/* * * Copyright (c) 2022 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "AppEventCommon.h" class ContactSensorManager { public: enum class Action : uint8_t { kSignalDetected = 0, kSignalLost, kInvalid }; enum class State : uint8_t { kContactClosed = 0, kContactOpened, kInvalid }; int Init(); bool IsContactClosed(); void InitiateAction(Action aAction); typedef void (*CallbackStateChanged)(State aState); void SetCallback(CallbackStateChanged aCallbackStateChanged); static void HandleAction(AppEvent * aEvent); private: friend ContactSensorManager & ContactSensorMgr(void); State mState; CallbackStateChanged mCallbackStateChanged; static ContactSensorManager sContactSensor; }; inline ContactSensorManager & ContactSensorMgr(void) { return ContactSensorManager::sContactSensor; }