/* * * Copyright (c) 2022 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include class LightSwitch { public: enum class Action : uint8_t { Toggle, // Switch state on lighting-app device On, // Turn on light on lighting-app device Off // Turn off light on lighting-app device }; enum class Status : uint8_t { Toggle = 0, On, Off, Unknown }; void Init(chip::EndpointId aLightDimmerSwitchEndpoint); void InitiateActionSwitch(Action); Status GetSwitchStatus(); void DimmerChangeBrightness(uint16_t kValue); chip::EndpointId GetLightSwitchEndpointId() { return mLightSwitchEndpoint; } static LightSwitch & GetInstance() { static LightSwitch sLightSwitch; return sLightSwitch; } private: Status mStatus = Status::Unknown; chip::EndpointId mLightSwitchEndpoint; };