/* $Xorg: Graphics.c,v 1.3 2000/08/17 19:53:49 cpqbld Exp $ */ /* Copyright 1989, 1998 The Open Group All Rights Reserved. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. */ /* $XFree86: xc/programs/bitmap/Graphics.c,v 1.5 2001/01/17 23:44:51 dawes Exp $ */ /* * Author: Davor Matic, MIT X Consortium */ #include #include #include #include "BitmapP.h" #include "Bitmap.h" #include "Requests.h" #include #include #ifndef abs #define abs(x) (((x) > 0) ? (x) : -(x)) #endif #define min(x, y) (((int)(x) < (int)(y)) ? (x) : (y)) #define max(x, y) (((int)(x) > (int)(y)) ? (x) : (y)) #ifndef rint #define rint(x) floor(x + 0.5) #endif /*****************************************************************************\ * Graphics * \*****************************************************************************/ #define GetBit(image, x, y)\ ((bit)((*(image->data + (x) / 8 + (y) * image->bytes_per_line) &\ (1 << ((x) % 8))) ? 1 : 0)) #if 0 bit BWGetBit(Widget w, Position x, Position y) { BitmapWidget BW = (BitmapWidget) w; if (QueryInBitmap(BW, x, y)) return GetBit(BW->bitmap.image, x, y); else return NotSet; } #endif #define InvertBit(image, x, y)\ (*(image->data + (x) / 8 + (y) * image->bytes_per_line) ^=\ (bit) (1 << ((x) % 8))) #define SetBit(image, x, y)\ (*(image->data + (x) / 8 + (y) * image->bytes_per_line) |=\ (bit) (1 << ((x) % 8))) #define ClearBit(image, x, y)\ (*(image->data + (x) / 8 + (y) * image->bytes_per_line) &=\ (bit)~(1 << ((x) % 8))) #define HighlightSquare(BW, x, y)\ XFillRectangle(XtDisplay(BW), XtWindow(BW),\ BW->bitmap.highlighting_gc,\ InWindowX(BW, x), InWindowY(BW, y),\ BW->bitmap.squareW, BW->bitmap.squareH) /* void HighlightSquare(BitmapWidget BW, Position x, Position y) { XFillRectangle(XtDisplay(BW), XtWindow(BW), BW->bitmap.highlighting_gc, InWindowX(BW, x), InWindowY(BW, y), BW->bitmap.squareW, BW->bitmap.squareH); } */ #define DrawSquare(BW, x, y)\ XFillRectangle(XtDisplay(BW), XtWindow(BW),\ BW->bitmap.drawing_gc,\ InWindowX(BW, x), InWindowY(BW, y),\ BW->bitmap.squareW, BW->bitmap.squareH) /* void DrawSquare(BitmapWidget BW, Position x, Position y) { XFillRectangle(XtDisplay(BW), XtWindow(BW), BW->bitmap.drawing_gc, InWindowX(BW, x), InWindowY(BW, y), BW->bitmap.squareW, BW->bitmap.squareH); } */ #define InvertPoint(BW, x, y)\ {InvertBit(BW->bitmap.image, x, y); DrawSquare(BW, x, y);} #define DrawPoint(BW, x, y, value)\ if (GetBit(BW->bitmap.image, x, y) != value)\ InvertPoint(BW, x, y) void BWDrawPoint(Widget w, Position x, Position y, bit value) { BitmapWidget BW = (BitmapWidget) w; if (QueryInBitmap(BW, x, y)) { if (value == Highlight) HighlightSquare(BW, x, y); else DrawPoint(BW, x, y, value); } } static XPoint * HotSpotShape(BitmapWidget BW, Position x, Position y) { static XPoint points[5]; points[0].x = InWindowX(BW, x); points[0].y = InWindowY(BW, y + 1.0/2); points[1].x = InWindowX(BW, x + 1.0/2); points[1].y = InWindowY(BW, y + 1); points[2].x = InWindowX(BW, x + 1); points[2].y = InWindowY(BW, y + 1.0/2); points[3].x = InWindowX(BW, x + 1.0/2); points[3].y = InWindowY(BW, y); points[4].x = InWindowX(BW, x); points[4].y = InWindowY(BW, y + 1.0/2); return points; } #define DrawHotSpot(BW, x, y)\ XFillPolygon(XtDisplay(BW), XtWindow(BW), BW->bitmap.drawing_gc,\ HotSpotShape(BW, x, y), 5, Convex, CoordModeOrigin) #define HighlightHotSpot(BW, x, y)\ XFillPolygon(XtDisplay(BW), XtWindow(BW), BW->bitmap.highlighting_gc,\ HotSpotShape(BW, x, y), 5, Convex, CoordModeOrigin) /* XImage *CreateBitmapImage(); void DestroyBitmapImage(); */ void BWRedrawHotSpot(Widget w) { BitmapWidget BW = (BitmapWidget) w; if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y)) DrawHotSpot(BW, BW->bitmap.hot.x, BW->bitmap.hot.y); } void BWClearHotSpot(Widget w) { BitmapWidget BW = (BitmapWidget) w; if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y)) { DrawHotSpot(BW, BW->bitmap.hot.x, BW->bitmap.hot.y); BW->bitmap.hot.x = BW->bitmap.hot.y = NotSet; } } void BWDrawHotSpot(Widget w, Position x, Position y, int value) { BitmapWidget BW = (BitmapWidget) w; if (QueryInBitmap(BW, x, y)) { if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && ((BW->bitmap.hot.x == x) && (BW->bitmap.hot.y == y))) { if ((value == Clear) || (value == Invert)) { BWClearHotSpot(w); } } else if ((value == Set) || (value == Invert)) { BWClearHotSpot(w); DrawHotSpot(BW, x, y); BW->bitmap.hot.x = x; BW->bitmap.hot.y = y; } if (value == Highlight) HighlightHotSpot(BW, x, y); } } void BWSetHotSpot(Widget w, Position x, Position y) { if (QuerySet(x, y)) BWDrawHotSpot(w, x, y, Set); else BWClearHotSpot(w); } /* high level procedures */ void BWRedrawSquares(Widget w, Position x, Position y, Dimension width, Dimension height) { BitmapWidget BW = (BitmapWidget) w; Position from_x = InBitmapX(BW, x); Position from_y = InBitmapY(BW, y); Position to_x = InBitmapX(BW, x + width); Position to_y = InBitmapY(BW, y + height); QuerySwap(from_x, to_x); QuerySwap(from_y, to_y); from_x = max(0, from_x); from_y = max(0, from_y); to_x = min(BW->bitmap.image->width - 1, to_x); to_y = min(BW->bitmap.image->height - 1, to_y); for (x = from_x; x <= to_x; x++) for (y = from_y; y <= to_y; y++) if (GetBit(BW->bitmap.image, x, y)) DrawSquare(BW, x, y); } void BWDrawGrid(Widget w, Position from_x, Position from_y, Position to_x, Position to_y) { BitmapWidget BW = (BitmapWidget) w; int i; QuerySwap(from_x, to_x); QuerySwap(from_y, to_y); from_x = max(0, from_x); from_y = max(0, from_y); to_x = min(BW->bitmap.image->width - 1, to_x); to_y = min(BW->bitmap.image->height - 1, to_y); for(i = from_x + (from_x == 0); i <= to_x; i++) XDrawLine(XtDisplay(BW), XtWindow(BW), BW->bitmap.frame_gc, InWindowX(BW, i), InWindowY(BW, from_y), InWindowX(BW, i), InWindowY(BW, to_y + 1)); for(i = from_y + (from_y == 0); i <= to_y; i++) XDrawLine(XtDisplay(BW), XtWindow(BW), BW->bitmap.frame_gc, InWindowX(BW, from_x), InWindowY(BW, i), InWindowX(BW, to_x + 1), InWindowY(BW, i)); } void BWRedrawGrid(Widget w, Position x, Position y, Dimension width, Dimension height) { BitmapWidget BW = (BitmapWidget) w; Position from_x = InBitmapX(BW, x); Position from_y = InBitmapY(BW, y); Position to_x = InBitmapX(BW, x + width); Position to_y = InBitmapY(BW, y + height); if (BW->bitmap.grid) BWDrawGrid(w, from_x, from_y, to_x, to_y); } void BWDrawLine(Widget w, Position from_x, Position from_y, Position to_x, Position to_y, int value) { Position i; register double x, y; double dx, dy, delta; dx = to_x - from_x; dy = to_y - from_y; x = from_x + 0.5; y = from_y + 0.5; delta = max(abs(dx), abs(dy)); if (delta > 0) { dx /= delta; dy /= delta; for(i = 0; i <= delta; i++) { BWDrawPoint(w, (Position) x, (Position) y, value); x += dx; y += dy; } } else BWDrawPoint(w, from_x, from_y, value); } void BWBlindLine(Widget w, Position from_x, Position from_y, Position to_x, Position to_y, int value) { Position i; register double x, y; double dx, dy, delta; dx = to_x - from_x; dy = to_y - from_y; x = from_x + 0.5; y = from_y + 0.5; delta = max(abs(dx), abs(dy)); if (delta > 0) { dx /= delta; dy /= delta; x += dx; y += dy; for(i = 1; i <= delta; i++) { BWDrawPoint(w, (Position) x, (Position) y, value); x += dx; y += dy; } } else BWDrawPoint(w, from_x, from_y, value); } void BWDrawRectangle(Widget w, Position from_x, Position from_y, Position to_x, Position to_y, int value) { register Position i; Dimension delta, width, height; QuerySwap(from_x, to_x); QuerySwap(from_y, to_y); width = to_x - from_x; height = to_y - from_y; delta = max(width, height); if (!QueryZero(width, height)) { for (i = 0; (int)i < (int)delta; i++) { if ((int)i < (int)width) { BWDrawPoint(w, from_x + i, from_y, value); BWDrawPoint(w, to_x - i, to_y, value); } if ((int)i < (int)height) { BWDrawPoint(w, from_x, to_y - i, value); BWDrawPoint(w, to_x, from_y + i, value); } } } else BWDrawLine(w, from_x, from_y, to_x, to_y, value); } void BWDrawFilledRectangle(Widget w, Position from_x, Position from_y, Position to_x, Position to_y, int value) { register Position x, y; QuerySwap(from_x, to_x); QuerySwap(from_y, to_y); for (x = from_x; x <= to_x; x++) for (y = from_y; y <= to_y; y++) BWDrawPoint(w, x, y, value); } void BWDrawCircle(Widget w, Position origin_x, Position origin_y, Position point_x, Position point_y, int value) { register Position i, delta; Dimension dx, dy, half; double