/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tris.c,v 1.1 2000/06/20 05:08:40 dawes Exp $ * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * * David S. Miller */ #include "types.h" #include "vbrender.h" #include #include #include "mm.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_depth.h" #include "ffb_context.h" #include "ffb_vb.h" #include "ffb_tris.h" #include "ffb_lock.h" #include "extensions.h" #include "vb.h" #include "dd.h" #undef TRI_DEBUG #ifdef TRI_DEBUG #define FFB_DUMP_PRIM(name) \ fprintf(stderr, "FFB: Begin primitive %s%s%s" #name ".\n", \ (IND & FFB_TRI_OFFSET_BIT) ? "OFFSET " : "", \ (IND & FFB_TRI_FLAT_BIT) ? "FLAT " : "", \ (IND & FFB_TRI_TWOSIDE_BIT) ? "TWOSIDE " : "") #define FFB_DUMP_VERTEX(V) \ fprintf(stderr, "FFB: VERTEX ARGB(%c%x.%08x:%c%x.%08x:%c%x.%08x:%c%x.%08x) " \ "XYZ(%04x.%04x:%04x.%04x:%c%x.%08x)\n", \ (((V)->color[which_color].alpha & (1 << 31)) ? '-' : ' '), \ (((V)->color[which_color].alpha & (1 << 30)) >> 30), \ (((V)->color[which_color].alpha & ((1 << 30) - 1))), \ (((V)->color[which_color].red & (1 << 31)) ? '-' : ' '), \ (((V)->color[which_color].red & (1 << 30)) >> 30), \ (((V)->color[which_color].red & ((1 << 30) - 1))), \ (((V)->color[which_color].green & (1 << 31)) ? '-' : ' '), \ (((V)->color[which_color].green & (1 << 30)) >> 30), \ (((V)->color[which_color].green & ((1 << 30) - 1))), \ (((V)->color[which_color].blue & (1 << 31)) ? '-' : ' '), \ (((V)->color[which_color].blue & (1 << 30)) >> 30), \ (((V)->color[which_color].blue & ((1 << 30) - 1))), \ (((V)->x >> 16)), (((V)->x & ((1 << 16) - 1))), \ (((V)->y >> 16)), (((V)->y & ((1 << 16) - 1))), \ (((V)->z & (1 << 31)) ? '-' : ' '), \ (((V)->z & (1 << 30)) >> 30), \ (((V)->z & ((1 << 30) - 1)))) #else #define FFB_DUMP_PRIM(name) do { } while(0) #define FFB_DUMP_VERTEX(V) do { } while(0) #endif #define FFB_TRI_FLAT_BIT 0x01 #define FFB_TRI_TWOSIDE_BIT 0x02 #define FFB_TRI_OFFSET_BIT 0x04 #define FFB_TRI_CULL_BIT 0x08 #define FFB_TRI_ALPHA_BIT 0x10 #define FFB_TRI_FALLBACK_BIT 0x20 static triangle_func ffb_tri_tab[0x40]; static quad_func ffb_quad_tab[0x40]; #define IND (0) #define TAG(x) x #include "ffb_tritmp.h" #define IND (FFB_TRI_FLAT_BIT) #define TAG(x) x##_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_OFFSET_BIT) #define TAG(x) x##_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_TWOSIDE_BIT) #define TAG(x) x##_twoside #include "ffb_tritmp.h" #define IND (FFB_TRI_TWOSIDE_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_twoside_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_twoside_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_twoside_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT) #define TAG(x) x##_cull #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_cull_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_cull_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_cull_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT) #define TAG(x) x##_cull_twoside #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_cull_twoside_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_cull_twoside_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_cull_twoside_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT) #define TAG(x) x##_alpha #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_alpha_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_TWOSIDE_BIT) #define TAG(x) x##_alpha_twoside #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_twoside_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_alpha_twoside_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_twoside_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT) #define TAG(x) x##_alpha_cull #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_cull_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_alpha_cull_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_cull_offset_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT) #define TAG(x) x##_alpha_cull_twoside #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_cull_twoside_flat #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT) #define TAG(x) x##_alpha_cull_twoside_offset #include "ffb_tritmp.h" #define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_TWOSIDE_BIT|FFB_TRI_OFFSET_BIT|FFB_TRI_FLAT_BIT) #define TAG(x) x##_alpha_cull_twoside_offset_flat #include "ffb_tritmp.h" void ffbDDTrifuncInit() { init(); init_flat(); init_offset(); init_offset_flat(); init_twoside(); init_twoside_flat(); init_twoside_offset(); init_twoside_offset_flat(); init_cull(); init_cull_flat(); init_cull_offset(); init_cull_offset_flat(); init_cull_twoside(); init_cull_twoside_flat(); init_cull_twoside_offset(); init_cull_twoside_offset_flat(); init_alpha(); init_alpha_flat(); init_alpha_offset(); init_alpha_offset_flat(); init_alpha_twoside(); init_alpha_twoside_flat(); init_alpha_twoside_offset(); init_alpha_twoside_offset_flat(); init_alpha_cull(); init_alpha_cull_flat(); init_alpha_cull_offset(); init_alpha_cull_offset_flat(); init_alpha_cull_twoside(); init_alpha_cull_twoside_flat(); init_alpha_cull_twoside_offset(); init_alpha_cull_twoside_offset_flat(); } void ffbDDChooseTriRenderState(GLcontext *ctx) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); GLuint flags = ctx->TriangleCaps; GLuint ind = 0; if (!flags) { fmesa->TriangleFunc = ffb_tri_tab[0]; fmesa->QuadFunc = ffb_quad_tab[0]; return; } if (ctx->Texture.ReallyEnabled) { fmesa->TriangleFunc = NULL; fmesa->QuadFunc = NULL; return; } if (flags & DD_FLATSHADE) ind |= FFB_TRI_FLAT_BIT; if (flags & DD_TRI_CULL) ind |= FFB_TRI_CULL_BIT; if (ctx->Polygon.SmoothFlag) ind |= FFB_TRI_FALLBACK_BIT; if (flags & DD_TRI_OFFSET) ind |= FFB_TRI_OFFSET_BIT; if (flags & DD_TRI_LIGHT_TWOSIDE) ind |= FFB_TRI_TWOSIDE_BIT; /* If blending or the alpha test is enabled we need to * provide alpha components to the chip, else we can * do without it and thus feed vertex data to the chip * more efficiently. */ if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) ind |= FFB_TRI_ALPHA_BIT; fmesa->TriangleFunc = ffb_tri_tab[ind]; fmesa->QuadFunc = ffb_quad_tab[ind]; }