/* * NOTE: All 3D code is untested and most definitely broken... */ #define DST_TEXEL_BYTES (4 / DST_TEXELS_PER_DWORD) #define DST_ROW_WIDTH (convert->width * DST_TEXEL_BYTES) #define DST_ROW_STRIDE (convert->imageWidth * DST_TEXEL_BYTES) #define DST_IMG_STRIDE (convert->imageWidth * \ convert->imageHeight * DST_TEXEL_BYTES) /* ================================================================ * PRE: No pixelstore attribs, width == imageWidth. */ static GLboolean TAG(texsubimage2d)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *)convert->srcImage; GLuint *dst = (GLuint *)((GLubyte *)convert->dstImage + (convert->yoffset * convert->imageWidth + convert->xoffset) * DST_TEXEL_BYTES); GLint dwords, i; (void) dwords; (void) i; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ "\n" ); #endif #ifdef CONVERT_DIRECT MEMCPY( dst, src, convert->height * DST_ROW_WIDTH ); #else dwords = (convert->width * convert->height + DST_TEXELS_PER_DWORD - 1) / DST_TEXELS_PER_DWORD; for ( i = 0 ; i < dwords ; i++ ) { *dst++ = CONVERT_TEXEL_DWORD( src ); src += SRC_TEXEL_BYTES * DST_TEXELS_PER_DWORD; } #endif return GL_TRUE; } /* PRE: As above, height == imageHeight also. */ static GLboolean TAG(texsubimage3d)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *)convert->srcImage; GLuint *dst = (GLuint *)((GLubyte *)convert->dstImage + ((convert->zoffset * convert->height + convert->yoffset) * convert->width + convert->xoffset) * DST_TEXEL_BYTES); GLint dwords, i; (void) dwords; (void) i; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ "\n" ); #endif #ifdef CONVERT_DIRECT MEMCPY( dst, src, convert->depth * convert->height * DST_ROW_WIDTH ); #else dwords = (convert->width * convert->height * convert->depth + DST_TEXELS_PER_DWORD - 1) / DST_TEXELS_PER_DWORD; for ( i = 0 ; i < dwords ; i++ ) { *dst++ = CONVERT_TEXEL_DWORD( src ); src += SRC_TEXEL_BYTES * DST_TEXELS_PER_DWORD; } #endif return GL_TRUE; } /* ================================================================ * PRE: No pixelstore attribs, width != imageWidth. */ static GLboolean TAG(texsubimage2d_stride)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *)convert->srcImage; DST_TYPE *dst = (DST_TYPE *)((GLubyte *)convert->dstImage + (convert->yoffset * convert->imageWidth + convert->xoffset) * DST_TEXEL_BYTES); GLint adjust; GLint row, col; adjust = convert->imageWidth - convert->width; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ ":\n" ); fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n", convert->xoffset, convert->yoffset, convert->width, convert->height, convert->imageWidth ); fprintf( stderr, " adjust=%d\n", adjust ); #endif for ( row = 0 ; row < convert->height ; row++ ) { for ( col = 0 ; col < convert->width ; col++ ) { *dst++ = CONVERT_TEXEL( src ); src += SRC_TEXEL_BYTES; } dst += adjust; } return GL_TRUE; } /* PRE: As above, or height != imageHeight also. */ static GLboolean TAG(texsubimage3d_stride)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *)convert->srcImage; DST_TYPE *dst = (DST_TYPE *)((GLubyte *)convert->dstImage + ((convert->zoffset * convert->imageHeight + convert->yoffset) * convert->imageWidth + convert->xoffset) * DST_TEXEL_BYTES); GLint adjust; GLint row, col, img; adjust = convert->imageWidth - convert->width; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ ":\n" ); fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n", convert->xoffset, convert->yoffset, convert->width, convert->height, convert->imageWidth ); fprintf( stderr, " adjust=%d\n", adjust ); #endif for ( img = 0 ; img < convert->depth ; img++ ) { for ( row = 0 ; row < convert->height ; row++ ) { for ( col = 0 ; col < convert->width ; col++ ) { *dst++ = CONVERT_TEXEL( src ); src += SRC_TEXEL_BYTES; } dst += adjust; } /* FIXME: ... */ } return GL_TRUE; } /* ================================================================ * PRE: Require pixelstore attribs, width == imageWidth. */ static GLboolean TAG(texsubimage2d_pack)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *) _mesa_image_address( convert->packing, convert->srcImage, convert->width, convert->height, convert->format, convert->type, 0, 0, 0 ); const GLint srcRowStride = _mesa_image_row_stride( convert->packing, convert->width, convert->format, convert->type ); GLuint *dst = (GLuint *)((GLubyte *)convert->dstImage + (convert->yoffset * convert->width + convert->xoffset) * DST_TEXEL_BYTES); GLint width; GLint row, col; (void) col; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ "\n" ); #endif width = ((convert->width + DST_TEXELS_PER_DWORD - 1) & ~(DST_TEXELS_PER_DWORD - 1)); for ( row = 0 ; row < convert->height ; row++ ) { #ifdef CONVERT_DIRECT MEMCPY( dst, src, DST_ROW_STRIDE ); src += srcRowStride; dst = (GLuint *)((GLubyte *)dst + DST_ROW_STRIDE); #else const GLubyte *srcRow = src; for ( col = width / DST_TEXELS_PER_DWORD ; col ; col-- ) { *dst++ = CONVERT_TEXEL_DWORD( src ); src += SRC_TEXEL_BYTES * DST_TEXELS_PER_DWORD; } src = srcRow + srcRowStride; #endif } return GL_TRUE; } /* PRE: as above, height == imageHeight also. */ static GLboolean TAG(texsubimage3d_pack)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *) _mesa_image_address( convert->packing, convert->srcImage, convert->width, convert->height, convert->format, convert->type, 0, 0, 0 ); const GLint srcRowStride = _mesa_image_row_stride( convert->packing, convert->width, convert->format, convert->type ); GLuint *dst = (GLuint *)((GLubyte *)convert->dstImage + ((convert->zoffset * convert->height + convert->yoffset) * convert->width + convert->xoffset) * DST_TEXEL_BYTES); GLint width; GLint row, col, img; (void) col; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ "\n" ); #endif width = ((convert->width + DST_TEXELS_PER_DWORD - 1) & ~(DST_TEXELS_PER_DWORD - 1)); for ( img = 0 ; img < convert->depth ; img++ ) { for ( row = 0 ; row < convert->height ; row++ ) { #ifdef CONVERT_DIRECT MEMCPY( dst, src, DST_ROW_STRIDE ); src += srcRowStride; dst = (GLuint *)((GLubyte *)dst + DST_ROW_STRIDE); #else const GLubyte *srcRow = src; for ( col = width / DST_TEXELS_PER_DWORD ; col ; col-- ) { *dst++ = CONVERT_TEXEL_DWORD( src ); src += SRC_TEXEL_BYTES * DST_TEXELS_PER_DWORD; } src = srcRow + srcRowStride; #endif } } return GL_TRUE; } /* ================================================================ * PRE: Require pixelstore attribs, width != imageWidth. */ static GLboolean TAG(texsubimage2d_stride_pack)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *) _mesa_image_address( convert->packing, convert->srcImage, convert->width, convert->height, convert->format, convert->type, 0, 0, 0 ); const GLint srcRowStride = _mesa_image_row_stride( convert->packing, convert->width, convert->format, convert->type ); DST_TYPE *dst = (DST_TYPE *)((GLubyte *)convert->dstImage + (convert->yoffset * convert->imageWidth + convert->xoffset) * DST_TEXEL_BYTES); GLint adjust; GLint row, col; (void) col; adjust = convert->imageWidth - convert->width; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ ":\n" ); fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n", convert->xoffset, convert->yoffset, convert->width, convert->height, convert->imageWidth ); fprintf( stderr, " adjust=%d\n", adjust ); #endif for ( row = 0 ; row < convert->height ; row++ ) { #ifdef CONVERT_DIRECT MEMCPY( dst, src, DST_ROW_WIDTH ); src += srcRowStride; dst += convert->imageWidth; #else const GLubyte *srcRow = src; for ( col = 0 ; col < convert->width ; col++ ) { *dst++ = CONVERT_TEXEL( src ); src += SRC_TEXEL_BYTES; } src = srcRow + srcRowStride; dst += adjust; #endif } return GL_TRUE; } /* PRE: As above, or height != imageHeight also. */ static GLboolean TAG(texsubimage3d_stride_pack)( struct gl_texture_convert *convert ) { const GLubyte *src = (const GLubyte *) _mesa_image_address( convert->packing, convert->srcImage, convert->width, convert->height, convert->format, convert->type, 0, 0, 0 ); const GLint srcRowStride = _mesa_image_row_stride( convert->packing, convert->width, convert->format, convert->type ); DST_TYPE *dst = (DST_TYPE *)((GLubyte *)convert->dstImage + ((convert->zoffset * convert->imageHeight + convert->yoffset) * convert->imageWidth + convert->xoffset) * DST_TEXEL_BYTES); GLint adjust; GLint row, col, img; (void) col; adjust = convert->imageWidth - convert->width; #if DEBUG_TEXUTIL fprintf( stderr, __FUNCTION__ ":\n" ); fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n", convert->xoffset, convert->yoffset, convert->width, convert->height, convert->imageWidth ); fprintf( stderr, " adjust=%d\n", adjust ); #endif for ( img = 0 ; img < convert->depth ; img++ ) { for ( row = 0 ; row < convert->height ; row++ ) { #ifdef CONVERT_DIRECT MEMCPY( dst, src, DST_ROW_WIDTH ); src += srcRowStride; dst += convert->imageWidth; #else const GLubyte *srcRow = src; for ( col = 0 ; col < convert->width ; col++ ) { *dst++ = CONVERT_TEXEL( src ); src += SRC_TEXEL_BYTES; } src = srcRow + srcRowStride; dst += adjust; #endif } /* FIXME: ... */ } return GL_TRUE; } static convert_func TAG(texsubimage2d_tab)[] = { TAG(texsubimage2d), TAG(texsubimage2d_stride), TAG(texsubimage2d_pack), TAG(texsubimage2d_stride_pack), }; static convert_func TAG(texsubimage3d_tab)[] = { TAG(texsubimage3d), TAG(texsubimage3d_stride), TAG(texsubimage3d_pack), TAG(texsubimage3d_stride_pack), }; #ifndef PRESERVE_DST_TYPE #undef DST_TYPE #undef DST_TEXELS_PER_DWORD #endif #undef SRC_TEXEL_BYTES #undef DST_TEXEL_BYTES #undef DST_ROW_WIDTH #undef DST_ROW_STRIDE #undef CONVERT_TEXEL #undef CONVERT_TEXEL_DWORD #undef CONVERT_DIRECT #undef TAG #undef PRESERVE_DST_TYPE