radius; dx = abs(point_x - origin_x); dy = abs(point_y - origin_y); radius = sqrt((double) ((int)dx * (int)dx + (int)dy * (int)dy)); if (radius < 1.0) { BWDrawPoint(w, origin_x, origin_y, value); } else { BWDrawPoint(w, origin_x - (Position) floor(radius), origin_y, value); BWDrawPoint(w, origin_x + (Position) floor(radius), origin_y, value); BWDrawPoint(w, origin_x, origin_y - (Position) floor(radius), value); BWDrawPoint(w, origin_x, origin_y + (Position) floor(radius), value); } half = radius / sqrt(2.0); for(i = 1; (int)i <= (int)half; i++) { delta = sqrt(radius * radius - i * i); BWDrawPoint(w, origin_x - delta, origin_y - i, value); BWDrawPoint(w, origin_x - delta, origin_y + i, value); BWDrawPoint(w, origin_x + delta, origin_y - i, value); BWDrawPoint(w, origin_x + delta, origin_y + i, value); if (i != delta) { BWDrawPoint(w, origin_x - i, origin_y - delta, value); BWDrawPoint(w, origin_x - i, origin_y + delta, value); BWDrawPoint(w, origin_x + i, origin_y - delta, value); BWDrawPoint(w, origin_x + i, origin_y + delta, value); } } } void BWDrawFilledCircle(Widget w, Position origin_x, Position origin_y, Position point_x, Position point_y, int value) { register Position i, j, delta; Dimension dx, dy; double radius; dx = abs(point_x - origin_x); dy = abs(point_y - origin_y); radius = sqrt((double) ((int)dx * (int)dx + (int)dy * (int)dy)); for(j = origin_x - (Position) floor(radius); j <= origin_x + (Position) floor(radius); j++) BWDrawPoint(w, j, origin_y, value); for(i = 1; i <= (Position) floor(radius); i++) { delta = sqrt(radius * radius - i * i); for(j = origin_x - delta; j <= origin_x + delta; j++) { BWDrawPoint(w, j, origin_y - i, value); BWDrawPoint(w, j, origin_y + i, value); } } } #define QueryFlood(BW, x, y, value)\ ((GetBit(BW->bitmap.image, x, y) !=\ (value & 1)) && QueryInBitmap(BW, x, y)) #define Flood(BW, x, y, value)\ {if (value == Highlight) HighlightSquare(BW, x, y);\ else InvertPoint(BW, x, y);} /* static void FloodLoop(BitmapWidget BW, Position x, Position y, int value) { if (QueryFlood(BW, x, y, value)) { Flood(BW, x, y, value); FloodLoop(BW, x, y - 1, value); FloodLoop(BW, x - 1, y, value); FloodLoop(BW, x, y + 1, value); FloodLoop(BW, x + 1, y, value); } } */ static void FloodLoop(BitmapWidget BW, Position x, Position y, int value) { Position save_x, save_y, x_left, x_right; if (QueryFlood(BW, x, y, value)) Flood(BW, x, y, value) save_x = x; save_y = y; x++; while (QueryFlood(BW, x, y, value)) { Flood(BW, x, y, value); x++; } x_right = --x; x = save_x; x--; while (QueryFlood(BW, x, y, value)) { Flood(BW, x, y, value); x--; } x_left = ++x; x = x_left; y = save_y; y++; while (x <= x_right) { Boolean flag = False; Position x_enter; while (QueryFlood(BW, x, y, value) && (x <= x_right)) { flag = True; x++; } if (flag) { if ((x == x_right) && QueryFlood(BW, x, y, value)) FloodLoop(BW, x, y, value); else FloodLoop(BW, x - 1, y, value); } x_enter = x; while (!QueryFlood(BW, x, y, value) && (x < x_right)) x++; if (x == x_enter) x++; } x = x_left; y = save_y; y--; while (x <= x_right) { Boolean flag = False; Position x_enter; while (QueryFlood(BW, x, y, value) && (x <= x_right)) { flag = True; x++; } if (flag) { if ((x == x_right) && QueryFlood(BW, x, y, value)) FloodLoop(BW, x, y, value); else FloodLoop(BW, x - 1, y, value); } x_enter = x; while (!QueryFlood(BW, x, y, value) && (x < x_right)) x++; if (x == x_enter) x++; } } void BWFloodFill(Widget w, Position x, Position y, int value) { BitmapWidget BW = (BitmapWidget) w; int pixel; pixel = GetBit(BW->bitmap.image, x, y); if (value == Invert) FloodLoop(BW, x, y, (pixel ? Clear : Set)); else if (value != pixel) FloodLoop(BW, x, y, value); } #define QueryHotInMark(BW)\ ((BW->bitmap.hot.x == max(BW->bitmap.mark.from_x,\ min(BW->bitmap.hot.x, BW->bitmap.mark.to_x)))\ &&\ (BW->bitmap.hot.y == max(BW->bitmap.mark.from_y,\ min(BW->bitmap.hot.y, BW->bitmap.mark.to_y)))) void BWUp(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; bit first, up, down=0; Position from_x, from_y, to_x, to_y; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } if ((to_y - from_y) == 0) return; for(x = from_x; x <= to_x; x++) { first = up = GetBit(BW->bitmap.image, x, to_y); for(y = to_y - 1; y >= from_y; y--) { down = GetBit(BW->bitmap.image, x, y); if (up != down) InvertPoint(BW, x, y); up =down; } if(first != down) InvertPoint(BW, x, to_y); } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) BWSetHotSpot(w, BW->bitmap.hot.x, (BW->bitmap.hot.y - 1 + BW->bitmap.image->height) % BW->bitmap.image->height); } void BWDown(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; bit first, down, up=0; Position from_x, from_y, to_x, to_y; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } if ((to_y - from_y) == 0) return; for(x = from_x; x <= to_x; x++) { first = down = GetBit(BW->bitmap.image, x, from_y); for(y = from_y + 1; y <= to_y; y++) { up = GetBit(BW->bitmap.image, x, y); if (down != up) InvertPoint(BW, x, y); down = up; } if(first != up) InvertPoint(BW, x, from_y); } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) BWSetHotSpot(w, BW->bitmap.hot.x, (BW->bitmap.hot.y + 1) % BW->bitmap.image->height); } void BWLeft(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; bit first, left, right=0; Position from_x, from_y, to_x, to_y; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } if ((to_x - from_x) == 0) return; for(y = from_y; y <= to_y; y++) { first = left = GetBit(BW->bitmap.image, to_x, y); for(x = to_x - 1; x >= from_x; x--) { right = GetBit(BW->bitmap.image, x, y); if (left != right) InvertPoint(BW, x, y); left = right; } if(first != right) InvertPoint(BW, to_x, y); } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) BWSetHotSpot(w, (BW->bitmap.hot.x - 1 + BW->bitmap.image->width) % BW->bitmap.image->width, BW->bitmap.hot.y); } void BWRight(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; bit first, right, left=0; Position from_x, from_y, to_x, to_y; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } if ((to_x - from_x) == 0) return; for(y = from_y; y <= to_y; y++) { first = right = GetBit(BW->bitmap.image, from_x, y); for(x = from_x + 1; x <= to_x; x++) { left = GetBit(BW->bitmap.image, x, y); if (right != left) InvertPoint(BW, x, y); right = left; } if(first != left) InvertPoint(BW, from_x, y); } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) BWSetHotSpot(w, (BW->bitmap.hot.x + 1) % BW->bitmap.image->width, BW->bitmap.hot.y); } /* void TransferImageData(); */ void BWFold(Widget w) { BitmapWidget BW = (BitmapWidget) w; Position x, y, new_x, new_y; Dimension horiz, vert; char *storage_data; XImage *storage; storage_data = CreateCleanData(Length(BW->bitmap.image->width, BW->bitmap.image->height)); storage = CreateBitmapImage(BW, storage_data, (Dimension) BW->bitmap.image->width, (Dimension) BW->bitmap.image->height); TransferImageData(BW->bitmap.image, storage); BW->bitmap.fold ^= True; horiz = (BW->bitmap.image->width + BW->bitmap.fold) / 2; vert = (BW->bitmap.image->height + BW->bitmap.fold) / 2; for (x = 0; x < BW->bitmap.image->width; x++) for (y = 0; y < BW->bitmap.image->height; y++) { new_x = (int)(x + horiz) % (int)BW->bitmap.image->width; new_y = (int)(y + vert) % (int)BW->bitmap.image->height; if(GetBit(BW->bitmap.image, new_x, new_y) != GetBit(storage, x, y)) InvertPoint(BW, new_x, new_y); } DestroyBitmapImage(&storage); if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y)) BWSetHotSpot(w, (Position) ((int)(BW->bitmap.hot.x+horiz) %(int)BW->bitmap.image->width), (Position) ((int)(BW->bitmap.hot.y+vert) %(int)BW->bitmap.image->height) ); } void BWClear(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; int i, length; length = Length(BW->bitmap.image->width, BW->bitmap.image->height); for (x = 0; x < BW->bitmap.image->width; x++) for (y = 0; y < BW->bitmap.image->height; y++) if (GetBit(BW->bitmap.image, x, y)) DrawSquare(BW, x, y); for (i = 0; i < length; i++) BW->bitmap.image->data[i] = 0; } void BWSet(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; int i, length; length = Length(BW->bitmap.image->width, BW->bitmap.image->height); for (x = 0; x < BW->bitmap.image->width; x++) for (y = 0; y < BW->bitmap.image->height; y++) if (!GetBit(BW->bitmap.image, x, y)) DrawSquare(BW, x, y); for (i = 0; i < length; i++) BW->bitmap.image->data[i] = (char)255; } void BWRedraw(Widget w) { BitmapWidget BW = (BitmapWidget) w; XClearArea(XtDisplay(BW), XtWindow(BW), 0, 0, BW->core.width, BW->core.height, True); } void BWInvert(Widget w) { BitmapWidget BW = (BitmapWidget) w; int i, length; length = Length(BW->bitmap.image->width, BW->bitmap.image->height); XFillRectangle(XtDisplay(BW), XtWindow(BW), BW->bitmap.drawing_gc, InWindowX(BW, 0), InWindowY(BW, 0), InWindowX(BW, BW->bitmap.image->width) - InWindowX(BW, 0), InWindowY(BW, BW->bitmap.image->height) - InWindowY(BW, 0)); for (i = 0; i < length; i++) BW->bitmap.image->data[i] ^= 255; } void BWFlipHoriz(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; Position from_x, from_y, to_x, to_y; float half; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } half = (float) (to_y - from_y) / 2.0 + 0.5; if (half == 0.0) return; for (x = from_x; x <= to_x; x++) for (y = 0; y < half; y++) if (GetBit(BW->bitmap.image, x, from_y + y) != GetBit(BW->bitmap.image, x, to_y - y)) { InvertPoint(BW, x, from_y + y); InvertPoint(BW, x, to_y - y); } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) BWSetHotSpot(w, BW->bitmap.hot.x, BW->bitmap.image->height - 1 - BW->bitmap.hot.y); } void BWFlipVert(Widget w) { BitmapWidget BW = (BitmapWidget) w; register Position x, y; Position from_x, from_y, to_x, to_y; float half; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } half = (float) (to_x - from_x) / 2.0 + 0.5; if (half == 0) return; for (y = from_y; y <= to_y; y++) for (x = 0; x < half; x++) if (GetBit(BW->bitmap.image, from_x + x, y) != GetBit(BW->bitmap.image, to_x - x, y)) { InvertPoint(BW, from_x + x, y); InvertPoint(BW, to_x - x, y); } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) BWSetHotSpot(w, BW->bitmap.image->width - 1 - BW->bitmap.hot.x, BW->bitmap.hot.y); } void BWRotateRight(Widget w) { BitmapWidget BW = (BitmapWidget) w; Position x, y, delta, shift, tmp; Position half_width, half_height; XPoint hot; bit quad1, quad2, quad3, quad4; Position from_x, from_y, to_x, to_y; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } half_width = floor((to_x - from_x) / 2.0 + 0.5); half_height = floor((to_y - from_y ) / 2.0 + 0.5); shift = min((Position)(to_x - from_x), (Position)(to_y - from_y )) % 2; delta = min((Position) half_width, (Position) half_height) - shift; for (x = 0; x <= delta; x++) { for (y = 1 - shift; y <= delta; y++) { quad1 = GetBit(BW->bitmap.image, from_x + (Position)half_width + x, from_y + (Position)half_height + y); quad2 = GetBit(BW->bitmap.image, from_x + (Position)half_width + y, from_y + (Position)half_height - shift - x); quad3 = GetBit(BW->bitmap.image, from_x + (Position)half_width - shift - x, from_y + (Position)half_height - shift - y); quad4 = GetBit(BW->bitmap.image, from_x + (Position)half_width - shift - y, from_y + (Position)half_height + x); if (quad1 != quad2) InvertPoint(BW, from_x + (Position)half_width + x, from_y + (Position)half_height + y); if (quad2 != quad3) InvertPoint(BW, from_x + (Position)half_width + y, from_y + (Position)half_height - shift - x); if (quad3 != quad4) InvertPoint(BW, from_x + (Position)half_width - shift - x, from_y + (Position)half_height - shift - y); if (quad4 != quad1) InvertPoint(BW, from_x + (Position)half_width - shift - y, from_y + (Position)half_height + x); } } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) { hot.x = BW->bitmap.hot.x - half_width; hot.y = BW->bitmap.hot.y - half_height; if (hot.x >= 0) hot.x += shift; if (hot.y >= 0) hot.y += shift; tmp = hot.x; hot.x = - hot.y; hot.y = tmp; if (hot.x > 0) hot.x -= shift; if (hot.y > 0) hot.y -= shift; hot.x += half_width; hot.y += half_height; if (QueryInBitmap(BW, hot.x, hot.y)) BWSetHotSpot(w, hot.x, hot.y); } } void BWRotateLeft(Widget w) { BitmapWidget BW = (BitmapWidget) w; Position x, y,delta, shift, tmp; Position half_width, half_height; XPoint hot; bit quad1, quad2, quad3, quad4; Position from_x, from_y, to_x, to_y; if (BWQueryMarked(w)) { from_x = BW->bitmap.mark.from_x; from_y = BW->bitmap.mark.from_y; to_x = BW->bitmap.mark.to_x; to_y = BW->bitmap.mark.to_y; } else { from_x = 0; from_y = 0; to_x = BW->bitmap.width - 1; to_y = BW->bitmap.height - 1; } half_width = floor((to_x - from_x) / 2.0 + 0.5); half_height = floor((to_y - from_y ) / 2.0 + 0.5); shift = min((Position)(to_x - from_x), (Position)(to_y - from_y )) % 2; delta = min((Position) half_width, (Position) half_height) - shift; for (x = 0; x <= delta; x++) { for (y = 1 - shift; y <= delta; y++) { quad1 = GetBit(BW->bitmap.image, from_x + (Position)half_width + x, from_y + (Position)half_height + y); quad2 = GetBit(BW->bitmap.image, from_x + (Position)half_width + y, from_y + (Position)half_height - shift - x); quad3 = GetBit(BW->bitmap.image, from_x + (Position)half_width - shift - x, from_y + (Position)half_height - shift - y); quad4 = GetBit(BW->bitmap.image, from_x + (Position)half_width - shift - y, from_y + (Position)half_height + x); if (quad1 != quad4) InvertPoint(BW, from_x + (Position)half_width + x, from_y + (Position)half_height + y); if (quad2 != quad1) InvertPoint(BW, from_x + (Position)half_width + y, from_y + (Position)half_height - shift - x); if (quad3 != quad2) InvertPoint(BW, from_x + (Position)half_width - shift - x, from_y + (Position)half_height - shift - y); if (quad4 != quad3) InvertPoint(BW, from_x + (Position)half_width - shift - y, from_y + (Position)half_height + x); } } if (QuerySet(BW->bitmap.hot.x, BW->bitmap.hot.y) && !BWQueryMarked(w)) { hot.x = BW->bitmap.hot.x - half_width; hot.y = BW->bitmap.hot.y - half_height; if (hot.x >= 0) hot.x += shift; if (hot.y >= 0) hot.y += shift; tmp = hot.x; hot.x = hot.y; hot.y = - tmp; if (hot.x > 0) hot.x -= shift; if (hot.y > 0) hot.y -= shift; hot.x += half_width; hot.y += half_height; if (QueryInBitmap(BW, hot.x, hot.y)) BWSetHotSpot(w, hot.x, hot.y); } } void CopyImageData(XImage *source, XImage *destination, Position from_x, Position from_y, Position to_x, Position to_y, Position at_x, Position at_y) { Position x, y, delta_x, delta_y; delta_x = to_x - from_x + 1; delta_y = to_y - from_y + 1; for (x = 0; x < delta_x; x++) for (y = 0; y < delta_y; y++) if (GetBit(source, from_x + x, from_y + y)) SetBit(destination, at_x + x, at_y + y); else ClearBit(destination, at_x + x, at_y + y); } XImage * ConvertToBitmapImage(BitmapWidget BW, XImage *image) { XImage *bitmap_image; char *data; Position x, y; data = CreateCleanData(Length(image->width, image->height)); bitmap_image = CreateBitmapImage(BW, data, (Dimension) image->width, (Dimension) image->height); for (x = 0; x < min(image->width, bitmap_image->width); x++) for (y = 0; y < min(image->height, bitmap_image->height); y++) if ((XGetPixel(image, x, y) != 0) != GetBit(bitmap_image, x, y)) InvertBit(bitmap_image, x, y); return bitmap_image; } void TransferImageData(XImage *source, XImage *destination) { Position x, y; for (x = 0; x < min(source->width, destination->width); x++) for (y = 0; y < min(source->height, destination->height); y++) if (GetBit(source, x, y) != GetBit(destination, x, y)) InvertBit(destination, x, y); } void BWStore(Widget w) { BitmapWidget BW = (BitmapWidget) w; Dimension width, height; char *storage_data; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) { DestroyBitmapImage(&BW->bitmap.storage); width = BW->bitmap.mark.to_x - BW->bitmap.mark.from_x + 1; height = BW->bitmap.mark.to_y - BW->bitmap.mark.from_y + 1; storage_data = CreateCleanData(Length(width, height)); BW->bitmap.storage = CreateBitmapImage(BW, storage_data, width, height); CopyImageData(BW->bitmap.image, BW->bitmap.storage, BW->bitmap.mark.from_x, BW->bitmap.mark.from_y, BW->bitmap.mark.to_x, BW->bitmap.mark.to_y, 0, 0); } } void BWClearMarked(Widget w) { BitmapWidget BW = (BitmapWidget) w; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) BWDrawFilledRectangle(w, BW->bitmap.mark.from_x, BW->bitmap.mark.from_y, BW->bitmap.mark.to_x, BW->bitmap.mark.to_y, Clear); } void BWDragMarked(Widget w, Position at_x, Position at_y) { BitmapWidget BW = (BitmapWidget) w; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) BWDrawRectangle(w, at_x, at_y, at_x + BW->bitmap.mark.to_x - BW->bitmap.mark.from_x, at_y + BW->bitmap.mark.to_y - BW->bitmap.mark.from_y, Highlight); } void BWDragStored(Widget w, Position at_x, Position