/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #define NEED_REPLIES #define FONT_PCF #include "glxserver.h" #include #include #include #include #include "glxutil.h" #include "glxbuf.h" #include "GL/glx_ansic.h" /************************************************************************/ void __glXNop(void) {} /************************************************************************/ /* Memory Allocation for GLX */ void * __glXMalloc(size_t size) { void *addr; if (size == 0) { return NULL; } addr = (void *) xalloc(size); if (addr == NULL) { /* XXX: handle out of memory error */ return NULL; } return addr; } void * __glXCalloc(size_t numElements, size_t elementSize) { void *addr; size_t size; if ((numElements == 0) || (elementSize == 0)) { return NULL; } size = numElements * elementSize; addr = (void *) xalloc(size); if (addr == NULL) { /* XXX: handle out of memory error */ return NULL; } __glXMemset(addr, 0, size); return addr; } void * __glXRealloc(void *addr, size_t newSize) { void *newAddr; if (addr) { if (newSize == 0) { xfree(addr); return NULL; } else { newAddr = xrealloc(addr, newSize); } } else { if (newSize == 0) { return NULL; } else { newAddr = xalloc(newSize); } } if (newAddr == NULL) { return NULL; /* XXX: out of memory */ } return newAddr; } void __glXFree(void *addr) { if (addr) { xfree(addr); } } /************************************************************************/ /* Context stuff */ /* ** associate a context with a drawable */ void __glXAssociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv) { glxc->nextPriv = glxPriv->glxc; glxPriv->glxc = glxc; __glXRefDrawablePrivate(glxPriv); } /* ** Deassociate a context from a drawable */ void __glXDeassociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv) { __GLXcontext *glxc1, *glxc2; glxc2 = NULL; for (glxc1=glxPriv->glxc; glxc1; glxc2=glxc1, glxc1=glxc1->nextPriv) { if (glxc1 == glxc) { /* found context. Deassociate. */ if (glxc2 == NULL) { glxPriv->glxc = glxc1->nextPriv; } else { glxc2->nextPriv = glxc1->nextPriv; } glxc1->nextPriv = NULL; __glXUnrefDrawablePrivate(glxPriv); break; } } } /************************************************************************/ void __glXGetDrawableSize(__GLdrawablePrivate *glPriv, GLint *x, GLint *y, GLuint *width, GLuint *height) { __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; if (glxPriv) { *x = glxPriv->xorigin; *y = glxPriv->yorigin; *width = glxPriv->width; *height = glxPriv->height; } else { *x = *y = *width = *height = 0; } } GLboolean __glXResizeDrawable(__GLdrawablePrivate *glPriv) { /* nothing to be done here */ return GL_TRUE; } /************************************************************************/ void __glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config) { __glXMemset(modes, 0, sizeof(__GLcontextModes)); modes->rgbMode = (config->rgba != 0); modes->colorIndexMode = !(modes->rgbMode); modes->doubleBufferMode = (config->doubleBuffer != 0); modes->stereoMode = (config->stereo != 0); modes->haveAccumBuffer = ((config->accumRedSize + config->accumGreenSize + config->accumBlueSize + config->accumAlphaSize) > 0); modes->haveDepthBuffer = (config->depthSize > 0); modes->haveStencilBuffer = (config->stencilSize > 0); modes->redBits = config->redSize; modes->greenBits = config->greenSize; modes->blueBits = config->blueSize; modes->alphaBits = config->alphaSize; modes->redMask = config->redMask; modes->greenMask = config->greenMask; modes->blueMask = config->blueMask; modes->alphaMask = config->alphaMask; #if 0 modes->rgbBits = modes->redBits + modes->greenBits + modes->blueBits + modes->alphaBits; #endif assert( !modes->rgbMode || ((config->bufferSize & 0x7) == 0) ); modes->rgbBits = config->bufferSize; modes->indexBits = config->bufferSize; modes->accumRedBits = config->accumRedSize; modes->accumGreenBits = config->accumGreenSize; modes->accumBlueBits = config->accumBlueSize; modes->accumAlphaBits = config->accumAlphaSize; modes->depthBits = config->depthSize; modes->stencilBits = config->stencilSize; modes->numAuxBuffers = 0; /* XXX: should be picked up from the visual */ modes->level = config->level; } /*****************************************************************************/ /* accessing the drawable private */ static void LockDP(__GLdrawablePrivate *glPriv, __GLcontext *gc) { __GLinterface *glci = (__GLinterface *) gc; __GLXcontext *glxc = (__GLXcontext *) glci->imports.other; /* quick exit test */ if ((glxc->pendingState & (__GLX_PENDING_RESIZE | __GLX_PENDING_DESTROY | __GLX_PENDING_SWAP)) == 0x0) return; /* some pending state. Deal with it */ if (glxc->pendingState & __GLX_PENDING_RESIZE) { glxc->pendingState &= ~__GLX_PENDING_RESIZE; (*glci->exports.notifyResize)(gc); assert((glxc->pendingState & __GLX_PENDING_RESIZE) == 0x0); } if (glxc->pendingState & __GLX_PENDING_DESTROY) { __GLXdrawablePrivate *glxPriv = glxc->glxPriv; glxc->pendingState &= ~__GLX_PENDING_DESTROY; assert(glxPriv->xorigin == 0); assert(glxPriv->yorigin == 0); assert(glxPriv->width == 0); assert(glxPriv->height == 0); (*glci->exports.notifyDestroy)(gc); __glXDeassociateContext(glxc, glxPriv); assert((glxc->pendingState & __GLX_PENDING_DESTROY) == 0x0); } if (glxc->pendingState & __GLX_PENDING_SWAP) { glxc->pendingState &= ~__GLX_PENDING_SWAP; (*glci->exports.notifySwapBuffers)(gc); assert((glxc->pendingState & __GLX_PENDING_SWAP) == 0x0); } } static void UnlockDP(__GLdrawablePrivate *glPriv) { } /*****************************************************************************/ /* Drawable private stuff */ void __glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv) { glxPriv->refCount++; } void __glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv) { glxPriv->refCount--; if (glxPriv->refCount == 0) { __glXDestroyDrawablePrivate(glxPriv); } } __GLXdrawablePrivate * __glXCreateDrawablePrivate(DrawablePtr pDraw, XID drawId, __GLcontextModes *modes) { __GLXdrawablePrivate *glxPriv; __GLdrawablePrivate *glPriv; __GLXscreenInfo *pGlxScreen; glxPriv = (__GLXdrawablePrivate *) __glXMalloc(sizeof(*glxPriv)); __glXMemset(glxPriv, 0, sizeof(__GLXdrawablePrivate)); glxPriv->type = pDraw->type; glxPriv->pDraw = pDraw; glxPriv->drawId = drawId; /* if not a pixmap, lookup will fail, so pGlxPixmap will be NULL */ glxPriv->pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId, __glXPixmapRes); /* since we are creating the drawablePrivate, drawId should be new */ if (!AddResource(drawId, __glXDrawableRes, glxPriv)) { /* oops! */ __glXFree(glxPriv); return NULL; } /* fill up glPriv */ glPriv = &glxPriv->glPriv; glPriv->modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes)); *glPriv->modes = *modes; glPriv->malloc = __glXMalloc; glPriv->calloc = __glXCalloc; glPriv->realloc = __glXRealloc; glPriv->free = __glXFree; glPriv->addSwapRect = NULL; glPriv->setClipRect = (void (*)(__GLdrawablePrivate *, GLint, GLint, GLsizei, GLsizei)) __glXNop; glPriv->lockDP = LockDP; glPriv->unlockDP = UnlockDP; glPriv->getDrawableSize = __glXGetDrawableSize; glPriv->resize = __glXResizeDrawable; glPriv->other = glxPriv; /* allocate a one-rect ownership region */ glPriv->ownershipRegion.rects = (__GLregionRect *)__glXCalloc(1, sizeof(__GLregionRect)); glPriv->ownershipRegion.numRects = 1; glxPriv->freeBuffers = __glXFreeBuffers; glxPriv->updatePalette = (void (*)(__GLXdrawablePrivate *)) __glXNop; pGlxScreen = &__glXActiveScreens[pDraw->pScreen->myNum]; /* allocate