/* * * Copyright (c) 2021 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LightingManager.h" #include "AppTask.h" #include "FreeRTOS.h" #include "app_config.h" LightingManager LightingManager::sLight; int LightingManager::Init() { mState = kState_On; return 0; } void LightingManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } void LightingManager::SetState(bool state) { mState = state ? kState_On : kState_Off; } bool LightingManager::IsTurnedOff() { return (mState == kState_Off) ? true : false; } bool LightingManager::InitiateAction(int32_t aActor, Action_t aAction) { bool action_initiated = false; if (mState == kState_On && aAction == TURNOFF_ACTION) { action_initiated = true; mState = kState_Off; } else if (mState == kState_Off && aAction == TURNON_ACTION) { action_initiated = true; mState = kState_On; } if (action_initiated) { if (mActionInitiated_CB) { mActionInitiated_CB(aAction, aActor); } if (mActionCompleted_CB) { mActionCompleted_CB(aAction); } } return action_initiated; }