/* $XFree86: xc/programs/Xserver/GL/glx/glxmem.c,v 1.5 2001/03/21 16:29:36 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* ** Implementation of a buffer in main memory */ #include "glxserver.h" #include "glxmem.h" #include "glxext.h" #include "GL/internal/glcore.h" /* don't want to include glmath.h */ extern GLuint __glFloorLog2(GLuint); /* ---------------------------------------------------------- */ #define BUF_ALIGN 32 /* x86 cache alignment (used for assembly paths) */ #define BUF_ALIGN_MASK (BUF_ALIGN-1) static GLboolean Resize(__GLdrawableBuffer *buf, GLint x, GLint y, GLuint width, GLuint height, __GLdrawablePrivate *glPriv, GLuint bufferMask) { __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *) glPriv->other; GLuint newSize; void *ubase; GLint pixelWidth; GLint alignedWidth; /* ** Note: ** buf->handle : unaligned base ** buf->base : aligned base */ pixelWidth = BUF_ALIGN / buf->elementSize; alignedWidth = (width & ~(pixelWidth-1)) + pixelWidth; newSize = alignedWidth * height * buf->elementSize; /* ** Only allocate buffer space for the SGI core. ** Mesa handles its own buffer allocations. */ #if defined(__GL_BUFFER_SIZE_TRACKS_WINDOW) if (__glXCoreType() == GL_CORE_SGI) { #else if (newSize > buf->size && __glXCoreType() == GL_CORE_SGI) { #endif if (buf->handle) { ubase = (*glPriv->realloc)(buf->handle, newSize + BUF_ALIGN_MASK); if (ubase == NULL) { return GL_FALSE; } } else { ubase = (*glPriv->malloc)(newSize + BUF_ALIGN_MASK); if (ubase == NULL) { return GL_FALSE; } } buf->size = newSize; buf->handle = ubase; buf->base = (void *)(((size_t)ubase + BUF_ALIGN_MASK) & (unsigned int) ~BUF_ALIGN_MASK); assert(((size_t)buf->base % BUF_ALIGN) == 0); } buf->width = width; buf->height = height; buf->byteWidth = alignedWidth * buf->elementSize; buf->outerWidth = alignedWidth; return GL_TRUE; } static void Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) { } static void Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) { } static void Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) { if (buf->handle) { (*glPriv->free)(buf->handle); buf->handle = NULL; } } void __glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits) { buf->width = buf->height = 0; /* to be filled during Update */ buf->depth = bits; buf->size = 0; buf->handle = buf->base = NULL; /* to be filled during Update */ buf->byteWidth = 0; buf->elementSize = ((bits - 1) / 8) + 1; buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); buf->resize = Resize; buf->lock = Lock; buf->unlock = Unlock; buf->fill = NULL; buf->free = Free; }