/* $XFree86: xc/lib/GL/glx/g_render.c,v 1.3 2001/03/21 16:04:39 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #include "packrender.h" void glCallList(GLuint list) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CallList,8); __GLX_PUT_LONG(4,list); __GLX_END(8); } void glListBase(GLuint base) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ListBase,8); __GLX_PUT_LONG(4,base); __GLX_END(8); } void glBegin(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Begin,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glColor3b(GLbyte red, GLbyte green, GLbyte blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3bv,8); __GLX_PUT_CHAR(4,red); __GLX_PUT_CHAR(5,green); __GLX_PUT_CHAR(6,blue); __GLX_END(8); } void glColor3bv(const GLbyte *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3bv,8); __GLX_PUT_CHAR(4,v[0]); __GLX_PUT_CHAR(5,v[1]); __GLX_PUT_CHAR(6,v[2]); __GLX_END(8); } void glColor3d(GLdouble red, GLdouble green, GLdouble blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3dv,28); __GLX_PUT_DOUBLE(4,red); __GLX_PUT_DOUBLE(12,green); __GLX_PUT_DOUBLE(20,blue); __GLX_END(28); } void glColor3dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3dv,28); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_END(28); } void glColor3f(GLfloat red, GLfloat green, GLfloat blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3fv,16); __GLX_PUT_FLOAT(4,red); __GLX_PUT_FLOAT(8,green); __GLX_PUT_FLOAT(12,blue); __GLX_END(16); } void glColor3fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3fv,16); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_END(16); } void glColor3i(GLint red, GLint green, GLint blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3iv,16); __GLX_PUT_LONG(4,red); __GLX_PUT_LONG(8,green); __GLX_PUT_LONG(12,blue); __GLX_END(16); } void glColor3iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3iv,16); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_END(16); } void glColor3s(GLshort red, GLshort green, GLshort blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3sv,12); __GLX_PUT_SHORT(4,red); __GLX_PUT_SHORT(6,green); __GLX_PUT_SHORT(8,blue); __GLX_END(12); } void glColor3sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_END(12); } void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3ubv,8); __GLX_PUT_CHAR(4,red); __GLX_PUT_CHAR(5,green); __GLX_PUT_CHAR(6,blue); __GLX_END(8); } void glColor3ubv(const GLubyte *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3ubv,8); __GLX_PUT_CHAR(4,v[0]); __GLX_PUT_CHAR(5,v[1]); __GLX_PUT_CHAR(6,v[2]); __GLX_END(8); } void glColor3ui(GLuint red, GLuint green, GLuint blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3uiv,16); __GLX_PUT_LONG(4,red); __GLX_PUT_LONG(8,green); __GLX_PUT_LONG(12,blue); __GLX_END(16); } void glColor3uiv(const GLuint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3uiv,16); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_END(16); } void glColor3us(GLushort red, GLushort green, GLushort blue) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3usv,12); __GLX_PUT_SHORT(4,red); __GLX_PUT_SHORT(6,green); __GLX_PUT_SHORT(8,blue); __GLX_END(12); } void glColor3usv(const GLushort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color3usv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_END(12); } void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4bv,8); __GLX_PUT_CHAR(4,red); __GLX_PUT_CHAR(5,green); __GLX_PUT_CHAR(6,blue); __GLX_PUT_CHAR(7,alpha); __GLX_END(8); } void glColor4bv(const GLbyte *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4bv,8); __GLX_PUT_CHAR(4,v[0]); __GLX_PUT_CHAR(5,v[1]); __GLX_PUT_CHAR(6,v[2]); __GLX_PUT_CHAR(7,v[3]); __GLX_END(8); } void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4dv,36); __GLX_PUT_DOUBLE(4,red); __GLX_PUT_DOUBLE(12,green); __GLX_PUT_DOUBLE(20,blue); __GLX_PUT_DOUBLE(28,alpha); __GLX_END(36); } void glColor4dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4dv,36); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_PUT_DOUBLE(28,v[3]); __GLX_END(36); } void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4fv,20); __GLX_PUT_FLOAT(4,red); __GLX_PUT_FLOAT(8,green); __GLX_PUT_FLOAT(12,blue); __GLX_PUT_FLOAT(16,alpha); __GLX_END(20); } void glColor4fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4fv,20); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_PUT_FLOAT(16,v[3]); __GLX_END(20); } void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4iv,20); __GLX_PUT_LONG(4,red); __GLX_PUT_LONG(8,green); __GLX_PUT_LONG(12,blue); __GLX_PUT_LONG(16,alpha); __GLX_END(20); } void glColor4iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4iv,20); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_PUT_LONG(16,v[3]); __GLX_END(20); } void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4sv,12); __GLX_PUT_SHORT(4,red); __GLX_PUT_SHORT(6,green); __GLX_PUT_SHORT(8,blue); __GLX_PUT_SHORT(10,alpha); __GLX_END(12); } void glColor4sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_PUT_SHORT(10,v[3]); __GLX_END(12); } void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4ubv,8); __GLX_PUT_CHAR(4,red); __GLX_PUT_CHAR(5,green); __GLX_PUT_CHAR(6,blue); __GLX_PUT_CHAR(7,alpha); __GLX_END(8); } void glColor4ubv(const GLubyte *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4ubv,8); __GLX_PUT_CHAR(4,v[0]); __GLX_PUT_CHAR(5,v[1]); __GLX_PUT_CHAR(6,v[2]); __GLX_PUT_CHAR(7,v[3]); __GLX_END(8); } void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4uiv,20); __GLX_PUT_LONG(4,red); __GLX_PUT_LONG(8,green); __GLX_PUT_LONG(12,blue); __GLX_PUT_LONG(16,alpha); __GLX_END(20); } void glColor4uiv(const GLuint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4uiv,20); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_PUT_LONG(16,v[3]); __GLX_END(20); } void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4usv,12); __GLX_PUT_SHORT(4,red); __GLX_PUT_SHORT(6,green); __GLX_PUT_SHORT(8,blue); __GLX_PUT_SHORT(10,alpha); __GLX_END(12); } void glColor4usv(const GLushort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Color4usv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_PUT_SHORT(10,v[3]); __GLX_END(12); } void glEdgeFlag(GLboolean flag) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EdgeFlagv,8); __GLX_PUT_CHAR(4,flag); __GLX_END(8); } void glEdgeFlagv(const GLboolean *flag) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EdgeFlagv,8); __GLX_PUT_CHAR(4,flag[0]); __GLX_END(8); } void glEnd(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_End,4); __GLX_END(4); } void glIndexd(GLdouble c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexdv,12); __GLX_PUT_DOUBLE(4,c); __GLX_END(12); } void