at_y) { BitmapWidget BW = (BitmapWidget) w; if (BW->bitmap.storage) BWDrawRectangle(w, at_x, at_y, at_x + BW->bitmap.storage->width - 1, at_y + BW->bitmap.storage->height - 1, Highlight); } static void DrawImageData(BitmapWidget BW, XImage *image, Position at_x, Position at_y, int value) { Position x, y; Boolean C, S, I, H; bit A, B; C = value == Clear; S = value == Set; I = value == Invert; H = value == Highlight; for (x = 0; x < image->width; x++) for (y = 0; y < image->height; y++) { A = GetBit(image, x, y); B = GetBit(BW->bitmap.image, at_x + x, at_y + y); if ((A & C) | ((A | B) & S) | ((A ^ B) & I) | ((A | B) & H)) value = (A & H) ? Highlight : Set; else value = Clear; BWDrawPoint((Widget) BW, at_x + x, at_y + y, value); } } void BWRestore(Widget w, Position at_x, Position at_y, int value) { BitmapWidget BW = (BitmapWidget) w; if (BW->bitmap.storage) { DrawImageData(BW, BW->bitmap.storage, at_x, at_y, value); /*DestroyBitmapImage(&BW->bitmap.storage);*/ } } void BWCopy(Widget w, Position at_x, Position at_y, int value) { BitmapWidget BW = (BitmapWidget) w; XImage *storage; char *storage_data; Dimension width, height; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) { width = BW->bitmap.mark.to_x - BW->bitmap.mark.from_x + 1; height = BW->bitmap.mark.to_y - BW->bitmap.mark.from_y + 1; storage_data = CreateCleanData(Length(width, height)); storage = CreateBitmapImage(BW, storage_data, width, height); CopyImageData(BW->bitmap.image, storage, BW->bitmap.mark.from_x, BW->bitmap.mark.from_y, BW->bitmap.mark.to_x, BW->bitmap.mark.to_y, 0, 0); DrawImageData(BW, storage, at_x, at_y, value); DestroyBitmapImage(&storage); } } /* void BWMark(); */ void BWMove(Widget w, Position at_x, Position at_y, int value) { BitmapWidget BW = (BitmapWidget) w; XImage *storage; char *storage_data; Dimension width, height; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) { width = BW->bitmap.mark.to_x - BW->bitmap.mark.from_x + 1; height = BW->bitmap.mark.to_y - BW->bitmap.mark.from_y + 1; storage_data = CreateCleanData(Length(width, height)); storage = CreateBitmapImage(BW, storage_data, width, height); CopyImageData(BW->bitmap.image, storage, BW->bitmap.mark.from_x, BW->bitmap.mark.from_y, BW->bitmap.mark.to_x, BW->bitmap.mark.to_y, 0, 0); BWDrawFilledRectangle(w, BW->bitmap.mark.from_x, BW->bitmap.mark.from_y, BW->bitmap.mark.to_x, BW->bitmap.mark.to_y, Clear); DrawImageData(BW, storage, at_x, at_y, value); BWMark(w, at_x, at_y, at_x + BW->bitmap.mark.to_x - BW->bitmap.mark.from_x, at_y + BW->bitmap.mark.to_y - BW->bitmap.mark.from_y); DestroyBitmapImage(&storage); } } void BWRedrawMark(Widget w) { BitmapWidget BW = (BitmapWidget) w; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) XFillRectangle(XtDisplay(BW), XtWindow(BW), BW->bitmap.highlighting_gc, InWindowX(BW, BW->bitmap.mark.from_x), InWindowY(BW, BW->bitmap.mark.from_y), InWindowX(BW, BW->bitmap.mark.to_x + 1) - InWindowX(BW, BW->bitmap.mark.from_x), InWindowY(BW, BW->bitmap.mark.to_y + 1) - InWindowY(BW, BW->bitmap.mark.from_y)); } void BWStoreToBuffer(Widget w) { BitmapWidget BW = (BitmapWidget) w; memmove( BW->bitmap.buffer->data, BW->bitmap.image->data, Length(BW->bitmap.image->width, BW->bitmap.image->height)); BW->bitmap.buffer_hot = BW->bitmap.hot; BW->bitmap.buffer_mark = BW->bitmap.mark; } void BWUnmark(Widget w) { BitmapWidget BW = (BitmapWidget) w; BW->bitmap.buffer_mark = BW->bitmap.mark; if (QuerySet(BW->bitmap.mark.from_x, BW->bitmap.mark.from_y)) { XFillRectangle(XtDisplay(BW), XtWindow(BW), BW->bitmap.highlighting_gc, InWindowX(BW, BW->bitmap.mark.from_x), InWindowY(BW, BW->bitmap.mark.from_y), InWindowX(BW, BW->bitmap.mark.to_x + 1) - InWindowX(BW, BW->bitmap.mark.from_x), InWindowY(BW, BW->bitmap.mark.to_y + 1) - InWindowY(BW, BW->bitmap.mark.from_y)); BW->bitmap.mark.from_x = BW->bitmap.mark.from_y = NotSet; BW->bitmap.mark.to_x = BW->bitmap.mark.to_y = NotSet; } } void BWMark(Widget w, Position from_x, Position from_y, Position to_x, Position to_y) { BitmapWidget BW = (BitmapWidget) w; BWUnmark(w); if (QuerySet(from_x, from_y)) { if ((from_x == to_x) && (from_y == to_y)) { /* BW->bitmap.mark.from_x = 