/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #include #include "singlesize.h" /* ** These routines compute the size of variable-size returned parameters. ** Unlike the similar routines that do the same thing for variable-size ** incoming parameters, the samplegl library itself doesn't use these routines. ** Hence, they are located here, in the GLX extension library. */ GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h) { GLint elements, esize; GLint rowsize, padding; if (w < 0 || h < 0) { return -1; } switch (format) { case GL_COLOR_INDEX: case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: elements = 1; break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: elements = 1; break; case GL_LUMINANCE_ALPHA: elements = 2; break; case GL_RGB: case GL_BGR: elements = 3; break; case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: elements = 4; break; default: return -1; } /* ** According to the GLX protocol, each row must be padded to a multiple of ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel ** store modes of the GL. */ switch (type) { case GL_BITMAP: if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) { rowsize = ((w * elements)+7)/8; padding = rowsize % 4; if (padding) { rowsize += 4 - padding; } return (rowsize * h); } else { return -1; } case GL_BYTE: case GL_UNSIGNED_BYTE: esize = 1; break; case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: esize = 1; elements = 1; break; case GL_SHORT: case GL_UNSIGNED_SHORT: esize = 2; break; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: esize = 2; elements = 1; break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: esize = 4; break; case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: esize = 4; elements = 1; break; default: return -1; } rowsize = w * elements * esize; padding = rowsize % 4; if (padding) { rowsize += 4 - padding; } return (rowsize * h); } GLint __glGetTexEnvfv_size(GLenum pname) { switch (pname) { case GL_TEXTURE_ENV_MODE: return 1; case GL_TEXTURE_ENV_COLOR: return 4; default: return -1; } } GLint __glGetTexEnviv_size(GLenum pname) { return __glGetTexEnvfv_size(pname); } GLint __glGetTexGenfv_size(GLenum pname) { switch (pname) { case GL_TEXTURE_GEN_MODE: return 1; case GL_OBJECT_PLANE: return 4; case GL_EYE_PLANE: return 4; default: return -1; } } GLint __glGetTexGendv_size(GLenum pname) { return __glGetTexGenfv_size(pname); } GLint __glGetTexGeniv_size(GLenum pname) { return __glGetTexGenfv_size(pname); } GLint __glGetTexParameterfv_size(GLenum pname) { switch (pname) { case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: return 1; case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: return 1; case GL_TEXTURE_BORDER_COLOR: return 4; case GL_TEXTURE_PRIORITY: return 1; case GL_TEXTURE_RESIDENT: return 1; case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: return 1; default: return -1; } } GLint __glGetTexParameteriv_size(GLenum pname) { return __glGetTexParameterfv_size(pname); } GLint __glGetLightfv_size(GLenum pname) { switch (pname) { case GL_AMBIENT: return 4; case GL_DIFFUSE: return 4; case GL_SPECULAR: return 4; case GL_POSITION: return 4; case GL_SPOT_DIRECTION: return 3; case GL_SPOT_EXPONENT: return 1; case