glIndexdv(const GLdouble *c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexdv,12); __GLX_PUT_DOUBLE(4,c[0]); __GLX_END(12); } void glIndexf(GLfloat c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexfv,8); __GLX_PUT_FLOAT(4,c); __GLX_END(8); } void glIndexfv(const GLfloat *c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexfv,8); __GLX_PUT_FLOAT(4,c[0]); __GLX_END(8); } void glIndexi(GLint c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexiv,8); __GLX_PUT_LONG(4,c); __GLX_END(8); } void glIndexiv(const GLint *c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexiv,8); __GLX_PUT_LONG(4,c[0]); __GLX_END(8); } void glIndexs(GLshort c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexsv,8); __GLX_PUT_SHORT(4,c); __GLX_END(8); } void glIndexsv(const GLshort *c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexsv,8); __GLX_PUT_SHORT(4,c[0]); __GLX_END(8); } void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3bv,8); __GLX_PUT_CHAR(4,nx); __GLX_PUT_CHAR(5,ny); __GLX_PUT_CHAR(6,nz); __GLX_END(8); } void glNormal3bv(const GLbyte *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3bv,8); __GLX_PUT_CHAR(4,v[0]); __GLX_PUT_CHAR(5,v[1]); __GLX_PUT_CHAR(6,v[2]); __GLX_END(8); } void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3dv,28); __GLX_PUT_DOUBLE(4,nx); __GLX_PUT_DOUBLE(12,ny); __GLX_PUT_DOUBLE(20,nz); __GLX_END(28); } void glNormal3dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3dv,28); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_END(28); } void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3fv,16); __GLX_PUT_FLOAT(4,nx); __GLX_PUT_FLOAT(8,ny); __GLX_PUT_FLOAT(12,nz); __GLX_END(16); } void glNormal3fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3fv,16); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_END(16); } void glNormal3i(GLint nx, GLint ny, GLint nz) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3iv,16); __GLX_PUT_LONG(4,nx); __GLX_PUT_LONG(8,ny); __GLX_PUT_LONG(12,nz); __GLX_END(16); } void glNormal3iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3iv,16); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_END(16); } void glNormal3s(GLshort nx, GLshort ny, GLshort nz) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3sv,12); __GLX_PUT_SHORT(4,nx); __GLX_PUT_SHORT(6,ny); __GLX_PUT_SHORT(8,nz); __GLX_END(12); } void glNormal3sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Normal3sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_END(12); } void glRasterPos2d(GLdouble x, GLdouble y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2dv,20); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_END(20); } void glRasterPos2dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2dv,20); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_END(20); } void glRasterPos2f(GLfloat x, GLfloat y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2fv,12); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_END(12); } void glRasterPos2fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2fv,12); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_END(12); } void glRasterPos2i(GLint x, GLint y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2iv,12); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_END(12); } void glRasterPos2iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2iv,12); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_END(12); } void glRasterPos2s(GLshort x, GLshort y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2sv,8); __GLX_PUT_SHORT(4,x); __GLX_PUT_SHORT(6,y); __GLX_END(8); } void glRasterPos2sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos2sv,8); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_END(8); } void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3dv,28); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_PUT_DOUBLE(20,z); __GLX_END(28); } void glRasterPos3dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3dv,28); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_END(28); } void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3fv,16); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_PUT_FLOAT(12,z); __GLX_END(16); } void glRasterPos3fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3fv,16); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_END(16); } void glRasterPos3i(GLint x, GLint y, GLint z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3iv,16); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,z); __GLX_END(16); } void glRasterPos3iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3iv,16); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_END(16); } void glRasterPos3s(GLshort x, GLshort y, GLshort z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3sv,12); __GLX_PUT_SHORT(4,x); __GLX_PUT_SHORT(6,y); __GLX_PUT_SHORT(8,z); __GLX_END(12); } void glRasterPos3sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos3sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_END(12); } void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4dv,36); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_PUT_DOUBLE(20,z); __GLX_PUT_DOUBLE(28,w); __GLX_END(36); } void glRasterPos4dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4dv,36); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_PUT_DOUBLE(28,v[3]); __GLX_END(36); } void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4fv,20); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_PUT_FLOAT(12,z); __GLX_PUT_FLOAT(16,w); __GLX_END(20); } void glRasterPos4fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4fv,20); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_PUT_FLOAT(16,v[3]); __GLX_END(20); } void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4iv,20); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,z); __GLX_PUT_LONG(16,w); __GLX_END(20); } void glRasterPos4iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4iv,20); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_PUT_LONG(16,v[3]); __GLX_END(20); } void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4sv,12); __GLX_PUT_SHORT(4,x); __GLX_PUT_SHORT(6,y); __GLX_PUT_SHORT(8,z); __GLX_PUT_SHORT(10,w); __GLX_END(12); } void glRasterPos4sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_RasterPos4sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_PUT_SHORT(10,v[3]); __GLX_END(12); } void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectdv,36); __GLX_PUT_DOUBLE(4,x1); __GLX_PUT_DOUBLE(12,y1); __GLX_PUT_DOUBLE(20,x2); __GLX_PUT_DOUBLE(28,y2); __GLX_END(36); } void glRectdv(const GLdouble *v1, const GLdouble *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectdv,36); __GLX_PUT_DOUBLE(4,v1[0]); __GLX_PUT_DOUBLE(12,v1[1]); __GLX_PUT_DOUBLE(20,v2[0]); __GLX_PUT_DOUBLE(28,v2[1]); __GLX_END(36); } void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectfv,20); __GLX_PUT_FLOAT(4,x1); __GLX_PUT_FLOAT(8,y1); __GLX_PUT_FLOAT(12,x2); __GLX_PUT_FLOAT(16,y2); __GLX_END(20); } void glRectfv(const GLfloat *v1, const GLfloat *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectfv,20); __GLX_PUT_FLOAT(4,v1[0]); __GLX_PUT_FLOAT(8,v1[1]); __GLX_PUT_FLOAT(12,v2[0]); __GLX_PUT_FLOAT(16,v2[1]); __GLX_END(20); } void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectiv,20); __GLX_PUT_LONG(4,x1); __GLX_PUT_LONG(8,y1); __GLX_PUT_LONG(12,x2); __GLX_PUT_LONG(16,y2); __GLX_END(20); } void glRectiv(const GLint *v1, const GLint *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectiv,20); __GLX_PUT_LONG(4,v1[0]); __GLX_PUT_LONG(8,v1[1]); __GLX_PUT_LONG(12,v2[0]); __GLX_PUT_LONG(16,v2[1]); __GLX_END(20); } void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectsv,12); __GLX_PUT_SHORT(4,x1); __GLX_PUT_SHORT(6,y1); __GLX_PUT_SHORT(8,x2); __GLX_PUT_SHORT(10,y2); __GLX_END(12); } void glRectsv(const GLshort *v1, const GLshort *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectsv,12); __GLX_PUT_SHORT(4,v1[0]); __GLX_PUT_SHORT(6,v1[1]); __GLX_PUT_SHORT(8,v2[0]); __GLX_PUT_SHORT(10,v2[1]); __GLX_END(12); } void glTexCoord1d(GLdouble s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1dv,12); __GLX_PUT_DOUBLE(4,s); __GLX_END(12); } void glTexCoord1dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1dv,12); __GLX_PUT_DOUBLE(4,v[0]); __GLX_END(12); } void glTexCoord1f(GLfloat s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1fv,8); __GLX_PUT_FLOAT(4,s); __GLX_END(8); } void glTexCoord1fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1fv,8); __GLX_PUT_FLOAT(4,v[0]); __GLX_END(8); } void glTexCoord1i(GLint s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1iv,8); __GLX_PUT_LONG(4,s); __GLX_END(8); } void glTexCoord1iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1iv,8); __GLX_PUT_LONG(4,v[0]); __GLX_END(8); } void glTexCoord1s(GLshort s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1sv,8); __GLX_PUT_SHORT(4,s); __GLX_END(8); } void glTexCoord1sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord1sv,8); __GLX_PUT_SHORT(4,v[0]); __GLX_END(8); } void glTexCoord2d(GLdouble s, GLdouble t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2dv,20); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_DOUBLE(12,t); __GLX_END(20); } void glTexCoord2dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2dv,20); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_END(20); } void glTexCoord2f(GLfloat s, GLfloat t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2fv,12); __GLX_PUT_FLOAT(4,s); __GLX_PUT_FLOAT(8,t); __GLX_END(12); } void glTexCoord2fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2fv,12); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_END(12); } void glTexCoord2i(GLint s, GLint t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2iv,12); __GLX_PUT_LONG(4,s); __GLX_PUT_LONG(8,t); __GLX_END(12); } void glTexCoord2iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2iv,12); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_END(12); } void glTexCoord2s(GLshort s, GLshort t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2sv,8); __GLX_PUT_SHORT(4,s); __GLX_PUT_SHORT(6,t); __GLX_END(8); } void glTexCoord2sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord2sv,8); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_END(8); } void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3dv,28); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_DOUBLE(12,t); __GLX_PUT_DOUBLE(20,r); __GLX_END(28); } void glTexCoord3dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3dv,28); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_END(28); } void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3fv,16); __GLX_PUT_FLOAT(4,s); __GLX_PUT_FLOAT(8,t); __GLX_PUT_FLOAT(12,r); __GLX_END(16); } void glTexCoord3fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3fv,16); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_END(16); } void glTexCoord3i(GLint s, GLint t, GLint r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3iv,16); __GLX_PUT_LONG(4,s); __GLX_PUT_LONG(8,t); __GLX_PUT_LONG(12,r); __GLX_END(16); } void glTexCoord3iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3iv,16); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_END(16); } void glTexCoord3s(GLshort s, GLshort t, GLshort r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3sv,12); __GLX_PUT_SHORT(4,s); __GLX_PUT_SHORT(6,t); __GLX_PUT_SHORT(8,r); __GLX_END(12); } void glTexCoord3sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord3sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_END(12); } void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4dv,36); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_DOUBLE(12,t); __GLX_PUT_DOUBLE(20,r); __GLX_PUT_DOUBLE(28,q); __GLX_END(36); } void glTexCoord4dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4dv,36); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_PUT_DOUBLE(28,v[3]); __GLX_END(36); } void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4fv,20); __GLX_PUT_FLOAT(4,s); __GLX_PUT_FLOAT(8,t); __GLX_PUT_FLOAT(12,r); __GLX_PUT_FLOAT(16,q); __GLX_END(20); } void glTexCoord4fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4fv,20); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_PUT_FLOAT(16,v[3]); __GLX_END(20); } void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4iv,20); __GLX_PUT_LONG(4,s); __GLX_PUT_LONG(8,t); __GLX_PUT_LONG(12,r); __GLX_PUT_LONG(16,q); __GLX_END(20); } void glTexCoord4iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4iv,20); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_PUT_LONG(16,v[3]); __GLX_END(20); } void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4sv,12); __GLX_PUT_SHORT(4,s); __GLX_PUT_SHORT(6,t); __GLX_PUT_SHORT(8,r); __GLX_PUT_SHORT(10,q); __GLX_END(12); } void glTexCoord4sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexCoord4sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_PUT_SHORT(10,v[3]); __GLX_END(12); } void glVertex2d(GLdouble x, GLdouble y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2dv,20); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_END(20); } void glVertex2dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2dv,20); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_END(20); } void glVertex2f(GLfloat x, GLfloat y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2fv,12); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_END(12); } void