/* $Xorg: objects.c,v 1.3 2000/08/17 19:46:30 cpqbld Exp $ */ /* Copyright International Business Machines, Corp. 1991 * All Rights Reserved * Copyright Lexmark International, Inc. 1991 * All Rights Reserved * * License to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of IBM or Lexmark not be * used in advertising or publicity pertaining to distribution of the * software without specific, written prior permission. * * IBM AND LEXMARK PROVIDE THIS SOFTWARE "AS IS", WITHOUT ANY WARRANTIES OF * ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, * AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. THE ENTIRE RISK AS TO THE * QUALITY AND PERFORMANCE OF THE SOFTWARE, INCLUDING ANY DUTY TO SUPPORT * OR MAINTAIN, BELONGS TO THE LICENSEE. SHOULD ANY PORTION OF THE * SOFTWARE PROVE DEFECTIVE, THE LICENSEE (NOT IBM OR LEXMARK) ASSUMES THE * ENTIRE COST OF ALL SERVICING, REPAIR AND CORRECTION. IN NO EVENT SHALL * IBM OR LEXMARK BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF * THIS SOFTWARE. */ /* $XFree86: xc/lib/font/Type1/objects.c,v 1.9 2001/01/17 19:43:22 dawes Exp $ */ /* OBJECTS CWEB V0025 ******** */ /* :h1.OBJECTS Module - TYPE1IMAGER Objects Common Routines This module defines and implements the C structures that represent objects in the TYPE1IMAGER. All common routines for manipulating these objects are defined in this module. Specific routines for specific objects are defined in the modules that deal with that object type. &author. Jeffrey B. Lotspiech (lotspiech@almaden.ibm.com) :h3.Include Files The included files are: */ #define GLOBALS 1 /* see :hdref refid=debugvar. */ /* The following two includes are C standards; we include them because we use 'toupper' and the 'str'-type functions in this module. Potentially these may be defined as macros; if these ".h" files do not exist on your system it is a pretty safe bet that these are external entry points and you do do not need to include these header files. */ #ifndef FONTMODULE #include #include #include #include "os.h" #else #include "Xdefs.h" /* Bool declaration */ #include "Xmd.h" /* INT32 declaration */ #include "os.h" #include "xf86_ansic.h" #endif /* override incorrect system functions; for example you might define a macro for "strcpy" that diverts it to "my_strcpy". */ /* moved these includes from above the */ /* was included first (it contains com- */ /* piler defines). dsr 081291 */ #include "objects.h" #include "spaces.h" #include "paths.h" #include "regions.h" #include "fonts.h" #include "pictures.h" #include "strokes.h" #include "cluts.h" static char *TypeFmt(int type); /* :h3.The "pointer" Macro - Define a Generic Pointer Sadly, many compilers will give a warning message when a pointer to one structure is assigned to a pointer to another. We've even seen some that give severe errors (when the wrong pointer type is used as an initializer or returned from a function). TYPE1IMAGER has routines like Dup and Allocate that are perfectly willing to duplicate or allocate any of a number of different types of structures. How to declare them in a truely portable way? Well, there is no single good answer that I've found. You can always beg the question and "cast" everything. I find this distracting and the resulting code ugly. On the other hand, we have found at least one compiler that will accept "void *" as a generic pointer that can assigned to any other pointer type without error or warning (apparently this is also the ANSI standard). So, we define "void *" to be a generic pointer. (You might have to change this for your compiler; the "ifndef" allows the change to be made on the command line if you want.) :i1/portability assumptions/ */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.Functions Provided to the TYPE1IMAGER User This module provides the following TYPE1IMAGER entry points: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* Note that entry points that are intended for use external to TYPE1IMAGER begin with