/* * * Copyright (c) 2020 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LightSwitchManager.h" #include "BindingHandler.h" #include "AppConfig.h" #include "AppTask.h" #include #include #include #include #include #include using namespace chip; using namespace chip::app; using namespace chip::app::Clusters; using namespace ::chip::DeviceLayer; LightSwitchManager LightSwitchManager::sLightSwitch; TimerHandle_t sSwitchTimer; CHIP_ERROR LightSwitchManager::Init() { // Create FreeRTOS sw timer for light timer. sSwitchTimer = xTimerCreate("switchTmr", // Just a text name, not used by the RTOS kernel 1, // == default timer period (mS) false, // no timer reload (==one-shot) (void *) this, // init timer id = light obj context TimerEventHandler // timer callback handler ); if (sSwitchTimer == NULL) { PLAT_LOG("sSwitchTimer timer create failed"); return APP_ERROR_CREATE_TIMER_FAILED; } // Configure Bindings CHIP_ERROR error = InitBindingHandler(); if (error != CHIP_NO_ERROR) { PLAT_LOG("InitBindingHandler() failed!"); return APP_ERROR_CREATE_TIMER_FAILED; } mState = kState_SwitchOffCompleted; return CHIP_NO_ERROR; } void LightSwitchManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } bool LightSwitchManager::InitiateAction(int32_t aActor, Action_t aAction) { bool action_initiated = false; State_t new_state; BindingCommandData * data = Platform::New(); data->clusterId = chip::app::Clusters::OnOff::Id; // need to create logic to separate this data->isGroup = false; // Initiate Switch On/Off Action only when the previous one is complete. if ((mState == kState_SwitchOffCompleted || mState == kState_SwitchOnCompleted) && aAction == SWITCH_ON_ACTION) { action_initiated = true; new_state = kState_SwitchOnInitiated; data->commandId = chip::app::Clusters::OnOff::Commands::On::Id; } else if ((mState == kState_SwitchOffCompleted || mState == kState_SwitchOnCompleted) && aAction == SWITCH_OFF_ACTION) { action_initiated = true; new_state = kState_SwitchOffInitiated; data->commandId = chip::app::Clusters::OnOff::Commands::Off::Id; } if (action_initiated) { StartTimer(ACTUATOR_MOVEMENT_PERIOD_MS); // Since the timer started successfully, update the state and trigger callback mState = new_state; if (mActionInitiated_CB) { mActionInitiated_CB(aAction, aActor); } } // Platform::Delete(data); return action_initiated; } void LightSwitchManager::StartTimer(uint32_t aTimeoutMs) { if (xTimerIsTimerActive(sSwitchTimer)) { PLAT_LOG("app timer already started!"); CancelTimer(); } // timer is not active, change its period to required value (== restart). // FreeRTOS- Block for a maximum of 100 ticks if the change period command // cannot immediately be sent to the timer command queue. if (xTimerChangePeriod(sSwitchTimer, pdMS_TO_TICKS(aTimeoutMs), 100) != pdPASS) { PLAT_LOG("sSwitchTimer timer start() failed"); } } void LightSwitchManager::CancelTimer(void) { if (xTimerStop(sSwitchTimer, 0) == pdFAIL) { PLAT_LOG("sSwitchTimer stop() failed"); } } void LightSwitchManager::TimerEventHandler(TimerHandle_t xTimer) { // Get light obj context from timer id. LightSwitchManager * lightswitch = static_cast(pvTimerGetTimerID(xTimer)); // The timer event handler will be called in the context of the timer task // once sLightTimer expires. Post an event to apptask queue with the actual handler // so that the event can be handled in the context of the apptask. AppEvent event; event.Type = AppEvent::kEventType_AppEvent; event.LightSwitchEvent.Context = lightswitch; event.Handler = ActuatorMovementTimerEventHandler; AppTask::GetAppTask().PostEvent(&event); } void LightSwitchManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent) { Action_t actionCompleted = INVALID_ACTION; BindingCommandData * data = Platform::New(); data->clusterId = chip::app::Clusters::OnOff::Id; LightSwitchManager * lightswitch = static_cast(aEvent->LightSwitchEvent.Context); if (lightswitch->mState == kState_SwitchOffInitiated) { lightswitch->mState = kState_SwitchOffCompleted; actionCompleted = SWITCH_OFF_ACTION; data->commandId = chip::app::Clusters::OnOff::Commands::Off::Id; } else if (lightswitch->mState == kState_SwitchOnInitiated) { lightswitch->mState = kState_SwitchOnCompleted; actionCompleted = SWITCH_ON_ACTION; data->commandId = chip::app::Clusters::OnOff::Commands::On::Id; } if (actionCompleted != INVALID_ACTION) { DeviceLayer::PlatformMgr().ScheduleWork(SwitchWorkerFunction, reinterpret_cast(data)); if (lightswitch->mActionCompleted_CB) { lightswitch->mActionCompleted_CB(actionCompleted); } } } void LightSwitchManager::IdentifyEventHandler() { AppEvent event; event.Type = AppEvent::kEventType_Identify; AppTask::GetAppTask().PostEvent(&event); }