glVertex2fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2fv,12); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_END(12); } void glVertex2i(GLint x, GLint y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2iv,12); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_END(12); } void glVertex2iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2iv,12); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_END(12); } void glVertex2s(GLshort x, GLshort y) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2sv,8); __GLX_PUT_SHORT(4,x); __GLX_PUT_SHORT(6,y); __GLX_END(8); } void glVertex2sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex2sv,8); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_END(8); } void glVertex3d(GLdouble x, GLdouble y, GLdouble z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3dv,28); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_PUT_DOUBLE(20,z); __GLX_END(28); } void glVertex3dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3dv,28); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_END(28); } void glVertex3f(GLfloat x, GLfloat y, GLfloat z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3fv,16); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_PUT_FLOAT(12,z); __GLX_END(16); } void glVertex3fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3fv,16); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_END(16); } void glVertex3i(GLint x, GLint y, GLint z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3iv,16); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,z); __GLX_END(16); } void glVertex3iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3iv,16); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_END(16); } void glVertex3s(GLshort x, GLshort y, GLshort z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3sv,12); __GLX_PUT_SHORT(4,x); __GLX_PUT_SHORT(6,y); __GLX_PUT_SHORT(8,z); __GLX_END(12); } void glVertex3sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex3sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_END(12); } void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4dv,36); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_PUT_DOUBLE(20,z); __GLX_PUT_DOUBLE(28,w); __GLX_END(36); } void glVertex4dv(const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4dv,36); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_PUT_DOUBLE(28,v[3]); __GLX_END(36); } void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4fv,20); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_PUT_FLOAT(12,z); __GLX_PUT_FLOAT(16,w); __GLX_END(20); } void glVertex4fv(const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4fv,20); __GLX_PUT_FLOAT(4,v[0]); __GLX_PUT_FLOAT(8,v[1]); __GLX_PUT_FLOAT(12,v[2]); __GLX_PUT_FLOAT(16,v[3]); __GLX_END(20); } void glVertex4i(GLint x, GLint y, GLint z, GLint w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4iv,20); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,z); __GLX_PUT_LONG(16,w); __GLX_END(20); } void glVertex4iv(const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4iv,20); __GLX_PUT_LONG(4,v[0]); __GLX_PUT_LONG(8,v[1]); __GLX_PUT_LONG(12,v[2]); __GLX_PUT_LONG(16,v[3]); __GLX_END(20); } void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4sv,12); __GLX_PUT_SHORT(4,x); __GLX_PUT_SHORT(6,y); __GLX_PUT_SHORT(8,z); __GLX_PUT_SHORT(10,w); __GLX_END(12); } void glVertex4sv(const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Vertex4sv,12); __GLX_PUT_SHORT(4,v[0]); __GLX_PUT_SHORT(6,v[1]); __GLX_PUT_SHORT(8,v[2]); __GLX_PUT_SHORT(10,v[3]); __GLX_END(12); } void glClipPlane(GLenum plane, const GLdouble *equation) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ClipPlane,40); __GLX_PUT_DOUBLE(4,equation[0]); __GLX_PUT_DOUBLE(12,equation[1]); __GLX_PUT_DOUBLE(20,equation[2]); __GLX_PUT_DOUBLE(28,equation[3]); __GLX_PUT_LONG(36,plane); __GLX_END(40); } void glColorMaterial(GLenum face, GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ColorMaterial,12); __GLX_PUT_LONG(4,face); __GLX_PUT_LONG(8,mode); __GLX_END(12); } void glCullFace(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CullFace,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glFogf(GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Fogf,12); __GLX_PUT_LONG(4,pname); __GLX_PUT_FLOAT(8,param); __GLX_END(12); } void glFogfv(GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glFogfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 8+compsize*4; __GLX_BEGIN(X_GLrop_Fogfv,cmdlen); __GLX_PUT_LONG(4,pname); __GLX_PUT_FLOAT_ARRAY(8,params,compsize); __GLX_END(cmdlen); } void glFogi(GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Fogi,12); __GLX_PUT_LONG(4,pname); __GLX_PUT_LONG(8,param); __GLX_END(12); } void glFogiv(GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glFogiv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 8+compsize*4; __GLX_BEGIN(X_GLrop_Fogiv,cmdlen); __GLX_PUT_LONG(4,pname); __GLX_PUT_LONG_ARRAY(8,params,compsize); __GLX_END(cmdlen); } void glFrontFace(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_FrontFace,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glHint(GLenum target, GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Hint,12); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,mode); __GLX_END(12); } void glLightf(GLenum light, GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Lightf,16); __GLX_PUT_LONG(4,light); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT(12,param); __GLX_END(16); } void glLightfv(GLenum light, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glLightfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_Lightfv,cmdlen); __GLX_PUT_LONG(4,light); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glLighti(GLenum light, GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Lighti,16); __GLX_PUT_LONG(4,light); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG(12,param); __GLX_END(16); } void glLightiv(GLenum light, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glLightiv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_Lightiv,cmdlen); __GLX_PUT_LONG(4,light); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glLightModelf(GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LightModelf,12); __GLX_PUT_LONG(4,pname); __GLX_PUT_FLOAT(8,param); __GLX_END(12); } void glLightModelfv(GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glLightModelfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 8+compsize*4; __GLX_BEGIN(X_GLrop_LightModelfv,cmdlen); __GLX_PUT_LONG(4,pname); __GLX_PUT_FLOAT_ARRAY(8,params,compsize); __GLX_END(cmdlen); } void