width = width; ctx->Scissor.Height = height; ctx->NewState |= NEW_RASTER_OPS; } if (ctx->Driver.Scissor) ctx->Driver.Scissor( ctx, x, y, width, height ); } /* * Apply the scissor test to a span of pixels. * Return: 0 = all pixels in the span are outside the scissor box. * 1 = one or more pixels passed the scissor test. */ GLint gl_scissor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[] ) { /* first check if whole span is outside the scissor box */ if (y < ctx->DrawBuffer->Ymin || y > ctx->DrawBuffer->Ymax || x > ctx->DrawBuffer->Xmax || x + (GLint) n - 1 < ctx->DrawBuffer->Xmin) { return 0; } else { const GLint xMin = ctx->DrawBuffer->Xmin; const GLint xMax = ctx->DrawBuffer->Xmax; GLint i; for (i = 0; x + i < xMin; i++) { mask[i] = 0; } for (i = (GLint) n - 1; x + i > xMax; i--) { mask[i] = 0; } return 1; } } /* * Apply the scissor test to an array of pixels. */ GLuint gl_scissor_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte mask[] ) { const GLint xmin = ctx->DrawBuffer->Xmin; const GLint xmax = ctx->DrawBuffer->Xmax; const GLint ymin = ctx->DrawBuffer->Ymin; const GLint ymax = ctx->DrawBuffer->Ymax; GLuint i; for (i=0;i=xmin) & (x[i]<=xmax) & (y[i]>=ymin) & (y[i]<=ymax); } return 1; }