the characters :q/xi/. Macros are used to make the names more mnemonic. */ /* :h3.Functions Provided to Other Modules This module provides the following functions for other modules: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* Note that entry points that intended for use within TYPE1IMAGER, but which must be global because they are used across module boundaries, begin with the characters :q/I_/. Macros are used to make the names more mnemonic. Entry points totally within a module use mnemonic names and are declared :hp2/static/. One of the compilers I used had a bug when static functions were passed as addresses. Thus, some functions which are logically "static" are not so declared. Note also the trick of declaring routines, like Consume(), with a variable number of arguments. To avoid the restrictions on variable numbers of arguments in the macro processor, we just replace the text 'Consume' with 'I_Consume'. */ /* :h3.Macros Provided to Other Modules This is the module where we define all the useful constants like TRUE, FALSE, and NULL, and simple expressions like MIN(), MAX(), and ABS(). We might as well get to it right here: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* Notice that upper case is used for constant values and macro definitions. I generally follow that convention. Many more global macros are defined later in this module. */ /* :h2.Basic TYPE1IMAGER Object Structure All TYPE1IMAGER objects which are available to the user have a common header. This header is defined below: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* The following define is an attempt to centralize the definition of the common xobject data shared by structures that are derived from the generic xobject structure. For example, the structure font, defined in fonts.shr : &code. struct font { char type; char flag; int references; ... other data types & structs ... } &ecode. would now be defined as: &code. struct font { XOBJ_COMMON ... other data types & structs ... } &ecode. Thus we have a better-structured inheritance mechanism. 3-26-91 PNM */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.Object Type Definitions These constants define the values which go in the 'type' field of an TYPE1IMAGER object structure: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.Flag Byte Definitions Many programmers define flag bits as a mask (for example, 0x04), and test, set, and reset them as follows: &code. if ((flag & PERMANENT) != 0) flag |= PERMANENT; flag &= &inv.PERMANENT; :exmp. I favor a style where the 'if' statement can ask a question: &code. if (ISPERMANENT(flag)) flag |= ISPERMANENT(ON); flag &= &inv.ISPERMANENT(ON); :exmp. This said, we now define two bit settings of the flag byte of the object. "ISPERMANENT" will be set by the user, when he calls Permanent(). "ISIMMORTAL" will be used for compiled-in objects that we don't want the user to ever destroy. */ /*SHARED LINE(S) ORIGINATED HERE*/ /* Flag bit definitions that apply to all objects are assigned starting with the least significant (0x01) bit. Flag bit definitions specific to a certain object type are assigned starting with the most significant (0x80) bit. We hope they never meet. */ /* :h3 id=preserve.PRESERVE() Macro Occasionally an TYPE1IMAGER operator is implemented by calling other TYPE1IMAGER operators. For example, Arc2() calls Conic(). When we call more than one operator as a subroutine, we have to be careful of temporary objects. A temporary object will be consumed by the subroutine operator and then is no longer available for the caller. This can be prevented simply by bumping a temporary object's reference count. */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.RefRoll() Macro to Detect References Count Rollover The following macro is designed to check for reference count rollover. A return value of TRUE means rollover has not occurred; a return value of FALSE means we cannot increment the reference count. Note also that those functions that use this macro must decrement the reference count afterwards. 