/* * Copyright © 2015 Broadcom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. */ /* DOC: VC4 GEM BO management support. * * The VC4 GPU architecture (both scanout and rendering) has direct * access to system memory with no MMU in between. To support it, we * use the GEM CMA helper functions to allocate contiguous ranges of * physical memory for our BOs. * * Since the CMA allocator is very slow, we keep a cache of recently * freed BOs around so that the kernel's allocation of objects for 3D * rendering can return quickly. */ #include "vc4_drv.h" #include "uapi/drm/vc4_drm.h" static void vc4_bo_stats_dump(struct vc4_dev *vc4) { DRM_INFO("num bos allocated: %d\n", vc4->bo_stats.num_allocated); DRM_INFO("size bos allocated: %dkb\n", vc4->bo_stats.size_allocated / 1024); DRM_INFO("num bos used: %d\n", vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached); DRM_INFO("size bos used: %dkb\n", (vc4->bo_stats.size_allocated - vc4->bo_stats.size_cached) / 1024); DRM_INFO("num bos cached: %d\n", vc4->bo_stats.num_cached); DRM_INFO("size bos cached: %dkb\n", vc4->bo_stats.size_cached / 1024); } #ifdef CONFIG_DEBUG_FS int vc4_bo_stats_debugfs(struct seq_file *m, void *unused) { struct drm_info_node *node = (struct drm_info_node *)m->private; struct drm_device *dev = node->minor->dev; struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_bo_stats stats; /* Take a snapshot of the current stats with the lock held. */ mutex_lock(&vc4->bo_lock); stats = vc4->bo_stats; mutex_unlock(&vc4->bo_lock); seq_printf(m, "num bos allocated: %d\n", stats.num_allocated); seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024); seq_printf(m, "num bos used: %d\n", stats.num_allocated - stats.num_cached); seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated - stats.size_cached) / 1024); seq_printf(m, "num bos cached: %d\n", stats.num_cached); seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024); return 0; } #endif static uint32_t bo_page_index(size_t size) { return (size / PAGE_SIZE) - 1; } /* Must be called with bo_lock held. */ static void vc4_bo_destroy(struct vc4_bo *bo) { struct drm_gem_object *obj = &bo->base.base; struct vc4_dev *vc4 = to_vc4_dev(obj->dev); if (bo->validated_shader) { kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; } vc4->bo_stats.num_allocated--; vc4->bo_stats.size_allocated -= obj->size; drm_gem_cma_free_object(obj); } /* Must be called with bo_lock held. */ static void vc4_bo_remove_from_cache(struct vc4_bo *bo) { struct drm_gem_object *obj = &bo->base.base; struct vc4_dev *vc4 = to_vc4_dev(obj->dev); vc4->bo_stats.num_cached--; vc4->bo_stats.size_cached -= obj->size; list_del(&bo->unref_head); list_del(&bo->size_head); } static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev, size_t size) { struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t page_index = bo_page_index(size); if (vc4->bo_cache.size_list_size <= page_index) { uint32_t new_size = max(vc4->bo_cache.size_list_size * 2, page_index + 1); struct list_head *new_list; uint32_t i; new_list = kmalloc_array(new_size, sizeof(struct list_head), GFP_KERNEL); if (!new_list) return NULL; /* Rebase the old cached BO lists to their new list * head locations. */ for (i = 0; i < vc4->bo_cache.size_list_size; i++) { struct list_head *old_list = &vc4->bo_cache.size_list[i]; if (list_empty(old_list)) INIT_LIST_HEAD(&new_list[i]); else list_replace(old_list, &new_list[i]); } /* And initialize the brand new BO list heads. */ for (i = vc4->bo_cache.size_list_size; i < new_size; i++) INIT_LIST_HEAD(&new_list[i]); kfree(vc4->bo_cache.size_list); vc4->bo_cache.size_list = new_list; vc4->bo_cache.size_list_size = new_size; } return &vc4->bo_cache.size_list[page_index]; } static void vc4_bo_cache_purge(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); mutex_lock(&vc4->bo_lock); while (!list_empty(&vc4->bo_cache.time_list)) { struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list, struct vc4_bo, unref_head); vc4_bo_remove_from_cache(bo); vc4_bo_destroy(bo); } mutex_unlock(&vc4->bo_lock); } static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev, uint32_t size) { struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t page_index = bo_page_index(size); struct vc4_bo *bo = NULL; size = roundup(size, PAGE_SIZE); mutex_lock(&vc4->bo_lock); if (page_index >= vc4->bo_cache.size_list_size) goto out; if (list_empty(&vc4->bo_cache.size_list[page_index])) goto out; bo = list_first_entry(&vc4->bo_cache.size_list[page_index], struct vc4_bo, size_head); vc4_bo_remove_from_cache(bo); kref_init(&bo->base.base.refcount); out: mutex_unlock(&vc4->bo_lock); return bo; } /** * vc4_gem_create_object - Implementation of driver->gem_create_object. * * This lets the CMA helpers allocate object structs for us, and keep * our BO stats correct. */ struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size) { struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_bo *bo; bo = kzalloc(sizeof(*bo), GFP_KERNEL); if (!bo) return NULL; mutex_lock(&vc4->bo_lock); vc4->bo_stats.num_allocated++; vc4->bo_stats.size_allocated += size; mutex_unlock(&vc4->bo_lock); return &bo->base.base; } struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size, bool from_cache) { size_t size = roundup(unaligned_size, PAGE_SIZE); struct vc4_dev *vc4 = to_vc4_dev(dev); struct drm_gem_cma_object *cma_obj; if (size == 0) return ERR_PTR(-EINVAL); /* First, try to get a vc4_bo from the kernel BO cache. */ if (from_cache) { struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size); if (bo) return bo; } cma_obj = drm_gem_cma_create(dev, size); if (IS_ERR(cma_obj)) { /* * If we've run out of CMA memory, kill the cache of * CMA allocations we've got laying around and try again. */ vc4_bo_cache_purge(dev); cma_obj = drm_gem_cma_create(dev, size); if (IS_ERR(cma_obj)) { DRM_ERROR("Failed to allocate from CMA:\n"); vc4_bo_stats_dump(vc4); return ERR_PTR(-ENOMEM); } } return to_vc4_bo(&cma_obj->base); } int vc4_dumb_create(struct drm_file *file_priv, struct drm_device *dev, struct drm_mode_create_dumb *args) { int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8); struct vc4_bo *bo = NULL; int ret; if (args->pitch < min_pitch) args->pitch = min_pitch; if (args->size < args->pitch * args->height) args->size = args->pitch * args->height; bo = vc4_bo_create(dev, args->size, false); if (IS_ERR(bo)) return PTR_ERR(bo); ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); drm_gem_object_unreference_unlocked(&bo->base.base); return ret; } /* Must be called with bo_lock held. */ static void vc4_bo_cache_free_old(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); unsigned long expire_time = jiffies - msecs_to_jiffies(1000); while (!list_empty(&vc4->bo_cache.time_list)) { struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list, struct vc4_bo, unref_head); if (time_before(expire_time, bo->free_time)) { mod_timer(&vc4->bo_cache.time_timer, round_jiffies_up(jiffies + msecs_to_jiffies(1000))); return; } vc4_bo_remove_from_cache(bo); vc4_bo_destroy(bo); } } /* Called on the last userspace/kernel unreference of the BO. Returns * it to the BO cache if possible, otherwise frees it. */ void vc4_free_object(struct drm_gem_object *gem_bo) { struct drm_device *dev = gem_bo->dev; struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_bo *bo = to_vc4_bo(gem_bo); struct list_head *cache_list; mutex_lock(&vc4->bo_lock); /* If the object references someone else's memory, we can't cache it. */ if (gem_bo->import_attach) { vc4_bo_destroy(bo); goto out; } /* Don't cache if it was publicly named. */ if (gem_bo->name) { vc4_bo_destroy(bo); goto out; } /* If this object was partially constructed but CMA allocation * had failed, just free it. */ if (!bo->base.vaddr) { vc4_bo_destroy(bo); goto out; } cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size); if (!cache_list) { vc4_bo_destroy(bo); goto out; } if (bo->validated_shader) { kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; } bo->free_time = jiffies; list_add(&bo->size_head, cache_list); list_add(&bo->unref_head, &vc4->bo_cache.time_list); vc4->bo_stats.num_cached++; vc4->bo_stats.size_cached += gem_bo->size; vc4_bo_cache_free_old(dev); out: mutex_unlock(&vc4->bo_lock); } static void vc4_bo_cache_time_work(struct work_struct *work) { struct vc4_dev *vc4 = container_of(work, struct vc4_dev, bo_cache.time_work); struct drm_device *dev = vc4->dev; mutex_lock(&vc4->bo_lock); vc4_bo_cache_free_old(dev); mutex_unlock(&vc4->bo_lock); } static void vc4_bo_cache_time_timer(unsigned long data) { struct drm_device *dev = (struct drm_device *)data; struct vc4_dev *vc4 = to_vc4_dev(dev); schedule_work(&vc4->bo_cache.time_work); } struct dma_buf * vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags) { struct vc4_bo *bo = to_vc4_bo(obj); if (bo->validated_shader) { DRM_ERROR("Attempting to export shader BO\n"); return ERR_PTR(-EINVAL); } return drm_gem_prime_export(dev, obj, flags); } int vc4_mmap(struct file *filp, struct vm_area_struct *vma) { struct drm_gem_object *gem_obj; struct vc4_bo *bo; int ret; ret = drm_gem_mmap(filp, vma); if (ret) return ret; gem_obj = vma->vm_private_data; bo = to_vc4_bo(gem_obj); if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { DRM_ERROR("mmaping of shader BOs for writing not allowed.\n"); return -EINVAL; } /* * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map * the whole buffer. */ vma->vm_flags &= ~VM_PFNMAP; vma->vm_pgoff = 0; ret = dma_mmap_wc(bo->base.base.dev->dev, vma, bo->base.vaddr, bo->base.paddr, vma->vm_end - vma->vm_start); if (ret) drm_gem_vm_close(vma); return ret; } int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma) { struct vc4_bo *bo = to_vc4_bo(obj); if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { DRM_ERROR("mmaping of shader BOs for writing not allowed.\n"); return -EINVAL; } return drm_gem_cma_prime_mmap(obj, vma); } void *vc4_prime_vmap(struct drm_gem_object *obj) { struct vc4_bo *bo = to_vc4_bo(obj); if (bo->validated_shader) { DRM_ERROR("mmaping of shader BOs not allowed.\n"); return ERR_PTR(-EINVAL); } return drm_gem_cma_prime_vmap(obj); } int vc4_create_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_vc4_create_bo *args = data; struct vc4_bo *bo = NULL; int ret; /* * We can't allocate from the BO cache, because the BOs don't * get zeroed, and that might leak data between users. */ bo = vc4_bo_create(dev, args->size, false); if (IS_ERR(bo)) return PTR_ERR(bo); ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); drm_gem_object_unreference_unlocked(&bo->base.base); return ret; } int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_vc4_mmap_bo *args = data; struct drm_gem_object *gem_obj; gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); return -EINVAL; } /* The mmap offset was set up at BO allocation time. */ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node); drm_gem_object_unreference_unlocked(gem_obj); return 0; } int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_vc4_create_shader_bo *args = data; struct vc4_bo *bo = NULL; int ret; if (args->size == 0) return -EINVAL; if (args->size % sizeof(u64) != 0) return -EINVAL; if (args->flags != 0) { DRM_INFO("Unknown flags set: 0x%08x\n", args->flags); return -EINVAL; } if (args->pad != 0) { DRM_INFO("Pad set: 0x%08x\n", args->pad); return -EINVAL; } bo = vc4_bo_create(dev, args->size, true); if (IS_ERR(bo)) return PTR_ERR(bo); if (copy_from_user(bo->base.vaddr, (void __user *)(uintptr_t)args->data, args->size)) { ret = -EFAULT; goto fail; } /* Clear the rest of the memory from allocating from the BO * cache. */ memset(bo->base.vaddr + args->size, 0, bo->base.base.size - args->size); bo->validated_shader = vc4_validate_shader(&bo->base); if (!bo->validated_shader) { ret = -EINVAL; goto fail; } /* We have to create the handle after validation, to avoid * races for users to do doing things like mmap the shader BO. */ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); fail: drm_gem_object_unreference_unlocked(&bo->base.base); return ret; } void vc4_bo_cache_init(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); mutex_init(&vc4->bo_lock); INIT_LIST_HEAD(&vc4->bo_cache.time_list); INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work); setup_timer(&vc4->bo_cache.time_timer, vc4_bo_cache_time_timer, (unsigned long)dev); } void vc4_bo_cache_destroy(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); del_timer(&vc4->bo_cache.time_timer); cancel_work_sync(&vc4->bo_cache.time_work); vc4_bo_cache_purge(dev); if (vc4->bo_stats.num_allocated) { DRM_ERROR("Destroying BO cache while BOs still allocated:\n"); vc4_bo_stats_dump(vc4); } }