/* * * Copyright (c) 2022-2024 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ContactSensorManager.h" #include "AppConfig.h" #include "AppTask.h" #include #include #include #include LOG_MODULE_DECLARE(app, CONFIG_CHIP_APP_LOG_LEVEL); ContactSensorManager ContactSensorManager::sContactSensor; int ContactSensorManager::Init() { int err = 0; mState = State::kContactOpened; mCallbackStateChanged = nullptr; return err; } void ContactSensorManager::SetCallback(CallbackStateChanged aCallbackStateChanged) { mCallbackStateChanged = aCallbackStateChanged; } bool ContactSensorManager::IsContactClosed() { return mState == State::kContactClosed; } void ContactSensorManager::InitiateAction(Action aAction) { AppEvent event; event.Type = AppEvent::kEventType_DeviceAction; event.DeviceEvent.Action = static_cast(aAction); event.Handler = HandleAction; GetAppTask().PostEvent(&event); } void ContactSensorManager::HandleAction(AppEvent * aEvent) { Action action = static_cast(aEvent->DeviceEvent.Action); // Change current state based on action: // - if state is closed and action is signal lost, change state to opened // - if state is opened and action is signal detected, change state to closed // - else, the state/action combination does not change the state. if (sContactSensor.mState == State::kContactClosed && action == Action::kSignalLost) { sContactSensor.mState = State::kContactOpened; } else if (sContactSensor.mState == State::kContactOpened && action == Action::kSignalDetected) { sContactSensor.mState = State::kContactClosed; } if (sContactSensor.mCallbackStateChanged != nullptr) { sContactSensor.mCallbackStateChanged(sContactSensor.mState); } else { LOG_ERR("Callback for state change was not set. Please set an appropriate callback."); } }