/* * * Copyright (c) 2023 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "NamedPipeCommands.h" #include #include class LightingAppCommandHandler { public: static LightingAppCommandHandler * FromJSON(const char * json); static void HandleCommand(intptr_t context); LightingAppCommandHandler(Json::Value && jasonValue) : mJsonValue(std::move(jasonValue)) {} private: Json::Value mJsonValue; bool IsClusterPresentOnAnyEndpoint(chip::ClusterId clusterId); /** * Should be called when a reason that caused the device to start-up has been set. */ void OnRebootSignalHandler(chip::DeviceLayer::BootReasonType bootReason); /** * Should be called when a general fault takes place on the Node. */ void OnGeneralFaultEventHandler(uint32_t eventId); /** * Should be called when a software fault takes place on the Node. */ void OnSoftwareFaultEventHandler(uint32_t eventId); /** * Should be called when the latching switch is moved to a new position. */ void OnSwitchLatchedHandler(uint8_t newPosition); /** * Should be called when the momentary switch starts to be pressed. */ void OnSwitchInitialPressedHandler(uint8_t newPosition); /** * Should be called when the momentary switch has been pressed for a "long" time. */ void OnSwitchLongPressedHandler(uint8_t newPosition); /** * Should be called when the momentary switch has been released. */ void OnSwitchShortReleasedHandler(uint8_t previousPosition); /** * Should be called when the momentary switch has been released after having been pressed for a long time. */ void OnSwitchLongReleasedHandler(uint8_t previousPosition); /** * Should be called to indicate how many times the momentary switch has been pressed in a multi-press * sequence, during that sequence. */ void OnSwitchMultiPressOngoingHandler(uint8_t newPosition, uint8_t count); /** * Should be called to indicate how many times the momentary switch has been pressed in a multi-press * sequence, after it has been detected that the sequence has ended. */ void OnSwitchMultiPressCompleteHandler(uint8_t previousPosition, uint8_t count); }; class LightingAppCommandDelegate : public NamedPipeCommandDelegate { public: void OnEventCommandReceived(const char * json) override; };