GL_SPOT_CUTOFF: return 1; case GL_CONSTANT_ATTENUATION: return 1; case GL_LINEAR_ATTENUATION: return 1; case GL_QUADRATIC_ATTENUATION: return 1; default: return -1; } } GLint __glGetLightiv_size(GLenum pname) { return __glGetLightfv_size(pname); } static GLint EvalComputeK(GLenum target) { switch(target) { case GL_MAP1_VERTEX_4: case GL_MAP1_COLOR_4: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP2_VERTEX_4: case GL_MAP2_COLOR_4: case GL_MAP2_TEXTURE_COORD_4: return 4; case GL_MAP1_VERTEX_3: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_NORMAL: case GL_MAP2_VERTEX_3: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_NORMAL: return 3; case GL_MAP1_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_2: return 2; case GL_MAP1_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP1_INDEX: case GL_MAP2_INDEX: return 1; } return 0; } GLint __glGetMap_size(GLenum target, GLenum query) { GLint k, order=0, majorMinor[2]; /* ** Assume target and query are both valid. */ switch (target) { case GL_MAP1_COLOR_4: case GL_MAP1_NORMAL: case GL_MAP1_INDEX: case GL_MAP1_TEXTURE_COORD_1: case GL_MAP1_TEXTURE_COORD_2: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_3: case GL_MAP1_VERTEX_4: switch (query) { case GL_COEFF: k = EvalComputeK(target); glGetMapiv(target, GL_ORDER, &order); /* ** The query above might fail, but then order will be zero anyway. */ return (order * k); case GL_DOMAIN: return 2; case GL_ORDER: return 1; } break; case GL_MAP2_COLOR_4: case GL_MAP2_NORMAL: case GL_MAP2_INDEX: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_3: case GL_MAP2_VERTEX_4: switch (query) { case GL_COEFF: k = EvalComputeK(target); majorMinor[0] = majorMinor[1] = 0; glGetMapiv(target, GL_ORDER, majorMinor); /* ** The query above might fail, but then majorMinor will be zeroes */ return (majorMinor[0] * majorMinor[1] * k); case GL_DOMAIN: return 4; case GL_ORDER: return 2; } break; } return -1; } GLint __glGetMapdv_size(GLenum target, GLenum query) { return __glGetMap_size(target, query); } GLint __glGetMapfv_size(GLenum target, GLenum query) { return __glGetMap_size(target, query); } GLint __glGetMapiv_size(GLenum target, GLenum query) { return __glGetMap_size(target, query); } GLint __glGetMaterialfv_size(GLenum pname) { switch (pname) { case GL_SHININESS: return 1; case GL_COLOR_INDEXES: return 3; case GL_EMISSION: return 4; case GL_AMBIENT: return 4; case GL_DIFFUSE: return 4; case GL_SPECULAR: return 4; case GL_AMBIENT_AND_DIFFUSE: return 4; default: return -1; } } GLint __glGetMaterialiv_size(GLenum pname) { return __glGetMaterialfv_size(pname); } GLint __glGetPixelMap_size(GLenum map) { GLint size; GLenum query; switch (map) { case GL_PIXEL_MAP_I_TO_I: query = GL_PIXEL_MAP_I_TO_I_SIZE; break; case GL_PIXEL_MAP_S_TO_S: query = GL_PIXEL_MAP_S_TO_S_SIZE; break; case GL_PIXEL_MAP_I_TO_R: query = GL_PIXEL_MAP_I_TO_R_SIZE; break; case GL_PIXEL_MAP_I_TO_G: query = GL_PIXEL_MAP_I_TO_G_SIZE; break; case GL_PIXEL_MAP_I_TO_B: query = GL_PIXEL_MAP_I_TO_B_SIZE; break; case GL_PIXEL_MAP_I_TO_A: query = GL_PIXEL_MAP_I_TO_A_SIZE; break; case GL_PIXEL_MAP_R_TO_R: query = GL_PIXEL_MAP_R_TO_R_SIZE; break; case GL_PIXEL_MAP_G_TO_G: query = GL_PIXEL_MAP_G_TO_G_SIZE; break; case