the buffers */ if (glxPriv->type == DRAWABLE_WINDOW) { int i; VisualID vid = wVisual((WindowPtr)pDraw); __GLXvisualConfig *pGlxVisual = pGlxScreen->pGlxVisual; for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) { if (pGlxVisual->vid == vid) { glxPriv->pGlxVisual = pGlxVisual; break; } } __glXFBInitDrawable(glxPriv, modes); } else { glxPriv->pGlxVisual = glxPriv->pGlxPixmap->pGlxVisual; __glXPixInitDrawable(glxPriv, modes); } /* initialize the core's private buffer information */ (*pGlxScreen->createBuffer)(glxPriv); return glxPriv; } GLboolean __glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv) { __GLdrawablePrivate *glPriv = &glxPriv->glPriv; /* remove the drawable from the drawable list */ FreeResourceByType(glxPriv->drawId, __glXDrawableRes, FALSE); /* Have the core free any memory it may have attached to the drawable */ if (glPriv->freePrivate) { (*glPriv->freePrivate)(glPriv); } /* Free any framebuffer memory attached to the drawable */ if (glxPriv->freeBuffers) { (*glxPriv->freeBuffers)(glxPriv); } /* Free the drawable Private */ __glXFree(glxPriv->glPriv.modes); __glXFree(glxPriv->glPriv.ownershipRegion.rects); __glXFree(glxPriv); return GL_TRUE; } __GLXdrawablePrivate * __glXFindDrawablePrivate(XID drawId) { __GLXdrawablePrivate *glxPriv; glxPriv = (__GLXdrawablePrivate *)LookupIDByType(drawId, __glXDrawableRes); return glxPriv; } __GLXdrawablePrivate * __glXGetDrawablePrivate(DrawablePtr pDraw, XID drawId, __GLcontextModes *modes) { __GLXdrawablePrivate *glxPriv; glxPriv = __glXFindDrawablePrivate(drawId); if (glxPriv == NULL) { glxPriv = __glXCreateDrawablePrivate(pDraw, drawId, modes); if (glxPriv) { __glXRefDrawablePrivate(glxPriv); } } return glxPriv; } void __glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv) { if (glxPriv) { if (glxPriv->pDraw) { glxPriv->xorigin = glxPriv->pDraw->x; glxPriv->yorigin = glxPriv->pDraw->y; glxPriv->width = glxPriv->pDraw->width; glxPriv->height = glxPriv->pDraw->height; } } } /* ** resize/move the drawable. Called during the actual resize callback ** to update the drawable side of the buffers */ GLboolean __glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv) { __GLdrawablePrivate *glPriv = &glxPriv->glPriv; GLint x, y; GLuint w, h; #if defined(__GL_ALIGNED_BUFFERS) GLint xAlignment, yAlignment; GLint xOffset, yOffset; GLint xStart, xEnd; GLint yStart, yEnd; GLuint xAlignedMask, yAlignedMask; #endif GLboolean status = GL_TRUE; __glXCacheDrawableSize(glxPriv); w = glxPriv->width; h = glxPriv->height; x = glxPriv->xorigin; y = glxPriv->yorigin; #if defined(__GL_ALIGNED_BUFFERS) xAlignment = glPriv->xAlignment; yAlignment = glPriv->yAlignment; xOffset = x & (xAlignment-1); yOffset = y & (yAlignment-1); xAlignedMask = ~(xAlignment-1); yAlignedMask = ~(yAlignment-1); xStart = x; xEnd = x+w; yStart = y; yEnd = y+h; xStart &= xAlignedMask; if (xEnd & ~xAlignedMask) { xEnd = (xEnd&xAlignedMask) + xAlignment; } yStart &= yAlignedMask; if (yEnd & ~yAlignedMask) { yEnd = (yEnd&yAlignedMask) + yAlignment; } x = xStart; y = yStart; w = xEnd-xStart; h = yEnd-yStart; #endif if ((x != glPriv->xOrigin) || (y != glPriv->yOrigin) || #if defined(__GL_ALIGNED_BUFFERS) (xOffset != glPriv->xOffset) || (yOffset != glPriv->yOffset) || #endif (w != glPriv->width) || (h != glPriv->height) || (!w && !h)) { /* set up the glPriv info */ glPriv->width = w; glPriv->height = h; glPriv->xOrigin = x; glPriv->yOrigin = y; #if defined(__GL_ALIGNED_BUFFERS) glPriv->xOffset = xOffset; glPriv->yOffset = yOffset; #endif /* notify the buffers */ status = __glXResizeBuffers(glPriv, x, y, w, h); } return status; } /************************************************************************/