/* * hash.c * * Copyright (C) 2009 Texas Instruments Incorporated - http://www.ti.com/ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation version 2. * * This program is distributed "as is" WITHOUT ANY WARRANTY of any * kind, whether express or implied; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ typedef unsigned int ub4; /* unsigned 4-byte quantities */ typedef unsigned char ub1; /* unsigned 1-byte quantities */ #define hashsize(n) ((ub4)1<<(n)) #define hashmask(n) (hashsize(n)-1) /* -------------------------------------------------------------------- mix -- mix 3 32-bit values reversibly. For every delta with one or two bits set, and the deltas of all three high bits or all three low bits, whether the original value of a,b,c is almost all zero or is uniformly distributed, * If mix() is run forward or backward, at least 32 bits in a,b,c have at least 1/4 probability of changing. * If mix() is run forward, every bit of c will change between 1/3 and 2/3 of the time. (Well, 22/100 and 78/100 for some 2-bit deltas.) mix() was built out of 36 single-cycle latency instructions in a structure that could supported 2x parallelism, like so: a -= b; a -= c; x = (c>>13); b -= c; a ^= x; b -= a; x = (a<<8); c -= a; b ^= x; c -= b; x = (b>>13); ... Unfortunately, superscalar Pentiums and Sparcs can't take advantage of that parallelism. They've also turned some of those single-cycle latency instructions into multi-cycle latency instructions. Still, this is the fastest good hash I could find. There were about 2^^68 to choose from. I only looked at a billion or so. -------------------------------------------------------------------- */ #define mix(a,b,c) \ { \ a -= b; a -= c; a ^= (c>>13); \ b -= c; b -= a; b ^= (a<<8); \ c -= a; c -= b; c ^= (b>>13); \ a -= b; a -= c; a ^= (c>>12); \ b -= c; b -= a; b ^= (a<<16); \ c -= a; c -= b; c ^= (b>>5); \ a -= b; a -= c; a ^= (c>>3); \ b -= c; b -= a; b ^= (a<<10); \ c -= a; c -= b; c ^= (b>>15); \ } /* -------------------------------------------------------------------- hash() -- hash a variable-length key into a 32-bit value k : the key (the unaligned variable-length array of bytes) len : the length of the key, counting by bytes initval : can be any 4-byte value Returns a 32-bit value. Every bit of the key affects every bit of the return value. Every 1-bit and 2-bit delta achieves avalanche. About 6*len+35 instructions. The best hash table sizes are powers of 2. There is no need to do mod a prime (mod is sooo slow!). If you need less than 32 bits, use a bitmask. For example, if you need only 10 bits, do h = (h & hashmask(10)); In which case, the hash table should have hashsize(10) elements. If you are hashing n strings (ub1 **)k, do it like this: for (i=0, h=0; i= 12) { a += (k[0] +((ub4)k[1]<<8) +((ub4)k[2]<<16) +((ub4)k[3]<<24)); b += (k[4] +((ub4)k[5]<<8) +((ub4)k[6]<<16) +((ub4)k[7]<<24)); c += (k[8] +((ub4)k[9]<<8) +((ub4)k[10]<<16)+((ub4)k[11]<<24)); mix(a,b,c); k += 12; len -= 12; } /*------------------------------------- handle the last 11 bytes */ c += length; switch(len) /* all the case statements fall through */ { case 11: c+=((ub4)k[10]<<24); case 10: c+=((ub4)k[9]<<16); case 9 : c+=((ub4)k[8]<<8); /* the first byte of c is reserved for the length */ case 8 : b+=((ub4)k[7]<<24); case 7 : b+=((ub4)k[6]<<16); case 6 : b+=((ub4)k[5]<<8); case 5 : b+=k[4]; case 4 : a+=((ub4)k[3]<<24); case 3 : a+=((ub4)k[2]<<16); case 2 : a+=((ub4)k[1]<<8); case 1 : a+=k[0]; /* case 0: nothing left to add */ } mix(a,b,c); /*-------------------------------------------- report the result */ #ifdef CONFIG_INTEL_PP_TUNNEL_SUPPORT // For tunnels we currently have only two sessions return c & hashmask(1); #else return c & hashmask(8); #endif }