GL_PIXEL_MAP_B_TO_B: query = GL_PIXEL_MAP_B_TO_B_SIZE; break; case GL_PIXEL_MAP_A_TO_A: query = GL_PIXEL_MAP_A_TO_A_SIZE; break; default: return -1; } glGetIntegerv(query, &size); return size; } GLint __glGetPixelMapfv_size(GLenum map) { return __glGetPixelMap_size(map); } GLint __glGetPixelMapuiv_size(GLenum map) { return __glGetPixelMap_size(map); } GLint __glGetPixelMapusv_size(GLenum map) { return __glGetPixelMap_size(map); } /* ** Return the number of words needed to pass back the requested ** value. */ GLint __glGet_size(GLenum sq) { switch (sq) { case GL_MAX_TEXTURE_SIZE: return 1; case GL_SUBPIXEL_BITS: return 1; case GL_MAX_LIST_NESTING: return 1; case GL_MAP1_COLOR_4: case GL_MAP1_INDEX: case GL_MAP1_NORMAL: case GL_MAP1_TEXTURE_COORD_1: case GL_MAP1_TEXTURE_COORD_2: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_3: case GL_MAP1_VERTEX_4: return 1; case GL_MAP2_COLOR_4: case GL_MAP2_INDEX: case GL_MAP2_NORMAL: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_3: case GL_MAP2_VERTEX_4: return 1; case GL_AUTO_NORMAL: return 1; case GL_CURRENT_COLOR: return 4; case GL_CURRENT_INDEX: return 1; case GL_CURRENT_NORMAL: return 3; case GL_CURRENT_TEXTURE_COORDS: return 4; case GL_CURRENT_RASTER_INDEX: return 1; case GL_CURRENT_RASTER_COLOR: return 4; case GL_CURRENT_RASTER_TEXTURE_COORDS: return 4; case GL_CURRENT_RASTER_POSITION: return 4; case GL_CURRENT_RASTER_POSITION_VALID: return 1; case GL_CURRENT_RASTER_DISTANCE: return 1; case GL_POINT_SIZE: return 1; case GL_POINT_SIZE_RANGE: /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */ return 2; case GL_POINT_SIZE_GRANULARITY: /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */ return 1; case GL_ALIASED_POINT_SIZE_RANGE: return 2; case GL_POINT_SMOOTH: return 1; case GL_LINE_SMOOTH: return 1; case GL_LINE_WIDTH: return 1; case GL_LINE_WIDTH_RANGE: /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */ return 2; case GL_LINE_WIDTH_GRANULARITY: /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */ return 1; case GL_ALIASED_LINE_WIDTH_RANGE: return 2; case GL_LINE_STIPPLE_PATTERN: return 1; case GL_LINE_STIPPLE_REPEAT: return 1; case GL_LINE_STIPPLE: return 1; case GL_POLYGON_MODE: return 2; case GL_POLYGON_SMOOTH: return 1; case GL_POLYGON_STIPPLE: return 1; case GL_EDGE_FLAG: return 1; case GL_CULL_FACE: return 1; case GL_CULL_FACE_MODE: return 1; case GL_FRONT_FACE: return 1; case GL_LIGHTING: return 1; case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1; case GL_LIGHT_MODEL_TWO_SIDE: return 1; case GL_LIGHT_MODEL_AMBIENT: return 4; case GL_LIGHT_MODEL_COLOR_CONTROL: return 1; case GL_COLOR_MATERIAL: return 1; case GL_COLOR_MATERIAL_FACE: return 1; case GL_COLOR_MATERIAL_PARAMETER: return 1; case GL_SHADE_MODEL: return 1; case GL_FOG: return 1; case GL_FOG_INDEX: return 1; case GL_FOG_DENSITY: return 1; case GL_FOG_START: return 1; case GL_FOG_END: return 1; case GL_FOG_MODE: return 1; case GL_FOG_COLOR: return 4; case GL_DEPTH_RANGE: return 2; case GL_DEPTH_TEST: return 1; case GL_DEPTH_WRITEMASK: return 1; case GL_DEPTH_CLEAR_VALUE: return 1; case GL_DEPTH_FUNC: return 1; case GL_ACCUM_CLEAR_VALUE: return 4; case GL_STENCIL_TEST: return 1; case GL_STENCIL_CLEAR_VALUE: return 1; case GL_STENCIL_FUNC: return 1; case GL_STENCIL_VALUE_MASK: return 1; case GL_STENCIL_FAIL: return 1; case GL_STENCIL_PASS_DEPTH_FAIL: return 1; case GL_STENCIL_PASS_DEPTH_PASS: return 1; case GL_STENCIL_REF: return 1; case GL_STENCIL_WRITEMASK: return 1; case GL_MATRIX_MODE: return 1; case GL_NORMALIZE: return 1; case GL_VIEWPORT: return 4; case GL_ATTRIB_STACK_DEPTH: return 1; case GL_MODELVIEW_STACK_DEPTH: return 1; case GL_PROJECTION_STACK_DEPTH: return 1; case GL_TEXTURE_STACK_DEPTH: return 1; case GL_MODELVIEW_MATRIX: return 16; case GL_PROJECTION_MATRIX: return 16; case GL_TEXTURE_MATRIX: return 16; case GL_ALPHA_TEST: return 1; case GL_ALPHA_TEST_FUNC: return 1; case GL_ALPHA_TEST_REF: return 1; case GL_DITHER: return 1; case GL_BLEND_DST: return 1; case GL_BLEND_SRC: return 1; case GL_BLEND: return 1; case GL_LOGIC_OP_MODE: return 1; case GL_LOGIC_OP: return 1; case GL_DRAW_BUFFER: return 1; case GL_READ_BUFFER: return 1; case GL_SCISSOR_TEST: return 1; case GL_SCISSOR_BOX: return 4; case GL_INDEX_CLEAR_VALUE: return 1; case GL_INDEX_MODE: return 1; case GL_INDEX_WRITEMASK: return 1; case GL_COLOR_CLEAR_VALUE: return 4; case GL_RGBA_MODE: return 1; case GL_COLOR_WRITEMASK: return 4; case GL_RENDER_MODE: return 1; case GL_PERSPECTIVE_CORRECTION_HINT: return 1; case GL_POINT_SMOOTH_HINT: return 1; case GL_LINE_SMOOTH_HINT: return 1; case GL_POLYGON_SMOOTH_HINT: return 1; case GL_FOG_HINT: return 1; case GL_LIST_BASE: return 1; case GL_LIST_INDEX: return 1; case GL_LIST_MODE: return 1; case GL_TEXTURE_GEN_S: return 1; case GL_TEXTURE_GEN_T: return 1; case GL_TEXTURE_GEN_R: return 1; case GL_TEXTURE_GEN_Q: return 1; case GL_PACK_SWAP_BYTES: return 1; case GL_PACK_LSB_FIRST: return 1; case GL_PACK_ROW_LENGTH: return 1; case GL_PACK_IMAGE_HEIGHT: return 1; case GL_PACK_SKIP_ROWS: return 1; case GL_PACK_SKIP_PIXELS: return 1; case GL_PACK_SKIP_IMAGES: return 1; case GL_PACK_ALIGNMENT: return 1; case GL_UNPACK_SWAP_BYTES: return 1; case GL_UNPACK_LSB_FIRST: return 1; case GL_UNPACK_ROW_LENGTH: return 1; case GL_UNPACK_IMAGE_HEIGHT: return 1; case GL_UNPACK_SKIP_ROWS: return 1; case GL_UNPACK_SKIP_PIXELS: return 1; case GL_UNPACK_SKIP_IMAGES: return 1; case GL_UNPACK_ALIGNMENT: return 1; case GL_MAP_COLOR: return 1; case GL_MAP_STENCIL: return 1; case GL_INDEX_SHIFT: return 1; case GL_INDEX_OFFSET: return 1; case GL_RED_SCALE: case GL_GREEN_SCALE: case GL_BLUE_SCALE: case GL_ALPHA_SCALE: case GL_DEPTH_SCALE: return 1; case GL_RED_BIAS: case GL_GREEN_BIAS: case GL_BLUE_BIAS: case GL_ALPHA_BIAS: case GL_DEPTH_BIAS: return 1; case GL_ZOOM_X: case GL_ZOOM_Y: return 1; case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE: return 1; case GL_MAX_EVAL_ORDER: return 1; case GL_MAX_LIGHTS: return 1; case GL_MAX_CLIP_PLANES: return 1; case GL_MAX_PIXEL_MAP_TABLE: return 1; case GL_MAX_ATTRIB_STACK_DEPTH: return 1; case GL_MAX_MODELVIEW_STACK_DEPTH: return 1; case GL_MAX_NAME_STACK_DEPTH: return 1; case GL_MAX_PROJECTION_STACK_DEPTH: return 1; case GL_MAX_TEXTURE_STACK_DEPTH: return 1; case GL_INDEX_BITS: return 1; case GL_RED_BITS: return 1; case GL_GREEN_BITS: return 1; case GL_BLUE_BITS: return 1; case GL_ALPHA_BITS: return 1; case GL_DEPTH_BITS: return 