/* * * Copyright (c) 2022 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include class LightSwitch { public: enum class Action : uint8_t { Toggle, /// Switch state on lighting-app device On, /// Turn on light on lighting-app device Off /// Turn off light on lighting-app device }; void Init(chip::EndpointId aLightSwitchEndpoint); void InitGeneric(chip::EndpointId aGenericSwitchEndpoint); void InitiateActionSwitch(Action); void SwitchChangeBrightness(uint16_t sBrightness); void GenericSwitchInitialPress(); void GenericSwitchReleasePress(); chip::EndpointId GetLightSwitchEndpointId() { return mLightSwitchEndpoint; } static LightSwitch & GetInstance() { static LightSwitch sLightSwitch; return sLightSwitch; } private: constexpr static auto kMaximumBrightness = 254; chip::EndpointId mLightSwitchEndpoint; chip::EndpointId mGenericSwitchEndpointId; };