/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef WINPOS_H #define WINPOS_H #include "glheader.h" extern void _mesa_WindowPos2dMESA(GLdouble x, GLdouble y); extern void _mesa_WindowPos2fMESA(GLfloat x, GLfloat y); extern void _mesa_WindowPos2iMESA(GLint x, GLint y); extern void _mesa_WindowPos2sMESA(GLshort x, GLshort y); extern void _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); extern void _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); extern void _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z); extern void _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z); extern void _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); extern void _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); extern void _mesa_WindowPos2dvMESA(const GLdouble *v); extern void _mesa_WindowPos2fvMESA(const GLfloat *v); extern void _mesa_WindowPos2ivMESA(const GLint *v); extern void _mesa_WindowPos2svMESA(const GLshort *v); extern void _mesa_WindowPos3dvMESA(const GLdouble *v); extern void _mesa_WindowPos3fvMESA(const GLfloat *v); extern void _mesa_WindowPos3ivMESA(const GLint *v); extern void _mesa_WindowPos3svMESA(const GLshort *v); extern void _mesa_WindowPos4dvMESA(const GLdouble *v); extern void _mesa_WindowPos4fvMESA(const GLfloat *v); extern void _mesa_WindowPos4ivMESA(const GLint *v); extern void _mesa_WindowPos4svMESA(const GLshort *v); #endif