3-26-91 PNM */ #define RefRoll(obj) (++(obj)->references > 0) /* :h2.TYPE1IMAGER Object Functions :h3.LONGCOPY() - Macro to Copy "long" Aligned Data Copying arbitrary bytes in C is a bit of a problem. "strcpy" can't be used, because 0 bytes are special-cased. Most environments have a routine "memcopy" or "bcopy" or "bytecopy" that copies memory containing zero bytes. Sadly, there is no standard on the name of such a routine, which makes it impossible to write truely portable code to use it. It turns out that TYPE1IMAGER, when it wants to copy data, frequently knows that both the source and destination are aligned on "long" boundaries. This allows us to copy by using "long *" pointers. This is usually very efficient on almost all processors. Frequently, it is more efficient than using general-purpose assembly language routines. So, we define a macro to do this in a portable way. "dest" and "source" must be long-aligned, and "bytes" must be a multiple of "sizeof(long)": */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.Allocate() - Allocating a Memory Block Allocate returns a pointer to memory object that is a copy of the template passed (if any). In addition, extra bytes may be allocated contiguously with the object. (This may be useful for variable size objects such as edge lists. See :hdref refid=regions..) Allocate() always returns a non-immortal object, even if the template is immortal. Therefore a non-NULL template must have a "flag" byte. If the template is NULL, then 'size' bytes are cleared to all NULLs. If the template is non-NULL, a new object is allocated in memory. It therefore seems logical that its reference count field should be set to 1. So, a nun-NULL template must also have a "references" field. PNM 3-26-91 */ struct xobject * t1_Allocate(int size, /* number of bytes to allocate & initialize */ pointer ptr, /* example structure to allocate */ int extra) /* any extra uninitialized bytes needed contiguously */ { register struct xobject *template = (struct xobject *)ptr; register struct xobject *r; /* * round up 'size' and 'extra' to be an integer number of 'long's: */ size = (size + sizeof(long) - 1) & -(int)sizeof(long); extra = (extra + sizeof(long) - 1) & -(int)sizeof(long); if (size + extra <= 0) abort("Non-positive allocate?"); r = (struct xobject *) xiMalloc(size + extra); while (r == NULL) { if (!GimeSpace()) { IfTrace1(TRUE, "malloc attempted %d bytes.\n", size + extra); abort("We have REALLY run out of memory"); } r = (struct xobject *) xiMalloc(size + extra); } /* * copy the template into the new memory: */ if (template != NULL) { /* Added references count decrement if template is not permanent. This is for the case where Allocate is called by a Dupxxxx function, which was in turn called by Unique(). (PNM) */ if (!ISPERMANENT(template->flag)) --template->references; LONGCOPY(r, template, size); r->flag &= ~(ISPERMANENT(ON) | ISIMMORTAL(ON)); /* added reference field 3-2-6-91 PNM */ r->references = 1; } else { register char **p1; for (p1=(char **)r; size > 0; size -= sizeof(char *)) *p1++ = NULL; } if (MemoryDebug > 1) { register long *L; L = (long *) r; IfTrace4(TRUE, "Allocating at %x: %x %x %x\n", L, L[-1], L[0], L[1]); } return(r); } /* :h3.Free() - Frees an Allocated Object This routine makes a sanity check to make sure the "type" field of the standard object structure has not been cleared. If the object is not a standard structure, then the macro "NonObjectFree" is available that does not perform this check. In either case, the object must not be the NULL pointer. This preserves portability, as the C system xiFree() will not always accept NULL. */ void Free(pointer objPtr) { struct xobject *obj = (struct xobject *)objPtr; /* structure to free */ if (obj->type == INVALIDTYPE) abort("Free of already freed object?"); obj->type = INVALIDTYPE; if (MemoryDebug > 1) { register long *L; L = (long *) obj; IfTrace4(TRUE,"Freeing at %x: %x %x %x\n", L, L[-1], L[0], L[1]); } xiFree((long *)obj); } /* :h3.Permanent() - Makes an Object Permanent Real simple--just set a flag. Every routine that consumes its objects (which is almost every user entry) must check this flag, and not consume the object if it is set. If a temporary object is made permanent, and there is more than one reference to it, we must first Copy() it, then set the ISPERMANENT flag. Note also that the reference count must be incremented when an object is changed from temporary to permanent (see the ISUNIQUE macro). Note that the purpose of this function is to convert an object into a permanent object: If it was permanent to begin with, we do nothing; If it was temporary and unique, we set the PERMANENT flag and increment the reference count; If it was temporary and nonunique, we must make a unique Copy(), set the PERMANENT flag, and set the reference count to 2. We must also decrement the original object's reference count, because what we have done is to change one of the old temporary handles to a permanent one. 3-26-91 PNM */ struct xobject * t1_Permanent(pointer objPtr) { struct xobject *obj = (struct xobject *)objPtr; /* object to be made permanent */ IfTrace1((MustTraceCalls),"Permanent(%z)\n", obj); if ( (obj != NULL) && ( !(ISPERMANENT(obj->flag)) ) ) { /* there is a non-NULL, temporary object to be made permanent. If there are multiple references to this object, first get a new COPY(). Note also that we have to decrement the reference count if we do a Copy() here, because we are consuming the temporary argument passed, and returning a unique, permanent one. */ if ( obj->references > 1) { obj = Copy(obj); } /* now set the permanent flag, and increment the reference count, since a temporary object has now become permanent. */ obj->references++; obj->flag |= ISPERMANENT(ON); } return(obj); } #ifdef notused /* :h3.Temporary() - Undoes the Effect of "Permanent()" This simply resets the "ISPERMANENT" flag. If a permanent object is made temporary, and there is more than one reference to it, we must first Copy() it, then reset the ISPERMANENT flag. However, if the permanent object has obly one reference, we need only decrement the reference count ( and reset the flag). Note that this function, in the case of a PERMANENT argument, basically converts the PERMANENT handle to a TEMPORARY one. Thus, in the case of a nonunique, permanent argument passed, we not only make a Copy(), we also decrement the reference count, to reflect the fact that we have lost a permanent handle and gained a temporary one. PNM 3-2-6-91 */ struct xobject * xiTemporary(pointer objPtr) { register struct xobject *obj = (struct xobject *)objPtr; /* object to be made permanent */ IfTrace1((MustTraceCalls),"Temporary(%z)\n", obj); if (obj != NULL) { /* if it's already temporary, there's nothing to do. */ if ISPERMANENT(obj->flag) { /* if there are multiple references to this object, get a Copy we can safely alter. Recall that the reference count is incremented for permanent objects. Recall further that Copy returns an object with the same flag state and a reference count of 2 (for PERMANENT objects). Thus, regardless of whether or not we need to copy a permanent object, we still decrement its reference count and reset the flag. */ if (obj->references != 2 || ISIMMORTAL(obj->flag)) { /* not unique; consume handle, get a temporary Copy! */ obj = Copy(obj); } /* else decrement the reference count (since it's going from permanent to temporary) and clear the flag. */ else { obj->references--; obj->flag &= ~ISPERMANENT(ON); } } } return(obj); } #endif /* notused */ /* :h3.Dup() - Duplicate an Object Dup will increment the reference count of an object, only making a Copy() if needed. Note that Dup() retains the state of the permanent flag. 3-26-91 PNM */ struct xobject * t1_Dup(pointer objPtr) { register struct xobject *obj = (struct xobject *)objPtr; /* object to be duplicated */ register char oldflag; /* copy of original object's flag byte */ IfTrace1((MustTraceCalls),"Dup(%z)\n", obj); if (obj == NULL) return(NULL); /* An immortal object must be Copy'ed, so that we get a mortal copy of it, since we try not to destroy immortal objects. */ if (ISIMMORTAL(obj->flag)) return(Copy(obj)); /* if incrementing the reference count doesn't cause the count to wrap, simply return the object with the count bumped. Note that the RefRoll macro increments the count to perform the rollover check, so we must decrement the count. */ if (RefRoll(obj)) return(obj); /* that didn't work out, so put the count back and call Copy(). */ --obj->references; oldflag = obj->flag; obj = Copy(obj); if (ISPERMANENT(oldflag)) obj = Permanent(obj); return(obj); } /* :h3.Copy() - Make a New Copy of an Object This is the generic Copy() where the object type is unknown. There are specific Copyxxx functions for known object types. Copy will create a NEW temporary object, and WILL NOT simply bump the reference count. Sometimes duplicating an object is just as simple as Allocating with it as a template. But other objects are complicated linked lists. So, we let each module provide us a routine (or macro) that duplicates the objects it knows about. */ struct xobject * t1_Copy(pointer objPtr) { register struct xobject *obj = (struct xobject *)objPtr; /* object to be Copy'ed */ if (obj == NULL) return(NULL); if (ISPATHTYPE(obj->type)) obj = (struct xobject *) CopyPath((struct segment *)obj); else switch (obj->type) { case SPACETYPE: obj = (struct xobject *) CopySpace((struct XYspace *)obj); break; case FONTTYPE: obj = (struct xobject *) CopyFont(obj); break; case REGIONTYPE: obj = (struct xobject *) CopyRegion((struct region *)obj); break; case PICTURETYPE: obj = (struct xobject *) CopyPicture(obj); break; case LINESTYLETYPE: obj = (struct xobject *) CopyLineStyle(obj); break; case STROKEPATHTYPE: obj = (struct xobject *) CopyStrokePath(obj); break; case CLUTTYPE: obj = (struct xobject *) CopyCLUT(obj); break; default: return(ArgErr("Copy: invalid object", obj, NULL)); } return(obj); } /* :h3.Destroy() - Destroys an Object This can get complicated. Just like with Copy(), we let the experts handle it. */ struct xobject * Destroy(pointer objPtr) { register struct xobject *obj = (struct xobject *)objPtr; /* object to be destroyed */ IfTrace1((MustTraceCalls),"Destroy(%z)\n", obj); if (obj == NULL) return(NULL); if (ISIMMORTAL(obj->flag)) { IfTrace1(TRUE,"Destroy of immortal object %z ignored\n", obj); return(NULL); } if (ISPATHTYPE(obj->type)) KillPath((struct segment *)obj); else { switch (obj->type) { case REGIONTYPE: KillRegion((struct region *)obj); break; case SPACETYPE: KillSpace(obj); break; case LINESTYLETYPE: KillLineStyle(obj); break; case FONTTYPE: KillFont(obj); break; case PICTURETYPE: KillPicture(obj); break; case STROKEPATHTYPE: KillStrokePath(obj); break; case CLUTTYPE: KillCLUT(obj); break; default: return(ArgErr("Destroy: invalid object", obj, NULL)); } } return(NULL); } /* :h2.Generally Useful Macros :h3.FOLLOWING() - Macro to Point to the Data Following a Structure There are several places in TYPE1IMAGER where we will allocate variable data that belongs to a structure immediately after that structure. This is a performance technique, because it reduces the number of trips we have to take through xiMalloc() and xiFree(). It turns out C has a very convenient way to point past a structure--if 'p' is a pointer to a structure, 'p+1' is a pointer to the data after it. This behavior of C is somewhat startling and somewhat hard to follow, if you are not used to it, so we define a macro to point to the data following a structure: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.TYPECHECK() - Verify the Type of an Argument This macro tests the type of an argument. If the test fails, it consumes any other arguments as necessary and causes the imbedding routine to return the value 'whenBAD'. Note that the consumeables list should be an argument list itself, for example (0) or (2,A,B). See :hdref refid=consume. below. */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.ARGCHECK() - Perform an Arbitrary Check on an Argument This macro is a generalization of TYPECHECK to take an arbitrary predicate. If the error occurs (i.e., the predicate is true), the arbitrary message 'msg' is returned. */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.TYPENULLCHECK() - Extension of TYPECHECK() for NULL arguments Many routines allow NULLs to be passed as arguments. 