/* * * Copyright (c) 2020 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LightingManager.h" #include LightingManager LightingManager::sLight; CHIP_ERROR LightingManager::Init() { mState = kState_On; return CHIP_NO_ERROR; } bool LightingManager::IsTurnedOn() { return mState == kState_On; } void LightingManager::SetCallbacks(LightingCallback_fn aActionInitiated_CB, LightingCallback_fn aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } bool LightingManager::InitiateAction(Action_t aAction) { // TODO: this function is called InitiateAction because we want to implement some features such as ramping up here. bool action_initiated = false; State_t new_state; switch (aAction) { case ON_ACTION: ChipLogProgress(AppServer, "LightingManager::InitiateAction(ON_ACTION)"); break; case OFF_ACTION: ChipLogProgress(AppServer, "LightingManager::InitiateAction(OFF_ACTION)"); break; default: ChipLogProgress(AppServer, "LightingManager::InitiateAction(unknown)"); break; } // Initiate On/Off Action only when the previous one is complete. if (mState == kState_Off && aAction == ON_ACTION) { action_initiated = true; new_state = kState_On; } else if (mState == kState_On && aAction == OFF_ACTION) { action_initiated = true; new_state = kState_Off; } if (action_initiated) { if (mActionInitiated_CB) { mActionInitiated_CB(aAction); } Set(new_state == kState_On); if (mActionCompleted_CB) { mActionCompleted_CB(aAction); } } return action_initiated; } void LightingManager::Set(bool aOn) { if (aOn) { mState = kState_On; } else { mState = kState_Off; } }