/* * * Copyright (c) 2020 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file Screen.h * * Simple screen. * */ #pragma once #include "Display.h" #if CONFIG_HAVE_DISPLAY #include "ScreenManager.h" #include class Screen { public: enum FocusType { NONE, BLUR, UNBLUR, NEXT, PREVIOUS }; virtual ~Screen() = default; virtual std::string GetTitle() { return "Untitled"; } virtual std::string GetButtonText(int id); virtual void Display() {} virtual void Enter(bool pushed) {} virtual void Exit(bool popped) {} virtual bool IsFocusable() { return false; } virtual void Focus(FocusType focus) {} virtual void Action() {} }; #endif // CONFIG_HAVE_DISPLAY