0; BW->bitmap.mark.from_y = 0; BW->bitmap.mark.to_x = BW->bitmap.image->width - 1; BW->bitmap.mark.to_y = BW->bitmap.image->height - 1; */ return; } else { QuerySwap(from_x, to_x); QuerySwap(from_y, to_y); from_x = max(0, from_x); from_y = max(0, from_y); to_x = min(BW->bitmap.image->width - 1, to_x); to_y = min(BW->bitmap.image->height - 1, to_y); BW->bitmap.mark.from_x = from_x; BW->bitmap.mark.from_y = from_y; BW->bitmap.mark.to_x = to_x; BW->bitmap.mark.to_y = to_y; } XFillRectangle(XtDisplay(BW), XtWindow(BW), BW->bitmap.highlighting_gc, InWindowX(BW, BW->bitmap.mark.from_x), InWindowY(BW, BW->bitmap.mark.from_y), InWindowX(BW, BW->bitmap.mark.to_x + 1) - InWindowX(BW, BW->bitmap.mark.from_x), InWindowY(BW, BW->bitmap.mark.to_y +1) - InWindowY(BW, BW->bitmap.mark.from_y)); } } void BWMarkAll(Widget w) { BitmapWidget BW = (BitmapWidget) w; BWMark(w, 0, 0, BW->bitmap.image->width - 1, BW->bitmap.image->height - 1); } void BWUndo(Widget w) { BitmapWidget BW = (BitmapWidget) w; Position x, y; char *tmp_data; XPoint tmp_hot; BWArea tmp_mark; tmp_data = BW->bitmap.image->data; BW->bitmap.image->data = BW->bitmap.buffer->data; BW->bitmap.buffer->data = tmp_data; tmp_hot = BW->bitmap.hot; tmp_mark = BW->bitmap.mark; for (x = 0; x < BW->bitmap.image->width; x++) for (y = 0; y < BW->bitmap.image->height; y++) if (GetBit(BW->bitmap.image, x, y) != GetBit(BW->bitmap.buffer, x, y)) DrawSquare(BW, x, y); BWSetHotSpot(w, BW->bitmap.buffer_hot.x, BW->bitmap.buffer_hot.y); /* BWMark(w, BW->bitmap.buffer_mark.from_x, BW->bitmap.buffer_mark.from_y, BW->bitmap.buffer_mark.to_x, BW->bitmap.buffer_mark.to_y); */ BW->bitmap.buffer_hot = tmp_hot; BW->bitmap.buffer_mark= tmp_mark; } void BWHighlightAxes(Widget w) { BitmapWidget BW = (BitmapWidget) w; XDrawLine(XtDisplay(BW), XtWindow(BW), BW->bitmap.axes_gc, InWindowX(BW, 0), InWindowY(BW, 0), InWindowX(BW, BW->bitmap.width), InWindowY(BW, BW->bitmap.height)); XDrawLine(XtDisplay(BW), XtWindow(BW), BW->bitmap.axes_gc, InWindowX(BW, BW->bitmap.width), InWindowY(BW, 0), InWindowX(BW, 0), InWindowY(BW, BW->bitmap.height)); XDrawLine(XtDisplay(BW), XtWindow(BW), BW->bitmap.axes_gc, InWindowX(BW, 0), InWindowY(BW, (float)BW->bitmap.height / 2.0), InWindowX(BW, BW->bitmap.width), InWindowY(BW, (float)BW->bitmap.height / 2.0)); XDrawLine(XtDisplay(BW), XtWindow(BW), BW->bitmap.axes_gc, InWindowX(BW, (float)BW->bitmap.width / 2.0), InWindowY(BW, 0), InWindowX(BW, (float)BW->bitmap.width / 2.0), InWindowY(BW, BW->bitmap.height)); } typedef struct { Position *x, *y; Dimension *width, *height; } Table; XImage * ScaleBitmapImage(BitmapWidget BW, XImage *src, double scale_x, double scale_y) { char *data; XImage *dst; Table table; Position x, y, w, h; Dimension width, height; bit pixel; width = max(rint(scale_x * src->width), 1); height = max(rint(scale_y * src->height), 1); data = CreateCleanData(Length(width, height)); dst = CreateBitmapImage(BW, data, width, height); /* * It would be nice to check if width or height < 1.0 and * average the skipped pixels. But, it is slow as it is now. */ if (scale_x == 1.0 && scale_y == 1.0) memmove( dst->data, src->data, Length(width, height)); else { table.x = (Position *) XtMalloc(sizeof(Position) * src->width); table.y = (Position *) XtMalloc(sizeof(Position) * src->height); table.width = (Dimension *) XtMalloc(sizeof(Dimension) * src->width); table.height = (Dimension *) XtMalloc(sizeof(Dimension) * src->height); for (x = 0; x < src->width; x++) { table.x[x] = rint(scale_x * x); table.width[x] = rint(scale_x * (x + 1)) - rint(scale_x * x); } for (y = 0; y < src->height; y++) { table.y[y] = rint(scale_y * y); table.height[y] = rint(scale_y * (y + 1)) - rint(scale_y * y); } for (x = 0; x < src->width; x++) for (y = 0; y < src->height; y++) { pixel = GetBit(src, x, y); for (w = 0; (int)w < (int)table.width[x]; w++) for (h = 0; (int)h < (int)table.height[y]; h++) if (pixel) SetBit(dst, table.x[x] + w, table.y[y] + h); } XtFree((char *)table.x); XtFree((char *)table.y); XtFree((char *)table.width); XtFree((char *)table.height); } return (dst); } /*****************************************************************************/