/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* #define NEED_REPLIES */ #include "glxserver.h" #include "unpack.h" #include "g_disptab.h" #include "g_disptab_EXT.h" extern GLint __glEvalComputeK(GLenum target); void __glXDispSwap_Map1f(GLbyte *pc) { GLint order, k; GLfloat u1, u2, *points; GLenum target; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); target = *(GLenum *)(pc + 0); order = *(GLint *)(pc + 12); u1 = *(GLfloat *)(pc + 4); u2 = *(GLfloat *)(pc + 8); points = (GLfloat *)(pc + 16); k = __glEvalComputeK(target); if (order <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = order * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); glMap1f(target, u1, u2, k, order, points); } void __glXDispSwap_Map2f(GLbyte *pc) { GLint uorder, vorder, ustride, vstride, k; GLfloat u1, u2, v1, v2, *points; GLenum target; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); target = *(GLenum *)(pc + 0); uorder = *(GLint *)(pc + 12); vorder = *(GLint *)(pc + 24); u1 = *(GLfloat *)(pc + 4); u2 = *(GLfloat *)(pc + 8); v1 = *(GLfloat *)(pc + 16); v2 = *(GLfloat *)(pc + 20); points = (GLfloat *)(pc + 28); k = __glEvalComputeK(target); ustride = vorder * k; vstride = k; if (vorder <= 0 || uorder <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = uorder * vorder * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } void __glXDispSwap_Map1d(GLbyte *pc) { GLint order, k, compsize; GLenum target; GLdouble u1, u2, *points; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); target = *(GLenum*) (pc + 16); order = *(GLint*) (pc + 20); k = __glEvalComputeK(target); if (order <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = order * k; } __GLX_GET_DOUBLE(u1,pc); __GLX_GET_DOUBLE(u2,pc+8); __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); pc += 24; #ifdef __GLX_ALIGN64 if (((unsigned long)pc) & 7) { /* ** Copy the doubles up 4 bytes, trashing the command but aligning ** the data in the process */ __GLX_MEM_COPY(pc-4, pc, compsize*8); points = (GLdouble*) (pc - 4); } else { points = (GLdouble*) pc; } #else points = (GLdouble*) pc; #endif glMap1d(target, u1, u2, k, order, points); } void __glXDispSwap_Map2d(GLbyte *pc) { GLdouble u1, u2, v1, v2, *points; GLint uorder, vorder, ustride, vstride, k, compsize; GLenum target; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_INT(pc + 32); __GLX_SWAP_INT(pc + 36); __GLX_SWAP_INT(pc + 40); target = *(GLenum *)(pc + 32); uorder = *(GLint *)(pc + 36); vorder = *(GLint *)(pc + 40); k = __glEvalComputeK(target); if (vorder <= 0 || uorder <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = uorder * vorder * k; } __GLX_GET_DOUBLE(u1,pc); __GLX_GET_DOUBLE(u2,pc+8); __GLX_GET_DOUBLE(v1,pc+16); __GLX_GET_DOUBLE(v2,pc+24); __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); pc += 44; ustride = vorder * k; vstride = k; #ifdef __GLX_ALIGN64 if (((unsigned long)pc) & 7) { /* ** Copy the doubles up 4 bytes, trashing the command but aligning ** the data in the process */ __GLX_MEM_COPY(pc-4, pc, compsize*8); points = (GLdouble*) (pc - 4); } else { points = (GLdouble*) pc; } #else points = (GLdouble*) pc; #endif glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } void __glXDispSwap_CallLists(GLbyte *pc) { GLenum type; GLsizei n; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 0); type = *(GLenum *)(pc + 4); n = *(GLsizei *)(pc + 0); switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: break; case GL_SHORT: case GL_UNSIGNED_SHORT: __GLX_SWAP_SHORT_ARRAY(pc+8, n); break; case GL_INT: case GL_UNSIGNED_INT: __GLX_SWAP_INT_ARRAY(pc+8, n); break; case GL_FLOAT: __GLX_SWAP_FLOAT_ARRAY(pc+8, n); break; } glCallLists(n, type, pc+8); } static void swapArray(GLint numVals, GLenum datatype, GLint stride, GLint numVertexes, GLbyte *pc) { int i,j; __GLX_DECLARE_SWAP_VARIABLES; switch (datatype) { case GL_BYTE: case GL_UNSIGNED_BYTE: /* don't need to swap */ return; case GL_SHORT: case GL_UNSIGNED_SHORT: for (i=0; inumVertexes; GLint numComponents = hdr->numComponents; GLenum primType = hdr->primType; GLint stride = 0; int i; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(&numVertexes); __GLX_SWAP_INT(&numComponents); __GLX_SWAP_INT(&primType); pc += sizeof(__GLXdispatchDrawArraysHeader); compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; /* compute stride (same for all component arrays) */ for (i=0; i