'whenBAD' will be returned in this case, too. */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.MAKECONSUME() - Create a "Consume"-type Macro Consuming an object means destroying it if it is not permanent. This logic is so common to all the routines, that it is immortalized in this macro. For example, ConsumePath(p) can be simply defined as MAKECONSUME(p,KillPath(p)). In effect, this macro operates on a meta-level. :i1/consuming objects/ */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.MAKEUNIQUE() - Create a "Unique"-type Macro Many routines are written to modify their arguments in place. Thus, they want to insure that they duplicate an object if it is permanent. This is called making an object "unique". For example, UniquePath(p) can be simply defined as MAKEUNIQUE(p,DupPath(p)). :i1/unique objects/ */ /*SHARED LINE(S) ORIGINATED HERE*/ /* An object is unique (and directly alterable) if there is only one reference to it, and it is not permanent (in which case we increment the reference count, so we don't have to check the permanent bit). 3-26-91 PNM Note the rules for making a unique object: &drawing. IF (obj->references = 1) return(obj); ELSE (references > 1) IF (ISPERMANENT(obj->flag)) return(Dupxxx(obj)); ELSE (nonunique, temporary object!) obj->references--; return(Dupxxx(obj)); &edrawing. If we must make a Copy of a nonunique, temporary object, we decrement reference count of the original object! */ /* :h3.Unique() - Make a Unique Object Here is a generic 'Unique' function if the object type is not known. Why didn't we build it with the MAKEUNIQUE macro, you ask? Well, we used to, but there is at least one damn compiler in the world that raises errors if the types of an "(a) ? b : c" expression do not match. Also, when we changed Dup() to retain the permanent/temporary flag, we wanted to make sure "Unique" always returned a temporary object. Note that we cannot use Dup() to create a copy of the object in question, because Dup() may simply bump the reference count, and not return a unique copy to us. That is why we use t1_Copy(). The purpose of this function is to make sure we have a copy of an object that we can safely alter: :ol. :li.If we have a unique, temporary object, we simply return the argument. :li.If we have a nonunique, temporary object, we have to make a new copy of it, and decrement the reference count of the original object, to reflect the fact that we traded temporary handles. :li.If we have a permanent object, we make a temporary copy of it, but we do not decrement the reference count of the original permanent object, because permanent objects, by definition, are persistent. 3-2-6-91 PNM :eol. */ struct xobject * t1_Unique(pointer objPtr) { struct xobject *obj = (struct xobject *)objPtr; /* if the original object is not already unique, make a unique copy...Note also that if the object was not permanent, we must consume the old handle! 3-26-91 PNM NOTE : consumption of the old handle moved to Allocate. 4-18-91 */ if (!obj || obj->references == 1) return(obj); obj = Copy(obj); /* and make sure we return a temporary object ! */ if (ISPERMANENT(obj->flag)) { obj->flag &= ~ISPERMANENT(ON); obj->references--; } return(obj); } /* :h2.Initialization, Error, and Debug Routines :h3 id=debugvar.Declarations for Debug Purposes We declare all the debug flags here. Some link editors make the not unreasonable restriction that only one module may declare and initialize global variables; all the rest must declare the variable 'extern'. This is logical, but is somewhat awkward to implement with C include files. We solve the problem by temporarily making the name 'extern' a null name if GLOBALS is defined. (GLOBALS is only defined in this OBJECTS module.) Since 'externs' can't be initialized, we have to handle that with #defines too. :i1/GLOBALS (&#define.)