/* * IA-64 semaphore implementation (derived from x86 version). * * Copyright (C) 1999-2000 Hewlett-Packard Co * Copyright (C) 1999-2000 David Mosberger-Tang */ /* * Semaphores are implemented using a two-way counter: The "count" * variable is decremented for each process that tries to acquire the * semaphore, while the "sleepers" variable is a count of such * acquires. * * Notably, the inline "up()" and "down()" functions can efficiently * test if they need to do any extra work (up needs to do something * only if count was negative before the increment operation. * * "sleepers" and the contention routine ordering is protected by the * semaphore spinlock. * * Note that these functions are only called when there is contention * on the lock, and as such all this is the "non-critical" part of the * whole semaphore business. The critical part is the inline stuff in * where we want to avoid any extra jumps and calls. */ #include #include /* * Logic: * - Only on a boundary condition do we need to care. When we go * from a negative count to a non-negative, we wake people up. * - When we go from a non-negative count to a negative do we * (a) synchronize with the "sleepers" count and (b) make sure * that we're on the wakeup list before we synchronize so that * we cannot lose wakeup events. */ void __up (struct semaphore *sem) { wake_up(&sem->wait); } static spinlock_t semaphore_lock = SPIN_LOCK_UNLOCKED; void __down (struct semaphore *sem) { struct task_struct *tsk = current; DECLARE_WAITQUEUE(wait, tsk); tsk->state = TASK_UNINTERRUPTIBLE; add_wait_queue_exclusive(&sem->wait, &wait); spin_lock_irq(&semaphore_lock); sem->sleepers++; for (;;) { int sleepers = sem->sleepers; /* * Add "everybody else" into it. They aren't * playing, because we own the spinlock. */ if (!atomic_add_negative(sleepers - 1, &sem->count)) { sem->sleepers = 0; break; } sem->sleepers = 1; /* us - see -1 above */ spin_unlock_irq(&semaphore_lock); schedule(); tsk->state = TASK_UNINTERRUPTIBLE; spin_lock_irq(&semaphore_lock); } spin_unlock_irq(&semaphore_lock); remove_wait_queue(&sem->wait, &wait); tsk->state = TASK_RUNNING; wake_up(&sem->wait); } int __down_interruptible (struct semaphore * sem) { int retval = 0; struct task_struct *tsk = current; DECLARE_WAITQUEUE(wait, tsk); tsk->state = TASK_INTERRUPTIBLE; add_wait_queue_exclusive(&sem->wait, &wait); spin_lock_irq(&semaphore_lock); sem->sleepers ++; for (;;) { int sleepers = sem->sleepers; /* * With signals pending, this turns into * the trylock failure case - we won't be * sleeping, and we* can't get the lock as * it has contention. Just correct the count * and exit. */ if (signal_pending(current)) { retval = -EINTR; sem->sleepers = 0; atomic_add(sleepers, &sem->count); break; } /* * Add "everybody else" into it. They aren't * playing, because we own the spinlock. The * "-1" is because we're still hoping to get * the lock. */ if (!atomic_add_negative(sleepers - 1, &sem->count)) { sem->sleepers = 0; break; } sem->sleepers = 1; /* us - see -1 above */ spin_unlock_irq(&semaphore_lock); schedule(); tsk->state = TASK_INTERRUPTIBLE; spin_lock_irq(&semaphore_lock); } spin_unlock_irq(&semaphore_lock); tsk->state = TASK_RUNNING; remove_wait_queue(&sem->wait, &wait); wake_up(&sem->wait); return retval; } /* * Trylock failed - make sure we correct for having decremented the * count. */ int __down_trylock (struct semaphore *sem) { unsigned long flags; int sleepers; spin_lock_irqsave(&semaphore_lock, flags); sleepers = sem->sleepers + 1; sem->sleepers = 0; /* * Add "everybody else" and us into it. They aren't * playing, because we own the spinlock. */ if (!atomic_add_negative(sleepers, &sem->count)) wake_up(&sem->wait); spin_unlock_irqrestore(&semaphore_lock, flags); return 1; }