/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.4 2001/03/21 16:29:35 dawes Exp $ */ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #define NEED_REPLIES #include "glxserver.h" #include "glxext.h" #include "g_disptab.h" #include "g_disptab_EXT.h" #include "unpack.h" #include "impsize.h" #include "singlesize.h" void __glXDispSwap_CallList(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glCallList( *(GLuint *)(pc + 0) ); } void __glXDispSwap_ListBase(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glListBase( *(GLuint *)(pc + 0) ); } void __glXDispSwap_Begin(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glBegin( *(GLenum *)(pc + 0) ); } void __glXDispSwap_Color3bv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glColor3bv( (GLbyte *)(pc + 0) ); } void __glXDispSwap_Color3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); glColor3dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Color3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); glColor3fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Color3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); glColor3iv( (GLint *)(pc + 0) ); } void __glXDispSwap_Color3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); glColor3sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Color3ubv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glColor3ubv( (GLubyte *)(pc + 0) ); } void __glXDispSwap_Color3uiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); glColor3uiv( (GLuint *)(pc + 0) ); } void __glXDispSwap_Color3usv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); glColor3usv( (GLushort *)(pc + 0) ); } void __glXDispSwap_Color4bv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glColor4bv( (GLbyte *)(pc + 0) ); } void __glXDispSwap_Color4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); glColor4dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Color4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); glColor4fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Color4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); glColor4iv( (GLint *)(pc + 0) ); } void __glXDispSwap_Color4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); glColor4sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Color4ubv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glColor4ubv( (GLubyte *)(pc + 0) ); } void __glXDispSwap_Color4uiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); glColor4uiv( (GLuint *)(pc + 0) ); } void __glXDispSwap_Color4usv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); glColor4usv( (GLushort *)(pc + 0) ); } void __glXDispSwap_EdgeFlagv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glEdgeFlagv( (GLboolean *)(pc + 0) ); } void __glXDispSwap_End(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glEnd( ); } void __glXDispSwap_Indexdv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); glIndexdv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Indexfv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); glIndexfv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Indexiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 1); glIndexiv( (GLint *)(pc + 0) ); } void __glXDispSwap_Indexsv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); glIndexsv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Normal3bv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glNormal3bv( (GLbyte *)(pc + 0) ); } void __glXDispSwap_Normal3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); glNormal3dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Normal3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); glNormal3fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Normal3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); glNormal3iv( (GLint *)(pc + 0) ); } void __glXDispSwap_Normal3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); glNormal3sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_RasterPos2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); glRasterPos2dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_RasterPos2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); glRasterPos2fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_RasterPos2iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); glRasterPos2iv( (GLint *)(pc + 0) ); } void __glXDispSwap_RasterPos2sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); glRasterPos2sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_RasterPos3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); glRasterPos3dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_RasterPos3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); glRasterPos3fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_RasterPos3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); glRasterPos3iv( (GLint *)(pc + 0) ); } void __glXDispSwap_RasterPos3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); glRasterPos3sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_RasterPos4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); glRasterPos4dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_RasterPos4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); glRasterPos4fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_RasterPos4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); glRasterPos4iv( (GLint *)(pc + 0) ); } void __glXDispSwap_RasterPos4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); glRasterPos4sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Rectdv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); glRectdv( (GLdouble *)(pc + 0), (GLdouble *)(pc + 16) ); } void __glXDispSwap_Rectfv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); glRectfv( (GLfloat *)(pc + 0), (GLfloat *)(pc + 8) ); } void __glXDispSwap_Rectiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); __GLX_SWAP_INT_ARRAY(pc + 8, 2); glRectiv( (GLint *)(pc + 0), (GLint *)(pc + 8) ); } void __glXDispSwap_Rectsv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); glRectsv( (GLshort *)(pc + 0), (GLshort *)(pc + 4) ); } void __glXDispSwap_TexCoord1dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); glTexCoord1dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_TexCoord1fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); glTexCoord1fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_TexCoord1iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 1); glTexCoord1iv( (GLint *)(pc + 0) ); } void __glXDispSwap_TexCoord1sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); glTexCoord1sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_TexCoord2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); glTexCoord2dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_TexCoord2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); glTexCoord2fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_TexCoord2iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); glTexCoord2iv( (GLint *)(pc + 0) ); } void __glXDispSwap_TexCoord2sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); glTexCoord2sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_TexCoord3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); glTexCoord3dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_TexCoord3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); glTexCoord3fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_TexCoord3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); glTexCoord3iv( (GLint *)(pc + 0) ); } void __glXDispSwap_TexCoord3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); glTexCoord3sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_TexCoord4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); glTexCoord4dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_TexCoord4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); glTexCoord4fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_TexCoord4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); glTexCoord4iv( (GLint *)(pc + 0) ); } void __glXDispSwap_TexCoord4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); glTexCoord4sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Vertex2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); glVertex2dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Vertex2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); glVertex2fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Vertex2iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); glVertex2iv( (GLint *)(pc + 0) ); } void __glXDispSwap_Vertex2sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); glVertex2sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Vertex3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); glVertex3dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Vertex3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); glVertex3fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Vertex3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); glVertex3iv( (GLint *)(pc + 0) ); } void __glXDispSwap_Vertex3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); glVertex3sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_Vertex4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); glVertex4dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Vertex4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); glVertex4fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_Vertex4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); glVertex4iv( (GLint *)(pc + 0) ); } void __glXDispSwap_Vertex4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); glVertex4sv( (GLshort *)(pc + 0) ); } void __glXDispSwap_ClipPlane(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 36); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); glClipPlane( *(GLenum *)(pc + 32), (GLdouble *)(pc + 0) ); } void __glXDispSwap_ColorMaterial(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glColorMaterial( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ); } void __glXDispSwap_CullFace(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glCullFace( *(GLenum *)(pc + 0) ); } void __glXDispSwap_Fogf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glFogf( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ); } void __glXDispSwap_Fogfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glFogfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); glFogfv( *(GLenum *)(pc + 0), (GLfloat *)(pc + 4) ); } void __glXDispSwap_Fogi(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glFogi( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ); } void __glXDispSwap_Fogiv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glFogiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT_ARRAY(pc + 4, compsize); glFogiv( *(GLenum *)(pc + 0), (GLint *)(pc + 4) ); } void __glXDispSwap_FrontFace(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glFrontFace( *(GLenum *)(pc + 0) ); } void __glXDispSwap_Hint(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glHint( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ); } void __glXDispSwap_Lightf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glLightf( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_Lightfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glLightfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glLightfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_Lighti(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glLighti( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_Lightiv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glLightiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glLightiv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_LightModelf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glLightModelf( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ); } void __glXDispSwap_LightModelfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glLightModelfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); glLightModelfv( *(GLenum *)(pc + 0), (GLfloat *)(pc + 4) ); } void __glXDispSwap_LightModeli(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glLightModeli( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ); } void __glXDispSwap_LightModeliv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glLightModeliv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT_ARRAY(pc + 4, compsize); glLightModeliv( *(GLenum *)(pc + 0), (GLint *)(pc + 4) ); } void __glXDispSwap_LineStipple(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT(pc + 4); glLineStipple( *(GLint *)(pc + 0), *(GLushort *)(pc + 4) ); } void __glXDispSwap_LineWidth(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); glLineWidth( *(GLfloat *)(pc + 0) ); } void __glXDispSwap_Materialf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glMaterialf( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_Materialfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glMaterialfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glMaterialfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_Materiali(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glMateriali( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_Materialiv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glMaterialiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glMaterialiv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_PointSize(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); glPointSize( *(GLfloat *)(pc + 0) ); } void __glXDispSwap_PolygonMode(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glPolygonMode( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ); } void __glXDispSwap_Scissor(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); glScissor( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12) ); } void __glXDispSwap_ShadeModel(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glShadeModel( *(GLenum *)(pc + 0) ); } void __glXDispSwap_TexParameterf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glTexParameterf( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_TexParameterfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glTexParameterfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_TexParameteri(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glTexParameteri( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_TexParameteriv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glTexParameteriv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_TexEnvf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glTexEnvf( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_TexEnvfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexEnvfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glTexEnvfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_TexEnvi(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glTexEnvi( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_TexEnviv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexEnviv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glTexEnviv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_TexGend(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_DOUBLE(pc + 0); glTexGend( *(GLenum *)(pc + 8), *(GLenum *)(pc + 12), *(GLdouble *)(pc + 0) ); } void __glXDispSwap_TexGendv(GLbyte *pc) { GLenum pname; GLint cmdlen; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexGendv_size(pname); if (compsize < 0) compsize = 0; cmdlen = __GLX_PAD(8+compsize*8); #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, cmdlen); pc -= 4; } #endif __GLX_SWAP_INT(pc + 0); __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); glTexGendv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLdouble *)(pc + 8) ); } void __glXDispSwap_TexGenf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glTexGenf( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_TexGenfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexGenfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glTexGenfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_TexGeni(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glTexGeni( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_TexGeniv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexGeniv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glTexGeniv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_InitNames(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glInitNames( ); } void __glXDispSwap_LoadName(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glLoadName( *(GLuint *)(pc + 0) ); } void __glXDispSwap_PassThrough(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); glPassThrough( *(GLfloat *)(pc + 0) ); } void __glXDispSwap_PopName(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glPopName( ); } void __glXDispSwap_PushName(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glPushName( *(GLuint *)(pc + 0) ); } void __glXDispSwap_DrawBuffer(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glDrawBuffer( *(GLenum *)(pc + 0) ); } void __glXDispSwap_Clear(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glClear( *(GLbitfield *)(pc + 0) ); } void __glXDispSwap_ClearAccum(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); glClearAccum( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8), *(GLfloat *)(pc + 12) ); } void __glXDispSwap_ClearIndex(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); glClearIndex( *(GLfloat *)(pc + 0) ); } void __glXDispSwap_ClearColor(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); glClearColor( *(GLclampf *)(pc + 0), *(GLclampf *)(pc + 4), *(GLclampf *)(pc + 8), *(GLclampf *)(pc + 12) ); } void __glXDispSwap_ClearStencil(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glClearStencil( *(GLint *)(pc + 0) ); } void __glXDispSwap_ClearDepth(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); glClearDepth( *(GLclampd *)(pc + 0) ); } void __glXDispSwap_StencilMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glStencilMask( *(GLuint *)(pc + 0) ); } void __glXDispSwap_ColorMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glColorMask( *(GLboolean *)(pc + 0), *(GLboolean *)(pc + 1), *(GLboolean *)(pc + 2), *(GLboolean *)(pc + 3) ); } void __glXDispSwap_DepthMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glDepthMask( *(GLboolean *)(pc + 0) ); } void __glXDispSwap_IndexMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glIndexMask( *(GLuint *)(pc + 0) ); } void __glXDispSwap_Accum(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glAccum( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ); } void __glXDispSwap_Disable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glDisable( *(GLenum *)(pc + 0) ); } void __glXDispSwap_Enable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glEnable( *(GLenum *)(pc + 0) ); } void __glXDispSwap_PopAttrib(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glPopAttrib( ); } void __glXDispSwap_PushAttrib(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glPushAttrib( *(GLbitfield *)(pc + 0) ); } void __glXDispSwap_MapGrid1d(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 20); pc -= 4; } #endif __GLX_SWAP_INT(pc + 16); __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); glMapGrid1d( *(GLint *)(pc + 16), *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8) ); } void __glXDispSwap_MapGrid1f(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glMapGrid1f( *(GLint *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_MapGrid2d(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 40); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_INT(pc + 36); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); glMapGrid2d( *(GLint *)(pc + 32), *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLint *)(pc + 36), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24) ); } void __glXDispSwap_MapGrid2f(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); glMapGrid2f( *(GLint *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8), *(GLint *)(pc + 12), *(GLfloat *)(pc + 16), *(GLfloat *)(pc + 20) ); } void __glXDispSwap_EvalCoord1dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); glEvalCoord1dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_EvalCoord1fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); glEvalCoord1fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_EvalCoord2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); glEvalCoord2dv( (GLdouble *)(pc + 0) ); } void __glXDispSwap_EvalCoord2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); glEvalCoord2fv( (GLfloat *)(pc + 0) ); } void __glXDispSwap_EvalMesh1(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glEvalMesh1( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_EvalPoint1(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glEvalPoint1( *(GLint *)(pc + 0) ); } void __glXDispSwap_EvalMesh2(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); glEvalMesh2( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16) ); } void __glXDispSwap_EvalPoint2(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glEvalPoint2( *(GLint *)(pc + 0), *(GLint *)(pc + 4) ); } void __glXDispSwap_AlphaFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glAlphaFunc( *(GLenum *)(pc + 0), *(GLclampf *)(pc + 4) ); } void __glXDispSwap_BlendFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glBlendFunc( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ); } void __glXDispSwap_LogicOp(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glLogicOp( *(GLenum *)(pc + 0) ); } void __glXDispSwap_StencilFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glStencilFunc( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLuint *)(pc + 8) ); } void __glXDispSwap_StencilOp(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glStencilOp( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8) ); } void __glXDispSwap_DepthFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glDepthFunc( *(GLenum *)(pc + 0) ); } void __glXDispSwap_PixelZoom(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glPixelZoom( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4) ); } void __glXDispSwap_PixelTransferf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glPixelTransferf( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ); } void __glXDispSwap_PixelTransferi(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glPixelTransferi( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ); } void __glXDispSwap_PixelMapfv(GLbyte *pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *)(pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); glPixelMapfv( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_PixelMapuiv(GLbyte *pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *)(pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); glPixelMapuiv( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), (GLuint *)(pc + 8) ); } void __glXDispSwap_PixelMapusv(GLbyte *pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *)(pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); glPixelMapusv( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), (GLushort *)(pc + 8) ); } void __glXDispSwap_ReadBuffer(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glReadBuffer( *(GLenum *)(pc + 0) ); } void __glXDispSwap_CopyPixels(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); glCopyPixels( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12), *(GLenum *)(pc + 16) ); } void __glXDispSwap_DepthRange(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); glDepthRange( *(GLclampd *)(pc + 0), *(GLclampd *)(pc + 8) ); } void __glXDispSwap_Frustum(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 48); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_DOUBLE(pc + 32); __GLX_SWAP_DOUBLE(pc + 40); glFrustum( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24), *(GLdouble *)(pc + 32), *(GLdouble *)(pc + 40) ); } void __glXDispSwap_LoadIdentity(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glLoadIdentity( ); } void __glXDispSwap_LoadMatrixf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); glLoadMatrixf( (GLfloat *)(pc + 0) ); } void __glXDispSwap_LoadMatrixd(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 128); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); glLoadMatrixd( (GLdouble *)(pc + 0) ); } void __glXDispSwap_MatrixMode(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glMatrixMode( *(GLenum *)(pc + 0) ); } void __glXDispSwap_MultMatrixf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); glMultMatrixf( (GLfloat *)(pc + 0) ); } void __glXDispSwap_MultMatrixd(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 128); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); glMultMatrixd( (GLdouble *)(pc + 0) ); } void __glXDispSwap_Ortho(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 48); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_DOUBLE(pc + 32); __GLX_SWAP_DOUBLE(pc + 40); glOrtho( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24), *(GLdouble *)(pc + 32), *(GLdouble *)(pc + 40) ); } void __glXDispSwap_PopMatrix(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glPopMatrix( ); } void __glXDispSwap_PushMatrix(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glPushMatrix( ); } void __glXDispSwap_Rotated(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); glRotated( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24) ); } void __glXDispSwap_Rotatef(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); glRotatef( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8), *(GLfloat *)(pc + 12) ); } void __glXDispSwap_Scaled(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); glScaled( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16) ); } void __glXDispSwap_Scalef(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glScalef( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_Translated(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); glTranslated( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16) ); } void __glXDispSwap_Translatef(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glTranslatef( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_Viewport(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); glViewport( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12) ); } void __glXDispSwap_PolygonOffset(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); glPolygonOffset( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4) ); } void __glXDispSwap_CopyTexImage1D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); glCopyTexImage1D( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20), *(GLint *)(pc + 