/* * * Copyright (c) 2020 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LightingManager.h" #include "AppConfig.h" #include "AppTask.h" LightingManager LightingManager::sLight; CHIP_ERROR LightingManager::Init() { // Create cmsis os sw timer for light timer. mLightTimer = osTimerNew(TimerEventHandler, // timer callback handler osTimerOnce, // no timer reload (one-shot timer) (void *) this, // pass the app task obj context NULL // No osTimerAttr_t to provide. if (mLightTimer == NULL) { SILABS_LOG("mLightTimer timer create failed"); return APP_ERROR_CREATE_TIMER_FAILED; } mState = kState_OffCompleted; mAutoTurnOffTimerArmed = false; mAutoTurnOff = false; mAutoTurnOffDuration = 0; return CHIP_NO_ERROR; } void LightingManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } bool LightingManager::IsActionInProgress() { return (mState == kState_OffInitiated || mState == kState_OnInitiated); } bool LightingManager::IsLightOn() { return (mState == kState_OnCompleted); } void LightingManager::EnableAutoTurnOff(bool aOn) { mAutoTurnOff = aOn; } void LightingManager::SetAutoTurnOffDuration(uint32_t aDurationInSecs) { mAutoTurnOffDuration = aDurationInSecs; } bool LightingManager::InitiateAction(int32_t aActor, Action_t aAction) { bool action_initiated = false; State_t new_state; // Initiate Turn On/Off Action only when the previous one is complete. if (mState == kState_OffCompleted && aAction == ON_ACTION) { action_initiated = true; new_state = kState_OnInitiated; } else if (mState == kState_OnCompleted && aAction == OFF_ACTION) { action_initiated = true; new_state = kState_OffInitiated; } if (action_initiated) { if (mAutoTurnOffTimerArmed && new_state == kState_OffInitiated) { // If auto turn off timer has been armed and someone initiates turning off, // cancel the timer and continue as normal. mAutoTurnOffTimerArmed = false; CancelTimer(); } StartTimer(ACTUATOR_MOVEMENT_PERIOS_MS); // Since the timer started successfully, update the state and trigger callback mState = new_state; if (mActionInitiated_CB) { mActionInitiated_CB(aAction, aActor); } } return action_initiated; } void LightingManager::StartTimer(uint32_t aTimeoutMs) { // Starts or restarts the function timer if (osTimerStart(mLightTimer, pdMS_TO_TICKS(aTimeoutMs)) != osOK) { SILABS_LOG("mLightTimer timer start() failed"); appError(APP_ERROR_START_TIMER_FAILED); } } void LightingManager::CancelTimer(void) { if (osTimerStop(mLightTimer) == osError) { SILABS_LOG("mLightTimer stop() failed"); appError(APP_ERROR_STOP_TIMER_FAILED); } } void LightingManager::TimerEventHandler(void * timerCbArg) { // The callback argument is the light obj context assigned at timer creation. LightingManager * light = static_cast(timerCbArg); // The timer event handler will be called in the context of the timer task // once mLightTimer expires. Post an event to apptask queue with the actual handler // so that the event can be handled in the context of the apptask. AppEvent event; event.Type = AppEvent::kEventType_Timer; event.TimerEvent.Context = light; if (light->mAutoTurnOffTimerArmed) { event.Handler = AutoTurnOffTimerEventHandler; } else { event.Handler = ActuatorMovementTimerEventHandler; } AppTask::GetAppTask().PostEvent(&event); } void LightingManager::AutoTurnOffTimerEventHandler(AppEvent * aEvent) { LightingManager * light = static_cast(aEvent->TimerEvent.Context); int32_t actor = 0; // Make sure auto turn off timer is still armed. if (!light->mAutoTurnOffTimerArmed) { return; } light->mAutoTurnOffTimerArmed = false; SILABS_LOG("Auto Turn Off has been triggered!"); light->InitiateAction(actor, OFF_ACTION); } void LightingManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent) { Action_t actionCompleted = INVALID_ACTION; LightingManager * light = static_cast(aEvent->TimerEvent.Context); if (light->mState == kState_OffInitiated) { light->mState = kState_OffCompleted; actionCompleted = OFF_ACTION; } else if (light->mState == kState_OnInitiated) { light->mState = kState_OnCompleted; actionCompleted = ON_ACTION; } if (actionCompleted != INVALID_ACTION) { if (light->mActionCompleted_CB) { light->mActionCompleted_CB(actionCompleted); } if (light->mAutoTurnOff && actionCompleted == ON_ACTION) { // Start the timer for auto turn off light->StartTimer(light->mAutoTurnOffDuration * 1000); light->mAutoTurnOffTimerArmed = true; SILABS_LOG("Auto Turn off enabled. Will be triggered in %u seconds", light->mAutoTurnOffDuration); } } }