/* * Copyright (c) 2022 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include "EventTypes.h" class LEDWidget; enum class AppEventType : uint8_t { None = 0, Button, ButtonPushed, ButtonReleased, Timer, UpdateLedState, IdentifyStart, IdentifyStop, }; enum class FunctionEvent : uint8_t { NoneSelected = 0, SoftwareUpdate = 0, FactoryReset, AdvertisingStart }; struct AppEvent { union { struct { uint8_t PinNo; uint8_t Action; } ButtonEvent; struct { void * Context; } TimerEvent; struct { uint8_t Action; int32_t Actor; } LockEvent; struct { LEDWidget * LedWidget; } UpdateLedStateEvent; }; AppEventType Type{ AppEventType::None }; EventHandler Handler; };