1; case GL_STENCIL_BITS: return 1; case GL_ACCUM_RED_BITS: case GL_ACCUM_GREEN_BITS: case GL_ACCUM_BLUE_BITS: case GL_ACCUM_ALPHA_BITS: return 1; case GL_MAP1_GRID_DOMAIN: return 2; case GL_MAP1_GRID_SEGMENTS: return 1; case GL_MAP2_GRID_DOMAIN: return 4; case GL_MAP2_GRID_SEGMENTS: return 2; case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: return 1; case GL_NAME_STACK_DEPTH: return 1; case GL_MAX_VIEWPORT_DIMS: return 2; case GL_DOUBLEBUFFER: return 1; case GL_AUX_BUFFERS: return 1; case GL_STEREO: return 1; case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: return 1; case GL_LIGHT0: case GL_LIGHT1: case GL_LIGHT2: case GL_LIGHT3: case GL_LIGHT4: case GL_LIGHT5: case GL_LIGHT6: case GL_LIGHT7: return 1; case GL_VERTEX_ARRAY: case GL_VERTEX_ARRAY_SIZE: case GL_VERTEX_ARRAY_TYPE: case GL_VERTEX_ARRAY_STRIDE: case GL_NORMAL_ARRAY: case GL_NORMAL_ARRAY_TYPE: case GL_NORMAL_ARRAY_STRIDE: case GL_COLOR_ARRAY: case GL_COLOR_ARRAY_SIZE: case GL_COLOR_ARRAY_TYPE: case GL_COLOR_ARRAY_STRIDE: case GL_INDEX_ARRAY: case GL_INDEX_ARRAY_TYPE: case GL_INDEX_ARRAY_STRIDE: case GL_TEXTURE_COORD_ARRAY: case GL_TEXTURE_COORD_ARRAY_SIZE: case GL_TEXTURE_COORD_ARRAY_TYPE: case GL_TEXTURE_COORD_ARRAY_STRIDE: case GL_EDGE_FLAG_ARRAY: case GL_EDGE_FLAG_ARRAY_STRIDE: return 1; case GL_TEXTURE_BINDING_1D: case GL_TEXTURE_BINDING_2D: case GL_TEXTURE_BINDING_3D: return 1; case GL_BLEND_COLOR: return 4; case GL_BLEND_EQUATION: return 1; case GL_COLOR_MATRIX: return 16; case GL_COLOR_MATRIX_STACK_DEPTH: return 1; case GL_COLOR_TABLE: case GL_POST_CONVOLUTION_COLOR_TABLE: case GL_POST_COLOR_MATRIX_COLOR_TABLE: case GL_CONVOLUTION_1D: case GL_CONVOLUTION_2D: case GL_SEPARABLE_2D: case GL_HISTOGRAM: case GL_MINMAX: return 1; case GL_POLYGON_OFFSET_FACTOR: case GL_POLYGON_OFFSET_UNITS: return 1; case GL_POST_CONVOLUTION_RED_SCALE: case GL_POST_CONVOLUTION_GREEN_SCALE: case GL_POST_CONVOLUTION_BLUE_SCALE: case GL_POST_CONVOLUTION_ALPHA_SCALE: case GL_POST_CONVOLUTION_RED_BIAS: case GL_POST_CONVOLUTION_GREEN_BIAS: case GL_POST_CONVOLUTION_BLUE_BIAS: case GL_POST_CONVOLUTION_ALPHA_BIAS: return 1; case GL_POST_COLOR_MATRIX_RED_SCALE: case GL_POST_COLOR_MATRIX_GREEN_SCALE: case GL_POST_COLOR_MATRIX_BLUE_SCALE: case GL_POST_COLOR_MATRIX_ALPHA_SCALE: case GL_POST_COLOR_MATRIX_RED_BIAS: case GL_POST_COLOR_MATRIX_GREEN_BIAS: case GL_POST_COLOR_MATRIX_BLUE_BIAS: case GL_POST_COLOR_MATRIX_ALPHA_BIAS: return 1; case GL_RESCALE_NORMAL: return 1; case GL_ACTIVE_TEXTURE_ARB: case GL_CLIENT_ACTIVE_TEXTURE_ARB: case GL_MAX_TEXTURE_UNITS_ARB: return 1; case GL_MAX_COLOR_MATRIX_STACK_DEPTH: case GL_MAX_CONVOLUTION_WIDTH: case GL_MAX_CONVOLUTION_HEIGHT: return 1; default: return -1; } } GLint __glGetDoublev_size(GLenum sq) { return __glGet_size(sq); } GLint __glGetFloatv_size(GLenum sq) { return __glGet_size(sq); } GLint __glGetIntegerv_size(GLenum sq) { return __glGet_size(sq); } GLint __glGetBooleanv_size(GLenum sq) { return __glGet_size(sq); } GLint __glGetTexLevelParameterfv_size(GLenum pname) { switch (pname) { case GL_TEXTURE_WIDTH: case GL_TEXTURE_HEIGHT: case GL_TEXTURE_DEPTH: case GL_TEXTURE_COMPONENTS: case GL_TEXTURE_BORDER: case GL_TEXTURE_RED_SIZE: case GL_TEXTURE_GREEN_SIZE: case