/* * * Copyright (c) 2021 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LightingManager.h" #include // default initialization value for the light level after start constexpr uint8_t kDefaultLevel = 64; LightingManager LightingManager::sLight; CHIP_ERROR LightingManager::Init() { mState = kState_Off; mLevel = kDefaultLevel; return CHIP_NO_ERROR; } bool LightingManager::IsTurnedOn() { return mState == kState_On; } uint8_t LightingManager::GetLevel() { return mLevel; } void LightingManager::SetCallbacks(LightingCallback_fn aActionInitiated_CB, LightingCallback_fn aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } bool LightingManager::InitiateAction(Action_t aAction, int32_t aActor, uint16_t size, uint8_t * value) { bool action_initiated = false; State_t new_state = kState_Off; switch (aAction) { case ON_ACTION: ChipLogProgress(NotSpecified, "LightMgr:ON: %s->ON", mState == kState_On ? "ON" : "OFF"); break; case OFF_ACTION: ChipLogProgress(NotSpecified, "LightMgr:OFF: %s->OFF", mState == kState_On ? "ON" : "OFF"); break; case LEVEL_ACTION: ChipLogProgress(NotSpecified, "LightMgr:LEVEL: lev:%u->%u", mLevel, *value); break; default: ChipLogProgress(NotSpecified, "LightMgr:Unknown"); break; } // Initiate On/Off Action only when the previous one is complete. if (mState == kState_Off && aAction == ON_ACTION) { action_initiated = true; new_state = kState_On; } else if (mState == kState_On && aAction == OFF_ACTION) { action_initiated = true; new_state = kState_Off; } else if (aAction == LEVEL_ACTION && *value != mLevel) { action_initiated = true; if (*value == 0) { new_state = kState_Off; } else { new_state = kState_On; } } if (aAction == LEVEL_ACTION) { SetLevel(*value); } else { Set(new_state == kState_On); } if (action_initiated) { if (mActionInitiated_CB) { mActionInitiated_CB(aAction); } if (mActionCompleted_CB) { mActionCompleted_CB(aAction); } } return action_initiated; } void LightingManager::SetLevel(uint8_t aLevel) { mLevel = aLevel; UpdateLight(); } void LightingManager::Set(bool aOn) { if (aOn) { mState = kState_On; } else { mState = kState_Off; } UpdateLight(); } void LightingManager::UpdateLight() {}