/* * * Copyright (c) 2021 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include class LightingManager { public: enum Action_t { ON_ACTION = 0, OFF_ACTION, LEVEL_ACTION, INVALID_ACTION } Action; enum State_t { kState_OffInitiated = 0, kState_OffCompleted, kState_OnInitiated, kState_OnCompleted, } State; enum Actor_t { ACTOR_ZCL_CMD = 0, ACTOR_APP_CMD, ACTOR_BUTTON, } Actor; bool IsLightOn(); bool IsActionInProgress(); bool InitiateAction(Actor_t aActor, Action_t aAction, uint8_t vallue); typedef void (*Callback_fn_initiated)(Actor_t, Action_t, uint8_t); typedef void (*Callback_fn_completed)(Action_t); void SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB); void WriteClusterLevel(uint8_t value); private: void WriteClusterState(uint8_t value); friend LightingManager & LightMgr(void); State_t mState; Callback_fn_initiated mActionInitiated_CB; Callback_fn_completed mActionCompleted_CB; static LightingManager sLight; }; inline LightingManager & LightMgr(void) { return LightingManager::sLight; }