/ */ /*SHARED LINE(S) ORIGINATED HERE*/ static char *ErrorMessage = NULL; /* :h3.Pragmatics() - Set/Reset Debug Flags We provide a controlled way for the TYPE1IMAGER user to set and reset our debugging and tracing: */ void Pragmatics(char *username, /* name of the flag */ int value) /* value to set it to */ { register char *p; /* temporary loop variable */ #define NAMESIZE 40 char name[NAMESIZE]; /* buffer to store my copy of 'username' */ if (strlen(username) >= (unsigned)NAMESIZE) abort("Pragmatics name too large"); strcpy(name, username); for (p = name; *p != '\0'; p++) *p = toupper(*p); if (!strcmp(name, "ALL")) MustTraceCalls = InternalTrace = /* MustCrash = */ LineIOTrace = value; else if (!strcmp(name, "LINEIOTRACE")) LineIOTrace = value; else if (!strcmp(name, "TRACECALLS")) MustTraceCalls = value; else if (!strcmp(name, "CHECKARGS")) MustCheckArgs = value; else if (!strcmp(name, "PROCESSHINTS")) ProcessHints = value; else if (!strcmp(name, "SAVEFONTPATHS")) SaveFontPaths = value; else if (!strcmp(name, "CRASTERCOMPRESSIONTYPE")) CRASTERCompressionType = value; else if (!strcmp(name, "CRASHONUSERERROR")) MustCrash = value; else if (!strcmp(name, "DEBUG")) StrokeDebug = SpaceDebug = PathDebug = ConicDebug = LineDebug = RegionDebug = MemoryDebug = FontDebug = HintDebug = ImageDebug = OffPageDebug = value; else if (!strcmp(name, "CONICDEBUG")) ConicDebug = value; else if (!strcmp(name, "LINEDEBUG")) LineDebug = value; else if (!strcmp(name, "REGIONDEBUG")) RegionDebug = value; else if (!strcmp(name, "PATHDEBUG")) PathDebug = value; else if (!strcmp(name, "SPACEDEBUG")) SpaceDebug = value; else if (!strcmp(name, "STROKEDEBUG")) StrokeDebug = value; else if (!strcmp(name, "MEMORYDEBUG")) MemoryDebug = value; else if (!strcmp(name, "FONTDEBUG")) FontDebug = value; else if (!strcmp(name, "HINTDEBUG")) HintDebug = value; else if (!strcmp(name, "IMAGEDEBUG")) ImageDebug = value; else if (!strcmp(name, "OFFPAGEDEBUG")) OffPageDebug = value; #ifdef MC68000 /* The following pragmatics flag turns on or off instruction histograming for performance analysis. It is only defined in the Delta card environment. */ else if (!strcmp(name, "PROFILE")) { if (value) StartProfile(); else StopProfile(); } #endif else if (!strcmp(name, "FLUSHCACHE")) { #ifdef notdef while (GimeSpace()) { ; } #endif } else if (!strcmp(name, "CACHEDCHARS")) CachedChars = (value <= 0) ? 1 : value; else if (!strcmp(name, "CACHEDFONTS")) CachedFonts = (value <= 0) ? 1 : value; else if (!strcmp(name, "CACHEBLIMIT")) CacheBLimit = value; else if (!strcmp(name, "CONTINUITY")) Continuity = value; else { printf("Pragmatics flag = '%s'\n", name); ArgErr("Pragmatics: flag not known", NULL, NULL); } return; } /* :h3.Consume() - Consume a List of Arguments This general purpose routine is provided in the case where the object type(s) to be consumed are unknown or not yet verified, and/or it is not known whether the object is permanent. If the type of the argument is known, it is faster to directly consume that type, for example, ConsumeRegion() or ConsumePath(). Furthermore, if it is already known that the object is temporary, it is faster to just kill it rather than consume it, for example, KillSpace(). */ void Consume(int n, ...) { struct xobject *obj; va_list ap; va_start(ap, n); while (n-- > 0) { obj = va_arg(ap, struct xobject *); if (obj != NULL && !ISPERMANENT(obj->flag)) Destroy(obj); } } /* :h4.ObjectPostMortem() - Prints as Much as We Can About a Bad Object This is a subroutine of TypeErr() and ArgErr(). */ /*ARGSUSED*/ static void ObjectPostMortem(struct xobject *obj) { Pragmatics("Debug", 10); IfTrace2(TRUE,"Bad object is of %s type %z\n", TypeFmt(obj->type), obj); IfTrace0((obj == (struct xobject *) USER), "Suspect that InitImager() was omitted.