/* * * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "AppEvent.h" #include #include #include class LightingManager { public: enum Action_t { ON_ACTION = 0, OFF_ACTION, INVALID_ACTION } Action; enum State_t { kState_OffInitiated = 0, kState_OffCompleted, kState_OnInitiated, kState_OnCompleted, } State; CHIP_ERROR Init(); bool IsLightOn(); void EnableAutoTurnOff(bool aOn); void SetAutoTurnOffDuration(uint32_t aDurationInSecs); bool IsActionInProgress(); bool InitiateAction(int32_t aActor, Action_t aAction); typedef void (*Callback_fn_initiated)(Action_t, int32_t aActor); typedef void (*Callback_fn_completed)(Action_t); void SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB); static void OnTriggerOffWithEffect(OnOffEffect * effect); private: friend LightingManager & LightMgr(void); State_t mState; Callback_fn_initiated mActionInitiated_CB; Callback_fn_completed mActionCompleted_CB; bool mAutoTurnOff; uint32_t mAutoTurnOffDuration; bool mAutoTurnOffTimerArmed; bool mOffEffectArmed; osTimerId_t mLightTimer; void CancelTimer(void); void StartTimer(uint32_t aTimeoutMs); static void TimerEventHandler(void * timerCbArg); static void AutoTurnOffTimerEventHandler(AppEvent * aEvent); static void ActuatorMovementTimerEventHandler(AppEvent * aEvent); static void OffEffectTimerEventHandler(AppEvent * aEvent); static LightingManager sLight; }; inline LightingManager & LightMgr(void) { return LightingManager::sLight; }