GL_TEXTURE_BLUE_SIZE: case GL_TEXTURE_ALPHA_SIZE: case GL_TEXTURE_LUMINANCE_SIZE: case GL_TEXTURE_INTENSITY_SIZE: return 1; default: return -1; } } GLint __glGetTexLevelParameteriv_size(GLenum pname) { return __glGetTexLevelParameterfv_size(pname); } GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, GLenum type, GLint width, GLint height, GLint depth) { GLint elements, esize; GLint padding, rowsize; switch (format) { case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: elements = 4; break; case GL_RGB: case GL_BGR: elements = 3; break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: elements = 1; break; case GL_LUMINANCE_ALPHA: elements = 2; break; default: return -1; } switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: esize = 1; break; case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: esize = 1; elements = 1; break; case GL_SHORT: case GL_UNSIGNED_SHORT: esize = 2; break; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: esize = 2; elements = 1; break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: esize = 4; break; case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: esize = 4; elements = 1; break; default: return -1; } /* ** According to the GLX protocol, each row must be padded to a multiple of ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel ** store modes of the GL. */ rowsize = width * elements * esize; padding = rowsize % 4; if (padding) { rowsize += 4 - padding; } return (rowsize * height * depth); } GLint __glGetConvolutionParameteriv_size(GLenum pname) { switch (pname) { case GL_CONVOLUTION_BORDER_COLOR: case GL_CONVOLUTION_FILTER_SCALE: case GL_CONVOLUTION_FILTER_BIAS: return 4; case GL_CONVOLUTION_BORDER_MODE: case GL_CONVOLUTION_FORMAT: case GL_CONVOLUTION_WIDTH: case GL_CONVOLUTION_HEIGHT: case GL_MAX_CONVOLUTION_WIDTH: case GL_MAX_CONVOLUTION_HEIGHT: return 1; default: return -1; } } GLint __glGetConvolutionParameterfv_size(GLenum pname) { return __glGetConvolutionParameteriv_size(pname); } GLint __glGetHistogramParameterfv_size(GLenum pname) { switch (pname) { case GL_HISTOGRAM_WIDTH: case GL_HISTOGRAM_FORMAT: case GL_HISTOGRAM_RED_SIZE: case GL_HISTOGRAM_GREEN_SIZE: case GL_HISTOGRAM_BLUE_SIZE: case GL_HISTOGRAM_ALPHA_SIZE: case GL_HISTOGRAM_LUMINANCE_SIZE: case GL_HISTOGRAM_SINK: return 1; default: return -1; } } GLint __glGetHistogramParameteriv_size(GLenum pname) { return __glGetHistogramParameterfv_size(pname); } GLint __glGetMinmaxParameterfv_size(GLenum pname) { switch (pname) { case GL_MINMAX_FORMAT: case GL_MINMAX_SINK: return 1; default: return -1; } } GLint __glGetMinmaxParameteriv_size(GLenum pname) { return __glGetMinmaxParameterfv_size(pname); } GLint __glGetColorTableParameterfv_size(GLenum pname) { switch(pname) { case GL_COLOR_TABLE_SCALE: /* return RGBA */ case GL_COLOR_TABLE_BIAS: return 4; case GL_COLOR_TABLE_FORMAT: case GL_COLOR_TABLE_WIDTH: case GL_COLOR_TABLE_RED_SIZE: case GL_COLOR_TABLE_GREEN_SIZE: case GL_COLOR_TABLE_BLUE_SIZE: case GL_COLOR_TABLE_ALPHA_SIZE: case GL_COLOR_TABLE_LUMINANCE_SIZE: case GL_COLOR_TABLE_INTENSITY_SIZE: return 1; default: return 0; } } GLint __glGetColorTableParameteriv_size(GLenum pname) { return __glGetColorTableParameterfv_size(pname); }