glLightModeli(GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LightModeli,12); __GLX_PUT_LONG(4,pname); __GLX_PUT_LONG(8,param); __GLX_END(12); } void glLightModeliv(GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glLightModeliv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 8+compsize*4; __GLX_BEGIN(X_GLrop_LightModeliv,cmdlen); __GLX_PUT_LONG(4,pname); __GLX_PUT_LONG_ARRAY(8,params,compsize); __GLX_END(cmdlen); } void glLineStipple(GLint factor, GLushort pattern) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LineStipple,12); __GLX_PUT_LONG(4,factor); __GLX_PUT_SHORT(8,pattern); __GLX_END(12); } void glLineWidth(GLfloat width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LineWidth,8); __GLX_PUT_FLOAT(4,width); __GLX_END(8); } void glMaterialf(GLenum face, GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Materialf,16); __GLX_PUT_LONG(4,face); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT(12,param); __GLX_END(16); } void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glMaterialfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_Materialfv,cmdlen); __GLX_PUT_LONG(4,face); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glMateriali(GLenum face, GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Materiali,16); __GLX_PUT_LONG(4,face); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG(12,param); __GLX_END(16); } void glMaterialiv(GLenum face, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glMaterialiv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_Materialiv,cmdlen); __GLX_PUT_LONG(4,face); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glPointSize(GLfloat size) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PointSize,8); __GLX_PUT_FLOAT(4,size); __GLX_END(8); } void glPolygonMode(GLenum face, GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PolygonMode,12); __GLX_PUT_LONG(4,face); __GLX_PUT_LONG(8,mode); __GLX_END(12); } void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Scissor,20); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_END(20); } void glShadeModel(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ShadeModel,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexParameterf,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT(12,param); __GLX_END(16); } void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexParameterfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_TexParameterfv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glTexParameteri(GLenum target, GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexParameteri,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG(12,param); __GLX_END(16); } void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexParameteriv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_TexParameteriv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glTexEnvf(GLenum target, GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexEnvf,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT(12,param); __GLX_END(16); } void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexEnvfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_TexEnvfv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glTexEnvi(GLenum target, GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexEnvi,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG(12,param); __GLX_END(16); } void glTexEnviv(GLenum target, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexEnviv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_TexEnviv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glTexGend(GLenum coord, GLenum pname, GLdouble param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexGend,20); __GLX_PUT_DOUBLE(4,param); __GLX_PUT_LONG(12,coord); __GLX_PUT_LONG(16,pname); __GLX_END(20); } void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexGendv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*8; __GLX_BEGIN(X_GLrop_TexGendv,cmdlen); __GLX_PUT_LONG(4,coord); __GLX_PUT_LONG(8,pname); __GLX_PUT_DOUBLE_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glTexGenf(GLenum coord, GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexGenf,16); __GLX_PUT_LONG(4,coord); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT(12,param); __GLX_END(16); } void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexGenfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_TexGenfv,cmdlen); __GLX_PUT_LONG(4,coord); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glTexGeni(GLenum coord, GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_TexGeni,16); __GLX_PUT_LONG(4,coord); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG(12,param); __GLX_END(16); } void glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glTexGeniv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_TexGeniv,cmdlen); __GLX_PUT_LONG(4,coord); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glInitNames(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_InitNames,4); __GLX_END(4); } void glLoadName(GLuint name) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LoadName,8); __GLX_PUT_LONG(4,name); __GLX_END(8); } void glPassThrough(GLfloat token) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PassThrough,8); __GLX_PUT_FLOAT(4,token); __GLX_END(8); } void glPopName(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PopName,4); __GLX_END(4); } void glPushName(GLuint name) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PushName,8); __GLX_PUT_LONG(4,name); __GLX_END(8); } void glDrawBuffer(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_DrawBuffer,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glClear(GLbitfield mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Clear,8); __GLX_PUT_LONG(4,mask); __GLX_END(8); } void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ClearAccum,20); __GLX_PUT_FLOAT(4,red); __GLX_PUT_FLOAT(8,green); __GLX_PUT_FLOAT(12,blue); __GLX_PUT_FLOAT(16,alpha); __GLX_END(20); } void glClearIndex(GLfloat c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ClearIndex,8); __GLX_PUT_FLOAT(4,c); __GLX_END(8); } void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ClearColor,20); __GLX_PUT_FLOAT(4,red); __GLX_PUT_FLOAT(8,green); __GLX_PUT_FLOAT(12,blue); __GLX_PUT_FLOAT(16,alpha); __GLX_END(20); } void glClearStencil(GLint s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ClearStencil,8); __GLX_PUT_LONG(4,s); __GLX_END(8); } void glClearDepth(GLclampd depth) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ClearDepth,12); __GLX_PUT_DOUBLE(4,depth); __GLX_END(12); } void glStencilMask(GLuint mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_StencilMask,8); __GLX_PUT_LONG(4,mask); __GLX_END(8); } void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ColorMask,8); __GLX_PUT_CHAR(4,red); __GLX_PUT_CHAR(5,green); __GLX_PUT_CHAR(6,blue); __GLX_PUT_CHAR(7,alpha); __GLX_END(8); } void glDepthMask(GLboolean flag) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_DepthMask,8); __GLX_PUT_CHAR(4,flag); __GLX_END(8); } void glIndexMask(GLuint mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_IndexMask,8); __GLX_PUT_LONG(4,mask); __GLX_END(8); } void glAccum(GLenum op, GLfloat value) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Accum,12); __GLX_PUT_LONG(4,op); __GLX_PUT_FLOAT(8,value); __GLX_END(12); } void glPopAttrib(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PopAttrib,4); __GLX_END(4); } void glPushAttrib(GLbitfield mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PushAttrib,8); __GLX_PUT_LONG(4,mask); __GLX_END(8); } void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid1d,24); __GLX_PUT_DOUBLE(4,u1); __GLX_PUT_DOUBLE(12,u2); __GLX_PUT_LONG(20,un); __GLX_END(24); } void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid1f,16); __GLX_PUT_LONG(4,un); __GLX_PUT_FLOAT(8,u1); __GLX_PUT_FLOAT(12,u2); __GLX_END(16); } void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid2d,44); __GLX_PUT_DOUBLE(4,u1); __GLX_PUT_DOUBLE(12,u2); __GLX_PUT_DOUBLE(20,v1); __GLX_PUT_DOUBLE(28,v2); __GLX_PUT_LONG(36,un); __GLX_PUT_LONG(40,vn); __GLX_END(44); } void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid2f,28); __GLX_PUT_LONG(4,un); __GLX_PUT_FLOAT(8,u1); __GLX_PUT_FLOAT(12,u2); __GLX_PUT_LONG(16,vn); __GLX_PUT_FLOAT(20,v1); __GLX_PUT_FLOAT(24,v2); __GLX_END(28); } void glEvalCoord1d(GLdouble u) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord1dv,12); __GLX_PUT_DOUBLE(4,u); __GLX_END(12); } void glEvalCoord1dv(const GLdouble *u) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord1dv,12); __GLX_PUT_DOUBLE(4,u[0]); __GLX_END(12); } void glEvalCoord1f(GLfloat u) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord1fv,8); __GLX_PUT_FLOAT(4,u); __GLX_END(8); } void glEvalCoord1fv(const GLfloat *u) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord1fv,8); __GLX_PUT_FLOAT(4,u[0]); __GLX_END(8); } void glEvalCoord2d(GLdouble u, GLdouble v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord2dv,20); __GLX_PUT_DOUBLE(4,u); __GLX_PUT_DOUBLE(12,v); __GLX_END(20); } void glEvalCoord2dv(const GLdouble *u) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord2dv,20); __GLX_PUT_DOUBLE(4,u[0]); __GLX_PUT_DOUBLE(12,u[1]); __GLX_END(20); } void glEvalCoord2f(GLfloat u, GLfloat v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord2fv,12); __GLX_PUT_FLOAT(4,u); __GLX_PUT_FLOAT(8,v); __GLX_END(12); } void glEvalCoord2fv(const GLfloat *u) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalCoord2fv,12); __GLX_PUT_FLOAT(4,u[0]); __GLX_PUT_FLOAT(8,u[1]); __GLX_END(12); } void glEvalMesh1(GLenum mode, GLint i1, GLint i2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalMesh1,16); __GLX_PUT_LONG(4,mode); __GLX_PUT_LONG(8,i1); __GLX_PUT_LONG(12,i2); __GLX_END(16); } void glEvalPoint1(GLint i) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalPoint1,8); __GLX_PUT_LONG(4,i); __GLX_END(8); } void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalMesh2,24); __GLX_PUT_LONG(4,mode); __GLX_PUT_LONG(8,i1); __GLX_PUT_LONG(12,i2); __GLX_PUT_LONG(16,j1); __GLX_PUT_LONG(20,j2); __GLX_END(24); } void glEvalPoint2(GLint i, GLint j) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_EvalPoint2,12); __GLX_PUT_LONG(4,i); __GLX_PUT_LONG(8,j); __GLX_END(12); } void glAlphaFunc(GLenum func, GLclampf ref) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_AlphaFunc,12); __GLX_PUT_LONG(4,func); __GLX_PUT_FLOAT(8,ref); __GLX_END(12); } void glBlendFunc(GLenum sfactor, GLenum dfactor) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_BlendFunc,12); __GLX_PUT_LONG(4,sfactor); __GLX_PUT_LONG(8,dfactor); __GLX_END(12); } void glLogicOp(GLenum opcode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LogicOp,8); __GLX_PUT_LONG(4,opcode); __GLX_END(8); } void glStencilFunc(GLenum func, GLint ref, GLuint mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_StencilFunc,16); __GLX_PUT_LONG(4,func); __GLX_PUT_LONG(8,ref); __GLX_PUT_LONG(12,mask); __GLX_END(16); } void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_StencilOp,16); __GLX_PUT_LONG(4,fail); __GLX_PUT_LONG(8,zfail); __GLX_PUT_LONG(12,zpass); __GLX_END(16); } void glDepthFunc(GLenum func) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_DepthFunc,8); __GLX_PUT_LONG(4,func); __GLX_END(8); } void glPixelZoom(GLfloat xfactor, GLfloat yfactor) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PixelZoom,12); __GLX_PUT_FLOAT(4,xfactor); __GLX_PUT_FLOAT(8,yfactor); __GLX_END(12); } void glPixelTransferf(GLenum pname, GLfloat param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PixelTransferf,12); __GLX_PUT_LONG(4,pname); __GLX_PUT_FLOAT(8,param); __GLX_END(12); } void glPixelTransferi(GLenum pname, GLint param) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PixelTransferi,12); __GLX_PUT_LONG(4,pname); __GLX_PUT_LONG(8,param); __GLX_END(12); } void glReadBuffer(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ReadBuffer,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyPixels,24); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_PUT_LONG(20,type); __GLX_END(24); } void glDepthRange(GLclampd zNear, GLclampd zFar) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_DepthRange,20); __GLX_PUT_DOUBLE(4,zNear); __GLX_PUT_DOUBLE(12,zFar); __GLX_END(20); } void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Frustum,52); __GLX_PUT_DOUBLE(4,left); __GLX_PUT_DOUBLE(12,right); __GLX_PUT_DOUBLE(20,bottom); __GLX_PUT_DOUBLE(28,top); __GLX_PUT_DOUBLE(36,zNear); __GLX_PUT_DOUBLE(44,zFar); __GLX_END(52); } void glLoadIdentity(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LoadIdentity,4); __GLX_END(4); } void glLoadMatrixf(const GLfloat *m) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LoadMatrixf,68); __GLX_PUT_FLOAT_ARRAY(4,m,16); __GLX_END(68); } void glLoadMatrixd(const GLdouble *m) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LoadMatrixd,132); __GLX_PUT_DOUBLE_ARRAY(4,m,16); __GLX_END(132); } void glMatrixMode(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MatrixMode,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glMultMatrixf(const GLfloat *m) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultMatrixf,68); __GLX_PUT_FLOAT_ARRAY(4,m,16); __GLX_END(68); } void glMultMatrixd(const GLdouble *m) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultMatrixd,132); __GLX_PUT_DOUBLE_ARRAY(4,m,16); __GLX_END(132); } void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Ortho,52); __GLX_PUT_DOUBLE(4,left); __GLX_PUT_DOUBLE(12,right); __GLX_PUT_DOUBLE(20,bottom); __GLX_PUT_DOUBLE(28,top); __GLX_PUT_DOUBLE(36,zNear); __GLX_PUT_DOUBLE(44,zFar); __GLX_END(52); } void glPopMatrix(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PopMatrix,4); __GLX_END(4); } void glPushMatrix(void) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PushMatrix,4); __GLX_END(4); } void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rotated,36); __GLX_PUT_DOUBLE(4,angle); __GLX_PUT_DOUBLE(12,x); __GLX_PUT_DOUBLE(20,y); __GLX_PUT_DOUBLE(28,z); __GLX_END(36); } void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rotatef,20); __GLX_PUT_FLOAT(4,angle); __GLX_PUT_FLOAT(8,x); __GLX_PUT_FLOAT(12,y); __GLX_PUT_FLOAT(16,z); __GLX_END(20); } void glScaled(GLdouble x, GLdouble y, GLdouble z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Scaled,28); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_PUT_DOUBLE(20,z); __GLX_END(28); } void glScalef(GLfloat x, GLfloat y, GLfloat z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Scalef,16); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_PUT_FLOAT(12,z); __GLX_END(16); } void glTranslated(GLdouble x, GLdouble y, GLdouble z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Translated,28); __GLX_PUT_DOUBLE(4,x); __GLX_PUT_DOUBLE(12,y); __GLX_PUT_DOUBLE(20,z); __GLX_END(28); } void glTranslatef(GLfloat x, GLfloat y, GLfloat z) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Translatef,16); __GLX_PUT_FLOAT(4,x); __GLX_PUT_FLOAT(8,y); __GLX_PUT_FLOAT(12,z); __GLX_END(16); } void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Viewport,20); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_END(20); } void glPolygonOffset(GLfloat factor, GLfloat units) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_PolygonOffset,12); __GLX_PUT_FLOAT(4,factor); __GLX_PUT_FLOAT(8,units); __GLX_END(12); } void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexImage1D,32); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,internalformat); __GLX_PUT_LONG(16,x); __GLX_PUT_LONG(20,y); __GLX_PUT_LONG(24,width); __GLX_PUT_LONG(28,border); __GLX_END(32); } void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexImage2D,36); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,internalformat); __GLX_PUT_LONG(16,x); __GLX_PUT_LONG(20,y); __GLX_PUT_LONG(24,width); __GLX_PUT_LONG(28,height); __GLX_PUT_LONG(32,border); __GLX_END(36); } void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexSubImage1D,28); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,xoffset); __GLX_PUT_LONG(16,x); __GLX_PUT_LONG(20,y); __GLX_PUT_LONG(24,width); __GLX_END(28); } void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexSubImage2D,36); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,xoffset); __GLX_PUT_LONG(16,yoffset); __GLX_PUT_LONG(20,x); __GLX_PUT_LONG(24,y); __GLX_PUT_LONG(28,width); __GLX_PUT_LONG(32,height); __GLX_END(36); } void glBindTexture(GLenum target, GLuint texture) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_BindTexture,12); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,texture); __GLX_END(12); } void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if (n < 0) return; cmdlen = 8+n*4+n*4; __GLX_BEGIN(X_GLrop_PrioritizeTextures,cmdlen); __GLX_PUT_LONG(4,n); __GLX_PUT_LONG_ARRAY(8,textures,n); __GLX_PUT_FLOAT_ARRAY(8+n*4,priorities,n); __GLX_END(cmdlen); } void glIndexub(GLubyte c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexubv,8); __GLX_PUT_CHAR(4,c); __GLX_END(8); } void glIndexubv(const GLubyte *c) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Indexubv,8); __GLX_PUT_CHAR(4,c[0]); __GLX_END(8); } void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_BlendColor,20); __GLX_PUT_FLOAT(4,red); __GLX_PUT_FLOAT(8,green); __GLX_PUT_FLOAT(12,blue); __GLX_PUT_FLOAT(16,alpha); __GLX_END(20); } void glBlendEquation(GLenum mode) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_BlendEquation,8); __GLX_PUT_LONG(4,mode); __GLX_END(8); } void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glColorTableParameterfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_ColorTableParameterfv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glColorTableParameteriv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_ColorTableParameteriv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyColorTable,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_END(24); } void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyColorSubTable,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,start); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_END(24); } void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ConvolutionParameterf,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT(12,params); __GLX_END(16); } void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { __GLX_DECLARE_VARIABLES(); compsize = __glConvolutionParameterfv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_ConvolutionParameterfv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_FLOAT_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ConvolutionParameteri,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG(12,params); __GLX_END(16); } void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { __GLX_DECLARE_VARIABLES(); compsize = __glConvolutionParameteriv_size(pname); __GLX_LOAD_VARIABLES(); cmdlen = 12+compsize*4; __GLX_BEGIN(X_GLrop_ConvolutionParameteriv,cmdlen); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,pname); __GLX_PUT_LONG_ARRAY(12,params,compsize); __GLX_END(cmdlen); } void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyConvolutionFilter1D,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_END(24); } void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyConvolutionFilter2D,28); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_PUT_LONG(24,height); __GLX_END(28); } void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Histogram,20); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,internalformat); __GLX_PUT_CHAR(16,sink); __GLX_END(20); } void glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Minmax,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_CHAR(12,sink); __GLX_END(16); } void glResetHistogram(GLenum target) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ResetHistogram,8); __GLX_PUT_LONG(4,target); __GLX_END(8); } void glResetMinmax(GLenum target) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ResetMinmax,8); __GLX_PUT_LONG(4,target); __GLX_END(8); } void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexSubImage3D,40); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,xoffset); __GLX_PUT_LONG(16,yoffset); __GLX_PUT_LONG(20,zoffset); __GLX_PUT_LONG(24,x); __GLX_PUT_LONG(28,y); __GLX_PUT_LONG(32,width); __GLX_PUT_LONG(36,height); __GLX_END(40); } void glActiveTextureARB(GLenum texture) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_ActiveTextureARB,8); __GLX_PUT_LONG(4,texture); __GLX_END(8); } void glMultiTexCoord1dARB(GLenum target, GLdouble s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1dvARB,16); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_LONG(12,target); __GLX_END(16); } void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1dvARB,16); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_LONG(12,target); __GLX_END(16); } void glMultiTexCoord1fARB(GLenum target, GLfloat s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1fvARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,s); __GLX_END(12); } void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1fvARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,v[0]); __GLX_END(12); } void glMultiTexCoord1iARB(GLenum target, GLint s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1ivARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,s); __GLX_END(12); } void glMultiTexCoord1ivARB(GLenum target, const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1ivARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,v[0]); __GLX_END(12); } void glMultiTexCoord1sARB(GLenum target, GLshort s) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1svARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,s); __GLX_END(12); } void glMultiTexCoord1svARB(GLenum target, const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord1svARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,v[0]); __GLX_END(12); } void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2dvARB,24); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_DOUBLE(12,t); __GLX_PUT_LONG(20,target); __GLX_END(24); } void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2dvARB,24); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_LONG(20,target); __GLX_END(24); } void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2fvARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,s); __GLX_PUT_FLOAT(12,t); __GLX_END(16); } void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2fvARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,v[0]); __GLX_PUT_FLOAT(12,v[1]); __GLX_END(16); } void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2ivARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,s); __GLX_PUT_LONG(12,t); __GLX_END(16); } void glMultiTexCoord2ivARB(GLenum target, const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2ivARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,v[0]); __GLX_PUT_LONG(12,v[1]); __GLX_END(16); } void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2svARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,s); __GLX_PUT_SHORT(10,t); __GLX_END(12); } void glMultiTexCoord2svARB(GLenum target, const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord2svARB,12); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,v[0]); __GLX_PUT_SHORT(10,v[1]); __GLX_END(12); } void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3dvARB,32); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_DOUBLE(12,t); __GLX_PUT_DOUBLE(20,r); __GLX_PUT_LONG(28,target); __GLX_END(32); } void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3dvARB,32); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_PUT_LONG(28,target); __GLX_END(32); } void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3fvARB,20); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,s); __GLX_PUT_FLOAT(12,t); __GLX_PUT_FLOAT(16,r); __GLX_END(20); } void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3fvARB,20); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,v[0]); __GLX_PUT_FLOAT(12,v[1]); __GLX_PUT_FLOAT(16,v[2]); __GLX_END(20); } void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3ivARB,20); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,s); __GLX_PUT_LONG(12,t); __GLX_PUT_LONG(16,r); __GLX_END(20); } void glMultiTexCoord3ivARB(GLenum target, const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3ivARB,20); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,v[0]); __GLX_PUT_LONG(12,v[1]); __GLX_PUT_LONG(16,v[2]); __GLX_END(20); } void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3svARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,s); __GLX_PUT_SHORT(10,t); __GLX_PUT_SHORT(12,r); __GLX_END(16); } void glMultiTexCoord3svARB(GLenum target, const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord3svARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,v[0]); __GLX_PUT_SHORT(10,v[1]); __GLX_PUT_SHORT(12,v[2]); __GLX_END(16); } void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4dvARB,40); __GLX_PUT_DOUBLE(4,s); __GLX_PUT_DOUBLE(12,t); __GLX_PUT_DOUBLE(20,r); __GLX_PUT_DOUBLE(28,q); __GLX_PUT_LONG(36,target); __GLX_END(40); } void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4dvARB,40); __GLX_PUT_DOUBLE(4,v[0]); __GLX_PUT_DOUBLE(12,v[1]); __GLX_PUT_DOUBLE(20,v[2]); __GLX_PUT_DOUBLE(28,v[3]); __GLX_PUT_LONG(36,target); __GLX_END(40); } void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4fvARB,24); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,s); __GLX_PUT_FLOAT(12,t); __GLX_PUT_FLOAT(16,r); __GLX_PUT_FLOAT(20,q); __GLX_END(24); } void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4fvARB,24); __GLX_PUT_LONG(4,target); __GLX_PUT_FLOAT(8,v[0]); __GLX_PUT_FLOAT(12,v[1]); __GLX_PUT_FLOAT(16,v[2]); __GLX_PUT_FLOAT(20,v[3]); __GLX_END(24); } void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4ivARB,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,s); __GLX_PUT_LONG(12,t); __GLX_PUT_LONG(16,r); __GLX_PUT_LONG(20,q); __GLX_END(24); } void glMultiTexCoord4ivARB(GLenum target, const GLint *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4ivARB,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,v[0]); __GLX_PUT_LONG(12,v[1]); __GLX_PUT_LONG(16,v[2]); __GLX_PUT_LONG(20,v[3]); __GLX_END(24); } void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4svARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,s); __GLX_PUT_SHORT(10,t); __GLX_PUT_SHORT(12,r); __GLX_PUT_SHORT(14,q); __GLX_END(16); } void glMultiTexCoord4svARB(GLenum target, const GLshort *v) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MultiTexCoord4svARB,16); __GLX_PUT_LONG(4,target); __GLX_PUT_SHORT(8,v[0]); __GLX_PUT_SHORT(10,v[1]); __GLX_PUT_SHORT(12,v[2]); __GLX_PUT_SHORT(14,v[3]); __GLX_END(16); }