/* * * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "AppEvent.h" #include "FreeRTOS.h" #include "timers.h" // provides FreeRTOS timer support #include class LightingManager { public: enum Action_t { ON_ACTION = 0, OFF_ACTION, LEVEL_ACTION, COLOR_ACTION, COLOR_ACTION_XY, COLOR_ACTION_HSV, COLOR_ACTION_CT, OCCUPANCY_PRESENT_ACTION, OCCUPANCY_CLEAR_ACTION, INVALID_ACTION } Action; enum State_t { kState_OnInitiated = 0, kState_OnCompleted, kState_OffInitiated, kState_OffCompleted, kState_LevelInitiated, kState_ColorInitiated } State; CHIP_ERROR Init(); bool IsLightOn(); bool IsActionInProgress(); bool InitiateAction(int32_t aActor, Action_t aAction, uint8_t * aValue); void EnableAutoTurnOff(bool aOn); void SetAutoTurnOffDuration(uint32_t aDurationInSecs); typedef void (*Callback_fn_initiated)(Action_t, int32_t aActor); typedef void (*Callback_fn_completed)(Action_t); void SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB); private: friend LightingManager & LightMgr(void); State_t mState; Callback_fn_initiated mActionInitiated_CB; Callback_fn_completed mActionCompleted_CB; bool mAutoTurnOff; uint32_t mAutoTurnOffDuration; bool mAutoTurnOffTimerArmed; void CancelTimer(void); void StartTimer(uint32_t aTimeoutMs); static void TimerEventHandler(TimerHandle_t xTimer); static void AutoTurnOffTimerEventHandler(AppEvent * aEvent); static void ActuatorMovementTimerEventHandler(AppEvent * aEvent); static LightingManager sLight; }; inline LightingManager & LightMgr(void) { return LightingManager::sLight; }