/* * * Copyright (c) 2021 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include class LightingManager { public: enum Action_t { ON_ACTION = 0, OFF_ACTION, LEVEL_ACTION, COLOR_ACTION_XY, COLOR_ACTION_HSV, INVALID_ACTION } Action; enum State_t { kState_On = 0, kState_Off, } State; CHIP_ERROR Init(); bool IsTurnedOn(); uint8_t GetLevel(); bool InitiateAction(Action_t aAction, int32_t aActor, uint16_t size, uint8_t * value); using LightingCallback_fn = std::function; void SetCallbacks(LightingCallback_fn aActionInitiated_CB, LightingCallback_fn aActionCompleted_CB); private: friend LightingManager & LightingMgr(void); State_t mState; uint8_t mLevel; LightingCallback_fn mActionInitiated_CB; LightingCallback_fn mActionCompleted_CB; void Set(bool aOn); void SetLevel(uint8_t aLevel); void UpdateLight(); static LightingManager sLight; }; inline LightingManager & LightingMgr(void) { return LightingManager::sLight; }