/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h,v 1.2 2001/08/18 02:51:07 dawes Exp $ */ /* * Original rewrite: * Gareth Hughes , 29 Sep - 1 Oct 2000 * * Authors: * Gareth Hughes * Brian Paul * Keith Whitwell * */ #ifndef __TDFX_TRIS_H__ #define __TDFX_TRIS_H__ #ifdef GLX_DIRECT_RENDERING #include "tdfx_vb.h" #include "tdfx_render.h" extern void tdfxDDChooseRenderState( GLcontext *ctx ); extern void tdfxDDTriangleFuncsInit( void ); #define TDFX_FLAT_BIT 0x01 #define TDFX_OFFSET_BIT 0x02 #define TDFX_TWOSIDE_BIT 0x04 #define TDFX_CLIPRECT_BIT 0x10 #define TDFX_FALLBACK_BIT 0x20 #define TDFX_MAX_TRIFUNC 0x40 static __inline void tdfx_draw_triangle( tdfxContextPtr fxMesa, tdfxVertex *v0, tdfxVertex *v1, tdfxVertex *v2 ) { fxMesa->Glide.grDrawTriangle( v0, v1, v2 ); } static __inline void tdfx_draw_point( tdfxContextPtr fxMesa, tdfxVertex *tmp, float sz ) { if ( sz <= 1.0 ) { /* Save and restore original x,y rather than copying whole * vertex. */ GLfloat x = tmp->v.x, y = tmp->v.y; tmp->v.x += PNT_X_OFFSET - TRI_X_OFFSET; tmp->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET; fxMesa->Glide.grDrawPoint( tmp ); tmp->v.x = x; tmp->v.y = y; } else { const GLfloat xLeft = tmp->v.x - 0.5 * sz - TRI_X_OFFSET + PNT_X_OFFSET; const GLfloat xRight = tmp->v.x + 0.5 * sz - TRI_X_OFFSET + PNT_X_OFFSET; const GLfloat yBot = tmp->v.y - 0.5 * sz - TRI_Y_OFFSET + PNT_Y_OFFSET; const GLfloat yTop = tmp->v.y + 0.5 * sz - TRI_Y_OFFSET + PNT_Y_OFFSET; tdfxVertex verts[4]; verts[0] = *tmp; verts[1] = *tmp; verts[2] = *tmp; verts[3] = *tmp; verts[0].v.x = xLeft; verts[0].v.y = yBot; verts[1].v.x = xRight; verts[1].v.y = yBot; verts[2].v.x = xRight; verts[2].v.y = yTop; verts[3].v.x = xLeft; verts[3].v.y = yTop; fxMesa->Glide.grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, 4, verts, sizeof(tdfxVertex) ); } } static __inline void tdfx_draw_line( tdfxContextPtr fxMesa, tdfxVertex *tmp0, tdfxVertex *tmp1, float width ) { if ( width <= 1.0 ) { /* Faster to save and restore 4 dwords than to copy 32 dwords. */ GLfloat x0 = tmp0->v.x, y0 = tmp0->v.y; GLfloat x1 = tmp1->v.x, y1 = tmp1->v.y; tmp0->v.x += LINE_X_OFFSET - TRI_X_OFFSET; tmp0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; tmp1->v.x += LINE_X_OFFSET - TRI_X_OFFSET; tmp1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; fxMesa->Glide.grDrawLine(tmp0, tmp1); tmp0->v.x = x0; tmp0->v.y = y0; tmp1->v.x = x1; tmp1->v.y = y1; } else { tdfxVertex verts[4]; float dx, dy, ix, iy; dx = tmp0->v.x - tmp1->v.x; dy = tmp0->v.y - tmp1->v.y; if (dx * dx > dy * dy) { iy = width * .5; ix = 0; } else { iy = 0; ix = width * .5; } verts[0] = *tmp0; verts[1] = *tmp0; verts[2] = *tmp1; verts[3] = *tmp1; verts[0].v.x = tmp0->v.x - ix; verts[0].v.y = tmp0->v.y - iy; verts[1].v.x = tmp0->v.x + ix; verts[1].v.y = tmp0->v.y + iy; verts[2].v.x = tmp1->v.x + ix; verts[2].v.y = tmp1->v.y + iy; verts[3].v.x = tmp1->v.x - ix; verts[3].v.y = tmp1->v.y - iy; fxMesa->Glide.grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, 4, verts, sizeof(tdfxVertex) ); } } void tdfxDDToggleTriCliprects( GLcontext *ctx ); #endif /* GLX_DIRECT_RENDERING */ #endif /* __TDFX_TRIS_H__ */