\n"); Pragmatics("Debug", 0); } /* :h3.TypeErr() - Handles "Invalid Object Type" Errors */ struct xobject * TypeErr(char *name, /* Name of routine (for error message) */ pointer objPtr, /* Object in error */ int expect, /* type expected */ pointer retPtr) /* object to return to caller */ { struct xobject *obj = (struct xobject *)objPtr; struct xobject *ret = (struct xobject *)retPtr; /* * This buffer must be large enough to hold 'name' plus * two of the largest strings that can be returned by TypeFmt. * The largest value of 'name' is currently 9 ("ClosePath") * and the longest strings in TypeFmt are 30 characters. */ static char typemsg[115]; if (MustCrash) LineIOTrace = TRUE; sprintf(typemsg, "Wrong object type in %s. Expected %s; was %s.\n", name, TypeFmt(expect), TypeFmt(obj->type)); IfTrace0(TRUE,typemsg); ObjectPostMortem(obj); if (MustCrash) abort("Terminating because of CrashOnUserError..."); else ErrorMessage = typemsg; /* changed ISPERMANENT to ret->references > 1 3-26-91 PNM */ if (ret != NULL && (ret->references > 1)) ret = Dup(ret); return(ret); } /* :h4.TypeFmt() - Returns Pointer to English Name of Object Type This is a subroutine of TypeErr(). */ static char * TypeFmt(int type) /* type field */ { char *r; if (ISPATHTYPE(type)) if (type == TEXTTYPE) r = "path or region (from TextPath)"; else r = "path"; else { switch (type) { case INVALIDTYPE: r = "INVALID (previously consumed?)"; break; case REGIONTYPE: r = "region"; break; case SPACETYPE: r = "XYspace"; break; case LINESTYLETYPE: r = "linestyle"; break; case FONTTYPE: r = "font"; break; case PICTURETYPE: r = "picture"; break; case STROKEPATHTYPE: r = "path (from StrokePath)"; break; default: r = "UNKNOWN"; break; } } return(r); } /* :h3.ArgErr() - Invalid Argument Passed to a Routine A common routine to report argument errors. It is usually called is returned to the caller in case MustCrash is FALSE and ArgErr returns to its caller. */ struct xobject * ArgErr(char *string, /* description of error */ pointer objPtr, /* object, if any, that was in error */ pointer retPtr) /* object returned to caller or NULL */ { struct xobject *obj = (struct xobject *)objPtr; struct xobject *ret = (struct xobject *)retPtr; if (MustCrash) LineIOTrace = TRUE; IfTrace1(TRUE,"ARGUMENT ERROR-- %s.\n", string); if (obj != NULL) ObjectPostMortem(obj); if (MustCrash) abort("Terminating because of CrashOnUserError..."); else ErrorMessage = string; return(ret); } /* :h3.abort() - Crash Due to Error Defined in objects.h to be FatalError(), the server's abort routine. */ /* :h3.REAL Miscellaneous Stuff :h4.ErrorMsg() - Return the User an Error Message */ char * ErrorMsg(void) { register char *r; r = ErrorMessage; ErrorMessage = NULL; return(r); } /* :h4.InitImager() - Initialize TYPE1IMAGER We check that a short is 16 bits and a long 32 bits; we have made those assumptions elsewhere in the code. (This is almost a C standard, anyway.) Note that TYPE1IMAGER makes no assumptions about the size of an 'int'! :i1/portability assumptions/ */ void InitImager(void) { /* Check to see if we have been using our own malloc. If so,*/ /* Undef malloc so that we can get to the system call. */ /* All other calls to malloc are defined to xiMalloc. */ /* if (sizeof(short) != 2 || sizeof(INT32) != 4) abort("Fundamental TYPE1IMAGER assumptions invalid in this port"); */ InitSpaces(); InitFonts(); InitFiles(); /* In some environments, constants and/or exception handling need to be */ LibInit(); } /* :h4.TermImager() - Terminate TYPE1IMAGER This only makes sense in a server environment; true TYPE1IMAGER needs do nothing. */ void TermImager(void) { return; } #ifdef notused /* :h4.reportusage() - A Stub to Get a Clean Link with Portable PMP */ void reportusage(void) { return; } #endif