/* * Mesa 3-D graphics library * Version: 3.4 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes */ #ifndef TEXUTIL_H #define TEXUTIL_H #include "types.h" #include "texformat.h" extern GLboolean _mesa_convert_texsubimage1d( GLint mesaFormat, GLint xoffset, GLint width, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, const GLvoid *srcImage, GLvoid *dstImage ); extern GLboolean _mesa_convert_texsubimage2d( GLint mesaFormat, GLint xoffset, GLint yoffset, GLint width, GLint height, GLint imageWidth, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, const GLvoid *srcImage, GLvoid *dstImage ); extern GLboolean _mesa_convert_texsubimage3d( GLint mesaFormat, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLint imageWidth, GLint imageHeight, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, const GLvoid *srcImage, GLvoid *dstImage ); /* Deprecated in 3.5: */ extern void _mesa_unconvert_teximage1d( GLint mesaFormat, GLenum format, GLint width, const GLvoid *srcImage, GLvoid *dstImage ); extern void _mesa_unconvert_teximage2d( GLint mesaFormat, GLenum format, GLint width, GLint height, const GLvoid *srcImage, GLvoid *dstImage ); extern void _mesa_unconvert_teximage3d( GLint mesaFormat, GLenum format, GLint width, GLint height, GLint depth, const GLvoid *srcImage, GLvoid *dstImage ); /* Nearest filtering only (for broken hardware that can't support * all aspect ratios). FIXME: Make this a subimage update as well... */ extern void _mesa_rescale_teximage2d( GLint texelBytes, GLint srcWidth, GLint srcHeight, GLint dstWidth, GLint dstHeight, const GLvoid *srcImage, GLvoid *dstImage ); #endif