24) ); } void __glXDispSwap_CopyTexImage2D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); glCopyTexImage2D( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20), *(GLsizei *)(pc + 24), *(GLint *)(pc + 28) ); } void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); glCopyTexSubImage1D( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20) ); } void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); glCopyTexSubImage2D( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLint *)(pc + 20), *(GLsizei *)(pc + 24), *(GLsizei *)(pc + 28) ); } void __glXDispSwap_BindTexture(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glBindTexture( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4) ); } void __glXDispSwap_PrioritizeTextures(GLbyte *pc) { GLsizei n; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); n = *(GLsizei *)(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, n); __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n); glPrioritizeTextures( *(GLsizei *)(pc + 0), (GLuint *)(pc + 4), (GLclampf *)(pc + 4+n*4) ); } void __glXDispSwap_Indexubv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; glIndexubv( (GLubyte *)(pc + 0) ); } void __glXDispSwap_BlendColor(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); glBlendColor( *(GLclampf *)(pc + 0), *(GLclampf *)(pc + 4), *(GLclampf *)(pc + 8), *(GLclampf *)(pc + 12) ); } void __glXDispSwap_BlendEquation(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glBlendEquation( *(GLenum *)(pc + 0) ); } void __glXDispSwap_ColorTableParameterfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glColorTableParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glColorTableParameterfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_ColorTableParameteriv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glColorTableParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glColorTableParameteriv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_CopyColorTable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); glCopyColorTable( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16) ); } void __glXDispSwap_CopyColorSubTable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); glCopyColorSubTable( *(GLenum *)(pc + 0), *(GLsizei *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16) ); } void __glXDispSwap_ConvolutionParameterf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); glConvolutionParameterf( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ); } void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glConvolutionParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); glConvolutionParameterfv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLfloat *)(pc + 8) ); } void __glXDispSwap_ConvolutionParameteri(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glConvolutionParameteri( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ); } void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glConvolutionParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); glConvolutionParameteriv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); } void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); glCopyConvolutionFilter1D( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16) ); } void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); glCopyConvolutionFilter2D( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16), *(GLsizei *)(pc + 20) ); } void __glXDispSwap_Histogram(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); glHistogram( *(GLenum *)(pc + 0), *(GLsizei *)(pc + 4), *(GLenum *)(pc + 8), *(GLboolean *)(pc + 12) ); } void __glXDispSwap_Minmax(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); glMinmax( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLboolean *)(pc + 8) ); } void __glXDispSwap_ResetHistogram(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glResetHistogram( *(GLenum *)(pc + 0) ); } void __glXDispSwap_ResetMinmax(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glResetMinmax( *(GLenum *)(pc + 0) ); } void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); __GLX_SWAP_INT(pc + 32); glCopyTexSubImage3D( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLint *)(pc + 20), *(GLint *)(pc + 24), *(GLsizei *)(pc + 28), *(GLsizei *)(pc + 32) ); } void __glXDispSwap_ActiveTextureARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); glActiveTextureARB( *(GLenum *)(pc + 0) ); } void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 12); pc -= 4; } #endif __GLX_SWAP_INT(pc + 8); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); glMultiTexCoord1dvARB( *(GLenum *)(pc + 8), (GLdouble *)(pc + 0) ); } void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); glMultiTexCoord1fvARB( *(GLenum *)(pc + 0), (GLfloat *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 1); glMultiTexCoord1ivARB( *(GLenum *)(pc + 0), (GLint *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); glMultiTexCoord1svARB( *(GLenum *)(pc + 0), (GLshort *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 20); pc -= 4; } #endif __GLX_SWAP_INT(pc + 16); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); glMultiTexCoord2dvARB( *(GLenum *)(pc + 16), (GLdouble *)(pc + 0) ); } void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); glMultiTexCoord2fvARB( *(GLenum *)(pc + 0), (GLfloat *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 2); glMultiTexCoord2ivARB( *(GLenum *)(pc + 0), (GLint *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); glMultiTexCoord2svARB( *(GLenum *)(pc + 0), (GLshort *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 28); pc -= 4; } #endif __GLX_SWAP_INT(pc + 24); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); glMultiTexCoord3dvARB( *(GLenum *)(pc + 24), (GLdouble *)(pc + 0) ); } void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); glMultiTexCoord3fvARB( *(GLenum *)(pc + 0), (GLfloat *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 3); glMultiTexCoord3ivARB( *(GLenum *)(pc + 0), (GLint *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); glMultiTexCoord3svARB( *(GLenum *)(pc + 0), (GLshort *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 36); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); glMultiTexCoord4dvARB( *(GLenum *)(pc + 32), (GLdouble *)(pc + 0) ); } void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); glMultiTexCoord4fvARB( *(GLenum *)(pc + 0), (GLfloat *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 4); glMultiTexCoord4ivARB( *(GLenum *)(pc + 0), (GLint *)(pc + 4) ); } void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); glMultiTexCoord4svARB( *(GLenum *)(pc + 0), (GLshort *)(pc + 4) ); }