/* * * Copyright (c) 2020 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LightingManager.h" #include "AppConfig.h" #include "AppTask.h" #include using namespace chip; using namespace ::chip::DeviceLayer; LightingManager LightingManager::sLight; TimerHandle_t sLightTimer; CHIP_ERROR LightingManager::Init() { // Create FreeRTOS sw timer for light timer. sLightTimer = xTimerCreate("lightTmr", // Just a text name, not used by the RTOS kernel 1, // == default timer period (mS) false, // no timer reload (==one-shot) (void *) this, // init timer id = light obj context TimerEventHandler // timer callback handler ); if (sLightTimer == NULL) { PLAT_LOG("sLightTimer timer create failed"); } bool currentLedState; // read current on/off value on endpoint one. OnOffServer::Instance().getOnOffValue(1, ¤tLedState); mState = currentLedState ? kState_OnCompleted : kState_OffCompleted; return CHIP_NO_ERROR; } void LightingManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } bool LightingManager::IsActionInProgress() { return (mState == kState_OffInitiated || mState == kState_OnInitiated); } bool LightingManager::IsLightOn() { return (mState == kState_OnCompleted); } bool LightingManager::InitiateAction(int32_t aActor, Action_t aAction) { bool action_initiated = false; State_t new_state; // Initiate Turn On/Off Action only when the previous one is complete. if (mState == kState_OffCompleted && aAction == ON_ACTION) { action_initiated = true; new_state = kState_OnInitiated; } else if (mState == kState_OnCompleted && aAction == OFF_ACTION) { action_initiated = true; new_state = kState_OffInitiated; } if (action_initiated) { StartTimer(ACTUATOR_MOVEMENT_PERIOD_MS); // Since the timer started successfully, update the state and trigger callback mState = new_state; if (mActionInitiated_CB) { mActionInitiated_CB(aAction, aActor); } } return action_initiated; } void LightingManager::StartTimer(uint32_t aTimeoutMs) { if (xTimerIsTimerActive(sLightTimer)) { PLAT_LOG("app timer already started!"); CancelTimer(); } // timer is not active, change its period to required value (== restart). // FreeRTOS- Block for a maximum of 100 ticks if the change period command // cannot immediately be sent to the timer command queue. if (xTimerChangePeriod(sLightTimer, pdMS_TO_TICKS(aTimeoutMs), 100) != pdPASS) { PLAT_LOG("sLightTimer timer start() failed"); } } void LightingManager::CancelTimer(void) { if (xTimerStop(sLightTimer, 0) == pdFAIL) { PLAT_LOG("sLightTimer stop() failed"); } } void LightingManager::TimerEventHandler(TimerHandle_t xTimer) { // Get light obj context from timer id. LightingManager * light = static_cast(pvTimerGetTimerID(xTimer)); // The timer event handler will be called in the context of the timer task // once sLightTimer expires. Post an event to apptask queue with the actual handler // so that the event can be handled in the context of the apptask. AppEvent event; event.Type = AppEvent::kEventType_AppEvent; event.LightEvent.Context = light; event.Handler = ActuatorMovementTimerEventHandler; AppTask::GetAppTask().PostEvent(&event); } void LightingManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent) { Action_t actionCompleted = INVALID_ACTION; LightingManager * light = static_cast(aEvent->LightEvent.Context); if (light->mState == kState_OffInitiated) { light->mState = kState_OffCompleted; actionCompleted = OFF_ACTION; OnOffServer::Instance().setOnOffValue(1, 0, false); } else if (light->mState == kState_OnInitiated) { light->mState = kState_OnCompleted; actionCompleted = ON_ACTION; OnOffServer::Instance().setOnOffValue(1, 1, false); } if (actionCompleted != INVALID_ACTION) { if (light->mActionCompleted_CB) { light->mActionCompleted_CB(actionCompleted); } } } void LightingManager::IdentifyEventHandler() { AppEvent event; event.Type = AppEvent::kEventType_Identify; AppTask::GetAppTask().PostEvent(&event); }