/* * * Copyright (c) 2020-2021 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "BoltLockManager.h" #include "AppTask.h" #include // mbed-os headers #include "drivers/Timeout.h" #include "platform/Callback.h" static mbed::Timeout sLockTimer; BoltLockManager BoltLockManager::sLock; void BoltLockManager::Init() { mState = kState_LockingCompleted; mAutoLockTimerArmed = false; mAutoRelock = false; mAutoLockDuration = 0; } void BoltLockManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) { mActionInitiated_CB = aActionInitiated_CB; mActionCompleted_CB = aActionCompleted_CB; } bool BoltLockManager::IsActionInProgress() { return (mState == kState_LockingInitiated || mState == kState_UnlockingInitiated) ? true : false; } bool BoltLockManager::IsUnlocked() { return (mState == kState_UnlockingCompleted) ? true : false; } void BoltLockManager::EnableAutoRelock(bool aOn) { mAutoRelock = aOn; } void BoltLockManager::SetAutoLockDuration(uint32_t aDurationInSecs) { mAutoLockDuration = aDurationInSecs; } bool BoltLockManager::InitiateAction(int32_t aActor, Action_t aAction) { bool action_initiated = false; State_t new_state; // Initiate Lock/Unlock Action only when the previous one is complete. if (mState == kState_LockingCompleted && aAction == UNLOCK_ACTION) { action_initiated = true; mCurrentActor = aActor; new_state = kState_UnlockingInitiated; } else if (mState == kState_UnlockingCompleted && aAction == LOCK_ACTION) { action_initiated = true; mCurrentActor = aActor; new_state = kState_LockingInitiated; } if (action_initiated) { if (mAutoLockTimerArmed && new_state == kState_LockingInitiated) { // If auto lock timer has been armed and someone initiates locking, // cancel the timer and continue as normal. mAutoLockTimerArmed = false; CancelTimer(); } StartTimer(MBED_CONF_APP_ACTUATOR_MOVEMENT_PERIOD_MS); // Since the timer started successfully, update the state and trigger callback mState = new_state; if (mActionInitiated_CB) { mActionInitiated_CB(aAction, aActor); } } return action_initiated; } void BoltLockManager::StartTimer(uint32_t aTimeoutMs) { auto chronoTimeoutMs = std::chrono::duration(aTimeoutMs); sLockTimer.attach(mbed::callback(this, &BoltLockManager::TimerEventHandler), chronoTimeoutMs); } void BoltLockManager::CancelTimer(void) { sLockTimer.detach(); } void BoltLockManager::TimerEventHandler(void) { AppEvent event; event.Type = AppEvent::kEventType_Timer; event.TimerEvent.Context = this; event.Handler = mAutoLockTimerArmed ? AutoReLockTimerEventHandler : ActuatorMovementTimerEventHandler; GetAppTask().PostEvent(&event); } void BoltLockManager::AutoReLockTimerEventHandler(AppEvent * aEvent) { BoltLockManager * lock = static_cast(aEvent->TimerEvent.Context); int32_t actor = 0; // Make sure auto lock timer is still armed. if (!lock->mAutoLockTimerArmed) return; lock->mAutoLockTimerArmed = false; ChipLogProgress(NotSpecified, "Auto Re-Lock has been triggered!"); lock->InitiateAction(actor, LOCK_ACTION); } void BoltLockManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent) { Action_t actionCompleted = INVALID_ACTION; BoltLockManager * lock = static_cast(aEvent->TimerEvent.Context); if (lock->mState == kState_LockingInitiated) { lock->mState = kState_LockingCompleted; actionCompleted = LOCK_ACTION; } else if (lock->mState == kState_UnlockingInitiated) { lock->mState = kState_UnlockingCompleted; actionCompleted = UNLOCK_ACTION; } if (actionCompleted != INVALID_ACTION) { if (lock->mActionCompleted_CB) { lock->mActionCompleted_CB(actionCompleted, lock->mCurrentActor); } if (lock->mAutoRelock && actionCompleted == UNLOCK_ACTION) { // Start the timer for auto relock lock->StartTimer(lock->mAutoLockDuration * 1000); lock->mAutoLockTimerArmed = true; ChipLogProgress(NotSpecified, "Auto Re-lock enabled. Will be triggered in %u seconds", lock->mAutoLockDuration); } } }