/* Reading C# .resources files. Copyright (C) 2003, 2006-2008, 2011, 2015 Free Software Foundation, Inc. Written by Bruno Haible , 2003. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifdef HAVE_CONFIG_H # include #endif /* Specification. */ #include "read-resources.h" #include #include #include #include #include "msgunfmt.h" #include "relocatable.h" #include "csharpexec.h" #include "spawn-pipe.h" #include "wait-process.h" #include "read-catalog.h" #include "read-po.h" #include "message.h" #include "concat-filename.h" #include "error.h" #include "gettext.h" #define _(str) gettext (str) /* A .resources file has such a complex format that it's most easily read through the C# class ResourceReader. So we start a C# process to execute the DumpResource program, and read its output, which is .po format without comments. */ struct locals { /* OUT */ msgdomain_list_ty *mdlp; }; static bool execute_and_read_po_output (const char *progname, const char *prog_path, char **prog_argv, void *private_data) { struct locals *l = (struct locals *) private_data; pid_t child; int fd[1]; FILE *fp; int exitstatus; /* Open a pipe to the C# execution engine. */ child = create_pipe_in (progname, prog_path, prog_argv, NULL, false, true, true, fd); fp = fdopen (fd[0], "r"); if (fp == NULL) error (EXIT_FAILURE, errno, _("fdopen() failed")); /* Read the message list. */ l->mdlp = read_catalog_stream (fp, "(pipe)", "(pipe)", &input_format_po); fclose (fp); /* Remove zombie process from process list, and retrieve exit status. */ exitstatus = wait_subprocess (child, progname, false, false, true, true, NULL); if (exitstatus != 0) error (EXIT_FAILURE, 0, _("%s subprocess failed with exit code %d"), progname, exitstatus); return false; } void read_resources_file (message_list_ty *mlp, const char *filename) { const char *args[2]; const char *gettextexedir; const char *gettextlibdir; char *assembly_path; const char *libdirs[1]; struct locals locals; /* Prepare arguments. */ args[0] = filename; args[1] = NULL; /* Make it possible to override the .exe location. This is necessary for running the testsuite before "make install". */ gettextexedir = getenv ("GETTEXTCSHARPEXEDIR"); if (gettextexedir == NULL || gettextexedir[0] == '\0') gettextexedir = relocate (LIBDIR "/gettext"); /* Make it possible to override the .dll location. This is necessary for running the testsuite before "make install". */ gettextlibdir = getenv ("GETTEXTCSHARPLIBDIR"); if (gettextlibdir == NULL || gettextlibdir[0] == '\0') gettextlibdir = relocate (LIBDIR); /* Dump the resource and retrieve the resulting output. */ assembly_path = xconcatenated_filename (gettextexedir, "msgunfmt.net", ".exe"); libdirs[0] = gettextlibdir; if (execute_csharp_program (assembly_path, libdirs, 1, args, verbose, false, execute_and_read_po_output, &locals)) /* An error message should already have been provided. */ exit (EXIT_FAILURE); /* Add the output to mlp. */ { message_list_ty *read_mlp = locals.mdlp->item[0]->messages; size_t j; for (j = 0; j < read_mlp->nitems; j++) message_list_append (mlp, read_mlp->item[j]); } free (assembly_path); }